Indianapolis 500: Evolution (2009)
Platform: Xbox 360Genres: Genres · Role-playing (RPG) · 1st-person · Behind view · Direct control · Automobile · Track racing · North America
Indianapolis 500 Evolution is a racing simulation that focuses on the evolution of American open-wheel racing between 1961 and 1971, a formative decade for the Indianapolis 500 and the broader American Championship car series. It is similar to the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 80 people
- Lisa Mason· Design
- Patrick Jannette· Graphic Design
- Peter Anthony Chiodo· Director of Product Development
- Ced Funches· Director of Creative Marketing
- Thomas Mills· Art, Producer
- Gary Bendelow· Animation
- Neil Vandergrift· Licensing
- Carl Dalton· Art, Creative Director, Car Setup
- Julian Hicks· Managing Director
- Jon Hicks· Project Manager
- Dave Broomfield· Lead Artist
- Drew Buckley· Vehicle Artists
- Owen Buscombe· Vehicle Artists
- Matt Gillies· Vehicle Artists
- Mark Laiman· Vehicle Artists
- Darran Woods· Vehicle Artists
- Mike Rogers· Vehicle Modeling
- Julie Rogers· Vehicle Modeling
- Nicole Garside· Licensing
- Shawn Payne· Photo Operations
- Dave Hilberry· Photo Operations
- Jim Haines· Photo Operations
- A. J. Fairbairn· Hall of Fame Museum
- Terry Gunter· Hall of Fame Museum
- Hans Strodtbeck· Hall of Fame Museum
- Brian Sperbeck· Hall of Fame Museum
- Ellen Bireley· Hall of Fame Museum
- Dianna Crain· Hall of Fame Museum
- Dan Edwards· Speedway Facilities
- Mel Harder· Speedway Facilities
- Bob Clidinst· Special Thanks
- Donald Davidson· Special Thanks
- Andrew Leaf· QA Manager
- Nick Heikkila· QA Lead
- Adam Burback· Certification Test Team
- Jamie Cooper· Certification Test Team
- Mary Ellen Loscar· Photo Operations
- Sherry Rawson· Photo Operations
- Ron McQueeney· Photo Operations
- Justin Holman· Certification Test Team
- Jason Clark· QA Team
- Andrew Conroy· QA Team
- Chris Countryman· QA Team
- Daniel Frazier· QA Team
- Tyler Hay· QA Team
- Joshua G. Knoblauch· QA Team
- Tim Moravec· QA Team
- Paul Murphy· QA Team
- David Rogers· QA Team
- Sam Armstrong· Additional QA
- David Stengel· Sr. Art Director
- Reed Stoven· Sr. Marketing Manager
- Cindy Swanson· Marketing Manager
- Scott Addyman· VP of Sales
- Jeremy Zoss· Public Relations
- Al Schilling· General Manager
- Peter Tamte· President
- Paul Rinde· CEO
- Matthew Gabriel· Technical Director, Programming
- John Power· Track Setup, Tools Development, Programming
- Ian Cadman· Tools Development, Programming, AI Programming
- David Wharton· Car Setup, Production Assistants
- Gary Grow· Art
- Alex Johnson· Art
- Richard Taylor· Art
- Spencer Jones· Art
- Jared Williams· Art
- Arnoldas Blinkevičius· Art
- Bruce Fitter· Art
- David Faulkner· Art
- Mark Hill· Art
- Luis Barata· Art
- Saman Mahmoudi· Art
- Rosemary Hague· Art
- Richard Cook· Production Assistants
- Alan Ravenscroft· Production Assistants
- Chris Lundeen· Producer
- Matthew Haglund· Associate Producer
- Robert Williams· Programming, Multiplayer Programming
- Bob Jenkins· Voice Announcer
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Indianapolis 500: Evolution (2009) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Indianapolis 500: Evolution (2009)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Indianapolis 500: Evolution (2009).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Indianapolis 500: Evolution (2009). Sign in to submit one.
Trailers
No trailers logged for Indianapolis 500: Evolution (2009) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Indianapolis 500: Evolution (2009) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Indianapolis 500: Evolution (2009)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Indianapolis 500: Evolution (2009).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Indianapolis 500: Evolution (2009).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…