
Homefront (2011)
Platforms: Windows · Xbox 360 · PlayStation 3 · OnLiveGenres: Genres · Action · 1st-person · Shooter · Direct control · North America · Post-apocalyptic · Sci-fi / futuristic
Homefront paints a scenario where the United States has lost its status as a world superpower, and is invaded by a unified Korea in the year 2027. The player controls Robert Jacobs, a former military pilot, who is conscripted by the Korean army and...
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Age Rating
M
Cast & Crew · 291 people
- Navid Khonsari· Motion Capture Director, Cinematics
- Matthew E. Harwood· Music Score composed by, Music Score produced and arranged by
- George Spanos· Audio
- Rob Donovan· Associate Level Designer, Single-player
- Ryan T. Hanscom· Level Designer, Single-player
- Rachel Maille· Level Designer, Single-player
- Albert Meranda· Level Designer, Single-player
- Patrick Haslow· Associate Level Designer, Single-player, Multiplayer
- Charles James Kershner· Associate Designer, Writing, QA
- Zachary Wilson· Sr. Designer, Single-player / Writing / Backstory
- Anthony Biancardi· Level Designer, Single-player
- Adam Bullied· Senior Designer, Backstory
- Matthew Bromley· Senior Level Designer, Single-player
- Benjamin K. B. Johnson· Senior Level Designer, Single-player
- Evan Hort· Senior Level Designer, Multiplayer
- Rex Dickson· Senior Designer, Single-player Levels Lead
- Dan Matlack· Technical Designer, Multiplayer, Vehicles
- James Schmalz· Systems Design, CEO
- Jason Deaville· Systems Design
- Allen Goode· Design Consultant
- Chris Doyle· Senior Level Designer, Single-player, Senior Level Designer - Single-player
- Duane Loose· Logo Animation & Design
- Adam Reynolds· Level Designer
- Robert Ryan· Associate Designer, Multiplayer
- Paul Callender· Senior Level Designer, Multiplayer
- Richard Carrillo· Senior Designer, Multiplayer
- Brian Holinka· Senior Designer, Multiplayer
- Martin Raymond· Senior Designer, Multiplayer
- Chris Chaparro· Technical Designer, Single-player, AI
- Scott Cresswell· Sr. Audio Designer, VO Drector / Casting
- Christopher Cross· Principal Designer, Single-player Lead
- Erin Daly· Senior Designer, Multiplayer Lead
- Brian Bekian· Designer
- Joe DiDonato· Designer
- Jeremy War· Designer
- Tamar Zeithlian· Designer
- David J. Broadhurst· Director of Development
- Alex Papasavas· Director of Technology
- Lynn Vera· Director of Human Resources
- Lisa Sanders· Director of Operations
- John Milius· Created by, Written by
- John Gaertner· Senior Artists, Statics
- Erin Gillgannon· Principal Artist, Lighting Lead
- Andrew Grant· Principal Artist, Cinematics Technical Lead
- Jeremy Greiner· Community Manager
- Dave Greco· Concept Artist, Environments, Characters
- Fred R. Hooper· Senior Technical Artist, Visual FX Lead
- Sasha Hushvahtov· Senior Animator
- Bob Kaimo· Artist, Statics
- Jay Kapadia· Senior Artist, Weapons
- Michael Kosenski· Senior Project Manager
- Steve Porter· Senior Project Manager
- Todd Kusmick· Senior Animator, Cinematics
- Vitoria Lee· Administrative Assistant
- Gavin Lerner· Technical Artist, Visual FX & Shaders
- Larry Leung· Artist, Characters
- John M. Malaska· Art Manager
- Matthew Vitalone· Lead Technical Artist
- David Votypka· General Manager, Creative Director
- Mike Wasilewski· Artist, Vehicles
- Christopher Williams· Operations Analyst
- Michael Schmalz· President
- Matthew Arnold· IT Manager
- Blake Stephenson· IT
- Jason Murphy· IT
- Denise Raymond· Special Thanks
- Catherine Pittana· Special Thanks
- Johnny Abenhaim· Senior Animator
- Yannick Bergeron· Senior Animator
- Jesse Blake· Senior Character Artist
- Ryan Tottle· Senior Character Artist
- L. Cliff Brett· Senior Technical Artist, Shader Development
- Luis Cataldi· Art Director
- Joseph DiFrancisco· QA Tester
- Jose Jimenez III· QA Tester
- Justin Lawrence· QA Tester
- Paul Lussier· QA Tester
- Samuel Sion Ortiz II· QA Tester
- Mark Pilipski· QA Tester
