
Image Fight II: Operation Deepstriker (1992)
Platforms: TurboGrafx CD · Wii · Wii UGenres: Genres · Action · Top-down · Anime / Manga · Arcade · Shooter · Sci-fi / futuristic
In the year 2048, the mother computer on the moon base was destroyed, the alien invasion stopped, and peace brought back to the Earth. However, three years later a space probe launched between Saturn and Uranus confirmed humanity
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 22 people
- Toru Furuya· Show Sawamura
- Yuka Koyama· Falong Lie
- Yusaku Yara· Gregolie Craus
- Takeshi Aono· Niel L. Fargason
- Kōhei Miyauchi· Dr. Arzerstein
- Michihiro Ikemizu· Masaya Sawamura
- Shinichirō Ōta· Operater A
- Yuko Nagashima· Operater B
- Hirohiko Kakegawa· Narrator
- Yamashi· Game Designer
- Tomohiko Tanabe· Object Designer
- Uma· Background Designer
- Kan Chan· Programmer
- Takushi Hiyamuta· Sound, Music Composer
- Hiroshi Kimura· Sound
- Get A$· Programmer
- Fuku Chan· 3D Graphics Animation
- Ran· 3D Graphics Animation
- Shun Kazakami· Special Thanks
- Kozo Okada· Producer
- Motoyuki Yoshioka· Producer
- Yoshiyuki Takashima· Executive Producer
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Image Fight II: Operation Deepstriker (1992) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Image Fight II: Operation Deepstriker (1992)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Image Fight II: Operation Deepstriker (1992).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Image Fight II: Operation Deepstriker (1992). Sign in to submit one.
Trailers
No trailers logged for Image Fight II: Operation Deepstriker (1992) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Image Fight II: Operation Deepstriker (1992) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Image Fight II: Operation Deepstriker (1992)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Image Fight II: Operation Deepstriker (1992).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Image Fight II: Operation Deepstriker (1992).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…