
I Spy: Spooky Mansion (1999)
Platforms: Windows · Macintosh · WiiGenres: Genres · Educational · Puzzle · 1st-person · Hidden object · Minigames · Point and select · Math / logic · Reading / writing · Horror
I Spy Spooky Mansion is a game based on the book I Spy Spooky Night from the popular series of picture riddles. In this game, you go across several rooms in the house deciphering various riddles. Each riddle earns you a piece to a puzzle, which will...
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Cast & Crew · 38 people
- Jean Marzollo· I SPY Spooky Mansion is inspired ny the book I Spy Spooky Night by, Creative Consultants
- Walter Wick· I SPY Spooky Mansion is inspired ny the book I Spy Spooky Night by, Creative Consultants
- Susan Gargiulo· Senior Producer
- Carolyn Drake· Interactive Designer, Line Producer
- Sharon Bilman· Technical Coordinator
- Joy Weeeng· Senior Designer
- Eleanor Shelton· Graphic Designer
- Paul Clark· Lead Animator
- John Kitses· Animator
- Martina Nitsche· Production Artists
- Susan Maddux· Production Artists
- Amy Birnbaum· Assistant Producer, Voice Talent
- Danny Tunick· Quality Assurance Lead
- Nicklas Weich· Quality Assurance
- Annie Tsui· Quality Assurance
- Bill Metzger· Senior Technical Producer
- Mark Perry· Quality Assurance Manager
- chris burke· Music & Sound Design
- John Gould Bessler· Photography
- Lydia Gould Bessler· Photography
- Bruce Morozko· Set Builder & Model Maker
- Saul Goldfien· Assistant Model Maker
- Penny Bauersfeld· Usability Consultant
- Allison O'Hara· Marketing Managers
- Cynthia Bydlinski· Marketing Managers
- Juli Lennett· Director of Marketing & Sales
- Margaret J. Crocker· Sales & Marketing Coordinator
- Ming Chan· Manufacturing Operations Manager
- Brian Vecchione· Senior Financial Analyst
- Chun Chien Lien· Special Thanks
- Alyssa Cooper· Special Thanks
- Beck Underwood· Special Thanks
- Bernette Ford· Special Thanks
- Grace Maccarone· Special Thanks
- andrew hunt· Technical Direction, Lead Programming
- Matthew Schlanger· Technical Direction, Lead Programming, Producer
- Joe Ferrari· Programming
- August Gresens· Programming
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