- Ben Rusczek· QA Tester
- Thaddeus Maharaj· Character Artist
- Greg Strangis· Character Artist
- David March· Lead Animator, Cinematics
- Kelly Mermelstein· Associate Artist, Lighting
- John Petrick· Project Manager, Cinematics
- John Brooks· Chief Technical Officer
- Max Johnson· Technical Artist
- Glen Schulz· Technical Artist
- Jeffrey Scott King· Chief Operating Officer
- Michele Matt· Animator
- Clint Walker· Animator
- Jennifer Cha· Animator
- John Kubasco· Animator
- Keith Ferguson· QA Tester
- Christopher Hands· Technical Artist
- Jeff Hua· Art Director
- Aaron Jesse· Environment Artist
- Daniel Goupil· Principal Technical Artist
- Clay MacLeod Chapman· Additional Thanks
- Tommy Cinquegrano· Additional Thanks
- Ashley Diane Currie· Additional Thanks
- Forrest Dowling· Additional Thanks
- Justin Goode· Additional Thanks
- Andrew Grapsas· Additional Thanks
- Ramona Ponce· Additional Thanks
- Richard Rouse III· Additional Thanks
- David Schulman· Additional Thanks
- Remington Scott· Additional Thanks
- Coray Seifert· Additional Thanks
- Joe Yang· Additional Thanks
- Richard M. Vicencio· Additional Thanks
- Jean-Baptiste Bocle· Orchestrated and additional arrangements by
- Keith Alexander· Senior UI Graphic Artist, UI Supervisor
- Jason Barajas· Senior Artist, Environments Lead
- Jason E. Bennett· Sr. Concept Artist, Environments, Characters
- Kevin Brannan· Studio Marketing Manager
- Brian Burrell· Senior Artist, Vehicles & Weapons Lead
- Armando Calpena· Senior Artist, Environments
- Ivan Janković· Senior Artist, Environments
- Eric Lawson· Senior Artist, Environments
- Kwan Sukasame· Senior Artist, Environments
- Nathan Campbell· Senior Concept Artist, Vehicles, Weapons
- Allison Foote-Nagy· Recruiter
- Alen Torres· Service Desk Technician
- Ron Davey· Art Director
- Jonathan Wiley· Lead Artist
- Breck Campbell· Lead UI Artist
- Muckney Tipping· UI Artist
- Jason Baker· Animation
- Dan Hunter· FX Artist
- Trevor Kenny· Additional Quality Assurance
- Tim Fields· Additional Quality Assurance
- Tanya Deaville· Operations Manager
- Kate Roberts· Human Resource Manager
- Elaine Deaville· Special Thanks
- Javier Tavera· Special Thanks
- Nicholas Zhi Min Chen· Senior Technical Artist, Lead Rigger
- Jin Lin Chin· Technical Artist, Rigger
- Michael deCorbiac· Technical Artist, Visual FX
- Michael Vittiglio· QA Tester
- Davence Young· QA Tester
- Nathalie Farfan· Receptionist
- Rick Fronek· Senior Technical Artist, Rigger
- Sam Glen· Military Consultant
- Tony Jung· Lead Character Artist
- Sam Kaplan· Usability
- Ashwin Ramesh· Usability
- Rahul Rao· Usability
- Kevin Bubba Lombardi· Senior Technical Artist, Cinematics
- Dante Rinaldi· Senior UI Graphic Artist
- Steve Santarpia· Senior QA Tester
- Hieu Tran· Envronment Artist
- John Velazquez· Animator
- Luke Villanueva· Environment Artist
- Eric Willhelm· Foley Editor
- Marcus Dublin· Co-founder, Art Lead, Project Director
- Alan Van Ryzin· Co-founder, Art Lead, Project Director
- Christophil Silva· Animator
- William Sinks· Systems Analyst
- Paul Oribine· Lead Quality Assurance
- Claire McHendrie· Quality Assurance
- James Atkins· Quality Assurance
- Matthew Pupulin· Quality Assurance
- Travis Rae· Quality Assurance
- Ryan Marr· Quality Assurance Consultant
- Alexander McKenzie· Additional Quality Assurance
- Corey Sanderson· Additional Quality Assurance
- Giles Whitaker· Additional Quality Assurance
- Mark Ollivierre· Additional Quality Assurance
- Nick Boehler· Additional Quality Assurance
- Seline Arsenault· Additional Quality Assurance
- Josh Greer· Facial Animator
- Luke Rowsell· Facial Animator
- Vadim Kiyaev· Technical Director
- Mike Lang· Technical Director
- Steve Muniz· Lead Technical Director
- Jason Alejandre· President, Creative Director
- Reshan Sabaratnam· Project Manager
- Kevin Swartz· Concept Artist
- Jimmy Chang· Project Manager
- John Yang· Project Manager
- Cindy Geng· Associate Project Manager
- Bonnie Xu· Associate Project Manager
