
I Am Alive (2012)
Platforms: Xbox 360 · PlayStation 3 · Windows · Xbox OneGenres: Genres · Action · 1st-person · Behind view · Shooter · Post-apocalyptic
I Am Alive is a post-apocalyptic survival game. It stars an anonymous male protagonist one year after an unspecified cataclysmic event with a worldwide reach that wiped out most of human civilization and left the remaining cities in ruins. It is set in...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 298 people
- Chen Ying Ying· Staffing and Talent Management Director
- Gong Jing· Staffing and Talent Management
- Shen Yan Ping· Staffing and Talent Management
- Gu Meng Qian· Staffing and Talent Management
- Piotr Prokop· Motion Capture by Metricminds GmbH & Co.KG
- Konni Amic· Motion Capture by Metricminds GmbH & Co.KG
- Cornelius Pflüger· Motion Capture by Metricminds GmbH & Co.KG
- Matthias Müller· Motion Capture by Metricminds GmbH & Co.KG
- Niklas Welter· Motion Capture by Metricminds GmbH & Co.KG
- Simon Heinz· Motion Capture by Metricminds GmbH & Co.KG
- Christian Dreher· Motion Capture by Metricminds GmbH & Co.KG
- Philip Weiss· Motion Capture by Metricminds GmbH & Co.KG
- René Dose· Motion Capture by Metricminds GmbH & Co.KG
- Paul Schweiger· Motion Capture by Metricminds GmbH & Co.KG
- Roger Rosa· Motion Capture by Metricminds GmbH & Co.KG
- Cha Wen Kuo· Motion Capture by Metricminds GmbH & Co.KG
- Dimitri Joseph· Motion Capture by Metricminds GmbH & Co.KG
- Stephan Pfisterer· Motion Capture by Metricminds GmbH & Co.KG
- Carolin Walter· Motion Capture by Metricminds GmbH & Co.KG
- Cindy Sittig· Motion Capture Actors
- Ruth Hamm· Motion Capture Actors
- Thomas Bartling· Motion Capture Actors
- Mark Mineart· Motion Capture Actors
- Jeff Broadbent· Music by
- Benjamin Mauerhoff· Teaser video music by
- Lei Zhang· Audio Director
- Zhang Lin· Audio Designers
- Ding Jun Mei· Audio Designers
- Yassine Abouelfalah· Additional Audio Design
- Fabien Deleurme· Additional Audio Design
- Victor Chuguyev· User Interface Design
- Wu Peng· Additional Game & Level Design
- Xavier Plagnal· Additional Game & Level Design
- Nathaniel Tan· Additional Game & Level Design
- Xie Jun· Additional Game & Level Design
- Julien Bourbonnais· Additional Game & Level Design
- Stéphane Lévesque· Interface Designer
- David Maurin· Lead Game Designer
- Feng Zhi Yuan· Level Design Technical Director
- Lu Huan· Level Designers
- Gao Feng· Level Designers
- Andreas Palmgren· Level Designers
- Yi Sun· Level Designers
- Jonas Mårtensson· Additional Game & Level Design
- Gu Tao· Additional Game & Level Design
- Miao Yong· Additional Game & Level Design
- Gao Zhe Ren· Additional Game & Level Design
- Ming Cao· Additional Game & Level Design
- Guo Shu· Additional Game & Level Design
- Ian Miller· Additional Game & Level Design
- Jean-Félix Monin· Additional Game & Level Design
- David Kristofer Fried· Additional Game & Level Design
- Paul Robinson· Additional Game & Level Design
- Brian Gilman· Additional Game & Level Design
- Brenda Panagrossi· Director, Digital Commerce
- Danny Ruiz· Director, Brand Management
- Ye Shu Lin· Ubisoft Chengdu Art Team
- Cheng Lu· Ubisoft Chengdu Art Team
- Yu Zhong· Ubisoft Chengdu Art Team
- Caroline Stevens· Brand Director EMEA
- Thomas Painçon· EMEA Online Group Manager
- Christophe Malarmey· EMEA Online Brand Manager
- Sébastien Courmont· EMEA Online Sales Director
- Étienne Tardieu· EMEA Online Sales Manager
- Laetitia Jauze· EMEA Online Games PR Manager
- Rebecca Aghakhan Shepard· Associate Brand Manager
- Xu Ning· 3D & Level Art
- Wan Ren· Character Modeling
- Jiang Min Li· Animators
- Li Sheng· Animators
- Maksym Zhuravlov· Animators
- Sha Jian Qiu· Quality Control Lead
- Bai He· Testers
- He Fei· Testers
- Lan Xin Zhang· Additional Art
- Zhuang Yu Hua· Additional Art
- Dan Qian· Additional Art
- Alfio Trabuio· Additional Art
- Yang ZhiHong· Additional Art
- Yu Zhou Hong· Additional Art
- Yu Pei Zhang· Additional Art
- Wang Zhen· Additional Art
- Ge Cheng· Physics & Animation
- Cao Meng Kai· Editor & Tools
- Li Chuan Wang· Art Technical Direction
- Jie Liang· 3D & Level Art
- Ma Chuang· 3D & Level Art
- Wu Xiang Hui· 3D & Level Art
- Wu Xia· 3D & Level Art
- Zhou Ming Han· 3D & Level Art
