
How to Survive (2013)
Platforms: Windows · Xbox 360 · PlayStation 3 · Wii UGenres: Genres · Action · Diagonal-down · Shooter
In How to Survive, the player character (chosen among three available ones) is stranded on a zombie-infested island. During the course of the game, the character will visit four islands while trying to survive. The islands are not completely abandoned...
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Cast & Crew · 39 people
- Jules-Benjamin Lalisse· Managing Director & Game Director
- Jean-Georges Levieux· Production Director
- Éric Chantreau· Art Director
- Brice Poncet· Lead Game & Level Designer
- Joël Grégoire· Lead Programmer
- Guillaume Dada· Senior Programmers
- Jérémy Lafontaine· Senior Programmers
- Olivier Lavalley· Programmer
- Mohamed Hessaïne· Lead Animator
- Pierre Gonzales· Animator
- Damien Bonnefoux· 2D & 3D Artists
- Marjorie Drouillot· 2D & 3D Artists
- Brice Vallée· Motion Designer
- Mathieu Gratias· Additional Designer
- Raphaël Bouchaud· Sound Designers
- Marie Muller· Sound Designers
- Joel Breton· SVP Global Product Development
- Alberto Torgano· Producer
- Michael Greening· Production Coordinator
- Michael Meischeid· Development Director
- Chiara Pasquini· Producer
- Marcello Monti· Submissions Manager
- Davide Racah· Project Manager
- Esther Partschefeld· QA Manager
- Stefano Stalla· Production Manager
- Kimberley Rizzo· Additional Writing, Business Development Associate
- Tim Woodley· SVP of Global Brand
- John Merchant· Global Brand Manager
- Rodrigo De la Pedraja San José· Assistant Brand Manager
- Rebecca Meyer· Creative Services Designers
- Andrea Quinteri· Creative Services Designers
- James Howes· Studio Manager
- Mark Stevens· Creative Director
- Lisa Fields· PR Director, North America
- Greg Jones· European PR Manager
- Howard Liebeskind· Senior Marketing Services Manager
- Justin Berenbaum· VP of Business Development
- Ian Howe· President, 505 Games Inc
- Daniel Sadowski· Music Composed By
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