
HoopWorld
Platform: WiiGenres: Genres · Action · Sports · 3rd-person (Other) · Basketball
HoopWorld is an action sports basketball game in arcade style where two teams of three face themselves in a match against each other to defend their home courts. The goal of the game is to get the highest score by scoring baskets in a set amount of...
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Age Rating
E10+
Cast & Crew · 146 people
- Fabriciano Bayo García· Director
- Jesús Iglesias Sánchez· Creative Director, Game Designer
- Alberto De Hoyo Nebot· Producer
- Julio Martínez Dominguez· Technical Director, Engine Programming
- Rubén Ramos Salvador· Lead Programmer
- Victor Sorolla Arnau· Programming, Flash Programming
- José Fabregat Pinilla· Programming, AI Programming
- Juan Carlos Arceredillo Marina· Additional Programming
- Carlos Macarrón Pericacho· Additional Programming
- Francisco Javier Sánchez Peláez· Additional Programming, Engine Programming
- Alfonso Comín Rodríguez· Engine Programming
- Jorge Barrio Alfonso· Engine Programming
- Juan Francisco Nogueras· Engine Programming
- Moisés Pérez Castillo· Animation
- Carlos Carvajal García· Animation
- Óscar Martín Quintanilla· Animation
- Jaime Otegui Malo· Animation
- José Manuel Peral· Music
- Víctor David Peral Urbina· Additional Music, Sound Design
- Gustavo Aranda Bada· Focus Testing
- Alex Nebot· Focus Testing
- María Moles· Special Thanks
- Pintor Ramos Blasco· Special Thanks
- José Fabregat Loyo· Special Thanks
- Manuel Garcia· Special Thanks
- Alexander L. Fernández· CEO, Story
- Héctor R. Fernández· VP, Original Concept / Game Design, Story, Business Development
- Renier Johannes Banninga· Original Concept / Game Design, Story, Concepts, Character Modeling, Rigging, Environment Textures, Particle FX
- Stefan Marcus Baier· Original Concept / Game Design, Pipeline Architect, Story
- Fabio Ilacqua· Story, Lead Artists
- José João G. Proença· Story, Jr. Game Designer, Associate Producer
- Bettina Kast· Story, Game Menus, GUI, Type Design & Typography, Marketing
- Richard Lenthall· Senior Production Manager
- Lidija Filipovic· Production Lead, Gameplay Testing
- Thomas Schmall· Lead Artists, Concepts, Environment Textures
- Lucas Bramlage· Lead Artists, Rigging
- Jeroen Leurs· Lead Artists, Concepts, Character Modeling, Rigging
- Dan Liimatta· Concepts, Character Textures, Environment Textures
- Stefano Pinna· Concepts
- Ramon Contini· Concepts
- Jose María Artundo· Concepts
- Hector Moran· Concepts, Environment Textures
- Henrik Bolle· Concepts, Environment Textures
- Wendy de Boer· Character Modeling, Character Textures, Environment Textures
- Andrea Orioli· Character Modeling
- Jeroen Jansen· Character Modeling
- Michael Knubben· Character Textures, Environment Textures
- Robert Larsson· Character Textures, Environment Textures
- Mattia Nelli· Character Textures
- Stefan Wimmreuter· Character Textures, Environment Textures
- James Renshaw· Environment Design & Modeling
- Johan Holwerda· Environment Design & Modeling
- Bart van Oosten· Environment Design & Modeling, Particle FX
- Inken Moran· Environment Textures
- Christian Bense· Level Camera Animation, Gameplay Testing
- Laura Ancillotti· Game Menus, GUI
- Aaron Caplowe· Gameplay Testing, IT
- Alex Huneker· Gameplay Testing, Human Resources
- Greg Hunt· Gameplay Testing
- Kristina Klingner· Gameplay Testing, Human Resources
- Nathan Visser· Gameplay Testing, IT
- Sylvain Bouland· Gameplay Testing
- Anethea Veenman-Hodges· Legal
- Stephan Rubin· Legal
- Maarten Sanders· Legal
- Ron Dijkman· Finance
- Sandy Wang· Finance
- Amorina de Witt· Business Development
- Che-Yuan Wang· Business Development
- Julio Abarca· Business Development
- Neil Haldar· Business Development
- Mike Shurtleff· IT
- Sean Kauppinen· Marketing
- Nicholas Ethan· Marketing
- Harpreet Seble· Special Thanks
- Bo Jensen· Special Thanks
- Tom Pearce· Special Thanks
- Christine Pearce· Special Thanks
- Sabina Dirks· Special Thanks
- Ester Feller· Special Thanks
- Kim Essink· Special Thanks
- Tim Mann· Special Thanks
- Jay Moore· Special Thanks
- Adrian Banninga· Special Thanks
- Russel Dawson· Special Thanks
- Robbie Veldkamp· Special Thanks
- Michiel Walstra· Special Thanks
- Bram Fokke· Special Thanks
- Rubin de Bruin· Special Thanks
- Herbert Flower· Special Thanks
- Gary Hooper· Special Thanks
- Val TiaTia· Special Thanks
- Jay Wilbur· Special Thanks
- Mark A. Rein· Special Thanks
- Eddy Sajet· Special Thanks
- Peter Sieradski· Special Thanks
- Lesley Bamberger· Special Thanks
- Aboed Shabi· Special Thanks
- Sunny Leons· Special Thanks
- Max de Jong· Special Thanks
- Jaap Sajet· Special Thanks
- Benjamin van Gelder· Special Thanks
- Johan Parsser· Special Thanks
- Max Vorst· Special Thanks
- Chanan Hertzberger· Special Thanks
- Catalin Balaceanu· Special Thanks
- Christiaan Moleman· Special Thanks
- Folkert Konings· Special Thanks
- Frederik Sjölund· Special Thanks
- Mattias Magito· Special Thanks
- Michelle Rodriguez· Special Thanks
- Wanja Svasek· Special Thanks
- Francesco Coan· Special Thanks
- Henrik Holmberg· Special Thanks
- Eric Cochonneau· Special Thanks
- Frank Finney· Special Thanks
- Ruud Westendorp· Special Thanks
- Simone Lombardo· Special Thanks
- Rob Kermes· Special Thanks
- Nanette Pawelek· Special Thanks
- Martijn ten Brink· Special Thanks
- Daniel Gonzalez· Special Thanks
- Paul Christopher Bonner· Special Thanks
- Ritesh Oedayrasjingh Varma· Special Thanks
- Ronald Koppers· Special Thanks
- Senol Kandemir· Special Thanks
- Tom Bird· Special Thanks
- Tommy Refenes· Special Thanks
- Andre Stiegler· Special Thanks
- Anna Stiegler· Special Thanks
- Jamie Parker· Special Thanks
- Sophie Caramigeas· Special Thanks
- Aubrey Hesselgren· Special Thanks
- Eric Colburn· Special Thanks
- Manu Bains· Special Thanks
- John Watkins· Special Thanks
- Dave Hart· Special Thanks
- Barbara Gamlen· Special Thanks
- Jeane Wong· Special Thanks
- David C. Lee· Special Thanks
- Jean-loup Gailly· zlib
- Mark Adler· zlib
- Igor Pavlov· LZMA SDK
- David Turner· FreeType
- Robert Wilhelm· FreeType
- Werner Lemberg· FreeType
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