- Huang Nai Yuan· Testers
- Li Li Qiu· Testers
- Qiao Zhen Yao· Testers
- Sha Nai Qian· Testers
- Tan Dun· Testers
- Wei Jun· Testers
- Wen Yu Hui· Testers
- Zhou Sheng Lin· Testers
- Zhu Jun· Testers
- Ge Chen· Data Manager
- Audrey Leprince· Additional Project Management
- Nathalie Paccard· Additional Project Management
- Wang Xu· Additional Project Management
- Wang Ge· Additional Project Management
- Dong Xiao Gang· Additional Project Management
- Xavier Vibert· French Translation & Linguistic Tests
- Erica Ossola· Italian Translation
- Huang Bin· Ubisoft Chengdu Art Team
- He Han· Ubisoft Chengdu Art Team
- Wang Jian· Ubisoft Chengdu Art Team
- Jie Yang· Ubisoft Chengdu Art Team
- Zhang Wen Jun· Ubisoft Chengdu Art Team
- Yuan Kai· Ubisoft Chengdu Art Team
- Jimmy Boulianne· Technical Director
- David Lévesque· Techology Group Coordinators
- Justin Wong· Techology Group Coordinators
- Laurent Corbière· Techology Group Coordinators
- Patrick Carrière· Techology Group Coordinators
- Rebbecca Tremblay· Techology Group Coordinators
- Dany Aubut· QA Team Lead
- Jocelyn Veilleux-Nolin· Fire Team Lead
- Yohann Dos Santos Monteiro· Fire Architect
- Stanislas Mettra· Creative Director
- Omar Bouali· Project Closer
- Liao Jun Hao· Art Director
- Christophe Zérathe· Digital Marketing Manager
- Jean Raymond· Digital Sales Director
- Ann Hamilton· Associate Director, Marketing
- Romain Soulié· Localization Project Manager, French Translation
- Miguel Angel Martin· Cutscenes Direction
- Tim Cummins· Associate Director, Public Relations
- Abigail Murphy· Public Relations Manager
- Alex Monney· Public Relations Coordinator
- Ed Casey· Associate Digital Marketing Manager
- Quentin Gallet· Techology Group Director
- Sylvain Trottier· Techology Group Deputy Directors
- Martin Lavoie· Techology Group Deputy Directors
- Zhen Hong Cai· Additional Art
- Gu Qiang· Additional Art
- Gu Hong· Additional Art
- Ke Chang Hai· Additional Art
- Liao Jun Cheng· Additional Art
- Hugues Martel· Additional Art
- Chen Qi Qiu· Additional Art
- Zhang Yan· Additional Art
- Zhai Wei· Additional Art
- Du Bo· Additional Animation
- Guo De Biao· Additional Animation
- Jungchul Ha· Additional Animation
- Bétina Marquis· Additional Animation
- Gilles Monteil· Additional Animation
- Guillaume Plourde· Additional Animation
- Zhai Hui Jie· Additional Animation
- Tao Zhang· Additional Animation, Additional Programming
- Ren Bo· Additional QA & QC
- Dang Wan Li· Additional QA & QC
- Shen Xiao Wei· Additional QA & QC
- Sun Jie Feng· Additional QA & QC
- Guo Liang· Additional QA & QC
- Han Yujie· Additional QA & QC
- Corinne Leroy· Managing Director
- Aurélien Palasse· Business Development Directors
- Yannick Theler· Business Development Directors
- Éric Pépin· Human Resources Director
- Yuan Pei Sheng· Training and Career Development Directors
- Ji Yi Jin· Training and Career Development Directors
- Jin Hai· Finance Director
- Romain Petitmangin· Studio Content Manager
- Alain Gurniki· Marketing Art
- Meng Wang· Marketing Art
- Yu Li Qing· Marketing Art
- Ivan Marguin· Games Lab Manager
- Zhou Xing Ming· Playtest Coordinators
- He Bo Kai· Playtest Coordinators
- Jacques Chatenet· Quality Control Coordinator
- Ariane Trottier· Outsourcing Coordination
- Lina Lu· Outsourcing Coordination
- Silvia Shih· Outsourcing Coordination
- Louis Duquet· Outsourcing Coordination
- Qing Li· Outsourcing Coordination
- Chen Ming Jian· Business HRs
- Lv Jun· Business HRs
- Wen Qi Jie· Compensation and Benefits
- Tu Jia Yi· Compensation and Benefits
- Wu Jue· Senior HR Assistant
- Lu Qing· Administration
- Han Jie Wei· Administration
- Li Fan· Administration
- Hou Rui· Asset Management
- Zhou Qiang· Asset Management
- Shen Jian· Purchasing
- Lei Chen Xi· Admin Clerk
- Peng Qing Qing· Receptionist
- Victoria Chea· Cost Control
- Pan Hua· Cost Control
- Zhang Qiong· Accounting
- Bi Hui Zhu· Accounting
- Zhou Bin· Accounting
- Kevin Clark· Technical Director - GNS Online Services
- Zhou Hang· Project and Account Managers
- Zhang Zhi Jun· Project and Account Managers
- Fan Chu Feng· Online Architect
- Tang Jun Feng· System & Network Administrators
- Lin Cheng Yi· System & Network Administrators
- Xie Song· System & Network Administrators