- George Li· Art Lead
- Zheng Sun· Art Director
- Norbert Nacu· Additional Thanks
- Matthew Napolitano· Additional Thanks
- Michael Pannunzio· Additional Thanks
- Anthony Pesch· Additional Thanks
- John Thomas Petty· Additional Thanks
- Ian Pilipski· Additional Thanks
- Sheree Lindsay· Additional Thanks
- Richard Machowicz· Additional Thanks
- Michael Mancuso· Additional Thanks
- Claude Marais· Additional Thanks
- Mason McCuskey· Additional Thanks
- Kirill Medvinsky· Additional Thanks
- Jason Chin· QA Tester
- John Hwang· QA Tester
- Joynisha Sumpter· QA Tester
- Fred Ciappetta· IT Manager
- Irania Colon· QA Supervisor
- Drew J. Como· Senior IT Manager
- Kahleem Poole· Senior QA Tester
- Jason J. Priest· Art Director
- Amin Razi· QA Manager
- Weena Shih· Office Manager
- Cory Alderman· Mocap Lead
- Kinlyn Chou· Animator
- Sriharsha Duggirala· Animator
- David Durand· Animator
- Joseph Jacir· Animator
- Yansheuw Ke· Animator
- Elizabeth Kupfer· Animator
- Gabriel F. Lopez· Environment Artist
- Ruben Almaraz Morales· Environment Artist
- Henry Ji· Lead Artist
- Scott Anderson· Additional Thanks
- Fraser Barron· Additional Thanks
- Jeff Cameron· Additional Thanks
- James Hutchison· Additional Thanks
- Richard Leahy· Additional Thanks
- Michael Fayol· Associate Producer, Multiplayer
- Simon King· Producer
- Kevin Alexander· Associate Producer
- Simon Deal· Associate Producer
- Avi Mintz· Associate Producer
- Joshua Bapst· Associate Producer, Outsourcing, Cinematics
- Frank Delise· Executive Producer, PC Version
- Edmar Mendizabal· Producer, Business Relations
- Dustin Smither· Producer, Single-player
- Lewis Kofsky· Executive Producer
- Doug Snyder· Producer
- Helen Chang· Line Producer
- Annie Moore· Line Producer
- Jody Peters· Line Producer
- Candice Alejandre· Production Coordinator
- Nicholas Dryburgh· Senior Programmer, Online
- Paul Elliott· Senior Programmer, AI
- Jacques Kerner· Senior Programmer, AI
- Geoff Erickson· Programmer, Gameplay
- Rex Hill· Senior Programmer, Engine
- Clint Levijoki· Senior Programmer, Engine
- Edward Liveikis· Programming Manager
- Hayden Mulholland· Lead Programmmer
- Shawn Best· Programmer
- Andy Chien· Programmer
- Marty Chinn· Programmer
- Tony Peng· Programmer
- Alex Pepper· Programmer
- Yuri Syrov· Programmer
- Justin Heyes-Jones· Senior Programmer - Online
- Som Yau· Senior Programmer - Online
- Phillip Hounslow· Senior Programmer - Online
- Serge Bernier· Senior Programmer - Graphics
- Sébastien-David Rousseau· Senior Programmer - Graphics
- Réjean Charpentier· Programmer - Engine
- Eason Choo· Programmer - Tools
- Frédérick Martel-Lupien· Programmer - Gameplay
- Mathieu Gauthier· Programmer - Graphics
- Julien Pelletier· Senior Programmer - Physics
- David Arata· Programmer, Animation
- Scott Boeckmann· Programmer, Graphics
- Eric Bryant· Senior Programmer, Gameplay
- Hougant Chen· Senior Programmer, Gameplay
- Raquel Bujáns· Programmer, Tools
- Zhuo Deng· Associate Programmer, User Interface
- William Millard· Senior Programmer, User Interface
- Scott Nagy· Senior Programmer, Engine Lead
- Kevin Thomas· Associate Programmer, Gameplay
- Jonathan Uy· Programmer, Online Lead
- Ron Janzen· Lead Graphics Programmer
- Simon Orr· Lead UI Programmer
- Jeff Dicker· Programmers
- Jodon Karlik· Programmers
- Mike Weir· Programmers
- Paul Rogozinski· Programmers
- Ryan Baker· Programmers
- Kevin Rose· Senior Programmer, Tools
- Jonathan Sterman· Senior Programmer, Graphics
- Kent Simon· Programmer
- Romalis Taylor· Lead Gameplay Programmer
- Ryan Haksi· Senior Programmer - Online
- Yassine Riahi· Senior Programmer - Programming Lead
- Wesley Cumberland· Senior Programmer, Programming Lead
- Carlos Curran· Programmer, AI
- Arun Bapu· Programmer
- Geoffrey Carlton· Lead Engine Programmer
- Sam Izzo· Senior Game Programmer
- Jason Poon· Programmer
- Tae Kim· Story & Creative Consultant
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