- Cui Ming Lei· System & Network Administrators
- Peng Hui· System & Network Administrators
- Wang Zun Tao· System & Network Administrators
- Chen Guo Hua· System & Network Administrators
- Liu Wen Yuan· System & Network Administrators
- Tao Ling Yong· System & Network Administrators
- Jiajie Zhang· System & Network Administrators
- Han Wei· Database Administrators
- Yang Biao· Database Administrators
- Zhang Shou Xiang· Desktop Support
- Zheng Chun· Desktop Support
- Wang Chao· Desktop Support
- Olivier Gueydon· Tools Product Manager
- Stéphane Grenier· Service Team Product Manager
- Martin Champagne· Fire Product Specialist
- Sergei Titarenko· Producer
- Shen Yang· Associate Producer
- Patrick Brod· Web Producer
- Steve Desjarlais· Middleware Product Manager
- Eric Damian-Vernet· Senior International Product Manager
- David Lipes· Casting and Voice Production by Wave Generation Montreal
- Noémie Dupuy· Casting and Voice Production by Wave Generation Montreal
- Jose Aguirre· Casting and Voice Production by Wave Generation Montreal
- Joe Barrucco· Casting and Voice Production by Wave Generation Montreal
- Michel Marchant· Casting and Voice Production by Wave Generation Montreal
- Shen Nan· Additional Programming
- Jin Yu· Additional Programming
- Lv Xian· Additional Programming
- Luo Xiang Yu· Additional Programming
- Jiao Lu· Additional Programming
- Gabriel Cloutier· Additional Programming
- Ju He Qi· Additional Programming
- Li Chen· Additional Programming
- Gu Wen Chi· Additional Programming
- Xia Yan· Additional Programming
- Yangjun Wang· Additional Programming
- Ray Tran· Additional Programming
- Xie Wei Bo· Additional Programming
- Xu Kai Jie· Additional Programming
- Zhang Wen Xin· Additional Programming
- Li Bo· Rendering Engineers
- Jérôme Duplaix· Online Engineering Leads
- Nicolas Beaufils· Tools Engineering Lead
- Alain Métivier· Tools Programmers
- François Messier· Tools Programmers
- Frédéric Jean· Tools Programmers
- Arthur Monthe· Tools Programmers
- Christopher Yap· Tools Programmers
- Laurent Bouchard· Tools Programmers
- Martin Asnong· Tools Programmers
- Alexandre Pion· Fire Programmers
- Frederic Villain· Lead Engineers
- Zhenyu Mao· Lead Engineers
- Yann Courties· Programming Technical Directors
- Xiaoyue Xu· Programming Technical Directors
- Nicolas Huon· Gameplay Engineers
- Yi Biao Zheng· Gameplay Engineers
- Zhang Xin· Gameplay Engineers
- Kan Xu· AI Engineer
- Martin Jachimowicz· Audio Engineer
- Zhang Sheng Chao· UI Engineer
- Lu Jian Feng· Network Engineers
- Emmanuel Yao· Network Engineers
- Geng Yong· Network Engineers
- Yu Min Ye· Rendering Engineers
- Julie Truong· Middleware Engineering Lead
- Carl Dionne· Online Engineering Leads
- Yao Xiao Ling· Additional Programming
- Chen Li· Additional Programming
- Ren Wei· Additional Programming
- Xu Ri Cai· Additional Programming
- ZhenZhong Yi· Additional Programming
- He Huan· Additional Programming
- Milos Tosic· Additional Programming
- Vlasta Vrana· Voice Cast
- Shawn Baichoo· Voice Cast
- Claudia Besso· Voice Cast
- Teale Bishopric· Voice Cast
- Angela Galuppo· Voice Cast
- Tod Fennell· Voice Cast
- Alain Goulem· Voice Cast
- Marcel Jeannin· Voice Cast
- Alex Ivanovici· Voice Cast
- Carlo Mestroni· Voice Cast
- Joan McBride· Voice Cast
- Jean Nicolai· Voice Cast
- Tony Robinow· Voice Cast
- Kwasi Songi· Voice Cast
- Elias Toufexis· Voice Cast
- Robert Mollon· Technical Writers
- Susan Patrick· Technical Writers
- Jess Lebow· Script Writer
- John Zuur Platten· Script in association with
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for I Am Alive (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on I Am Alive (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on I Am Alive (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for I Am Alive (2012). Sign in to submit one.
Trailers
No trailers logged for I Am Alive (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for I Am Alive (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on I Am Alive (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on I Am Alive (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around I Am Alive (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…