
Hexic 2 (2007)
Platform: Xbox 360Genres: Genres · Puzzle · Side view · Fixed / flip-screen · Tile matching puzzle
The follow-up to Tetris creator Alexey Pajitnov’s Hexic, Hexic 2 expands the formula with new multiplayer mode and new special pieces. The gameplay has remained the same; Spin a trio of hexes to create a cluster of three or more pieces of same color....
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 71 people
- Stan LePard· Audio Production
- Alexey L. Pajitnov· Game Concept and Design
- John Miller· Game Design Manager
- Cindy Vanous· Editorial
- Eric Heutchy· Special Thanks
- Rick Kolesar· Special Thanks
- Chris Mowrer· Special Thanks
- Cala E. Posey· VMC Test
- Jonathan Seeger· VMC Test
- Youmna Saikali· Babel Media Project Managers
- Simon Lawrence· Babel Media Project Managers
- Sophie Krauss· Babel Media Localization Test Team
- Kevin Salcedo· Special Thanks
- Yu-Fen Chen· Babel Media Localization Test Team
- KD Kang· Babel Media Localization Test Team
- Pedro Maia· Babel Media Localization Test Team
- Matthew Golz· Microsoft Test Manager
- Bryan Trussel· Group Manager
- Brian Ostergren· Platform Team
- Trisha Stouffer· Platform Team
- Thomas Fuller· Usability
- Chuck Harrison· Usability
- Steven Mathiesen· Usability
- Craig Evans· Marketing
- Jeremy Wacksman· Marketing
- Peter Orullian· Marketing
- Sylvia Taylor· Marketing
- Kari Dilloo· PR
- Aaron Greenberg· PR
- Peter Turcan· Content Review
- Brent Metcalfe· Content Review
- Jeyen Barham-Kaiel· Content Review
- Oliver Miyashita· Special Thanks
- Francesco Schiassi· Babel Media Localization Test Team
- Liam O'Connell· Babel Media Localization Test Team
- Bruno Diez· Babel Media Localization Test Team
- Ai Takita· Babel Media Localization Test Team
- Eric Fleegal· Development
- David Albert· Group Manager
- Chris Early· Studio Manager, Microsoft Casual Games
- Marc Whitten· General Manager
- Dan Hickey· Special Thanks
- Juan Lee-Pang· Special Thanks
- Cameron Egbert· R1 Engine Components
- Richard Gale· R1 Engine Components
- Ted Howard· R1 Engine Components
- Casey Meekhof· R1 Engine Components
- Jason Ronald· R1 Engine Components
- David Meen· R1 Engine Components
- Anna Sweet· VINCE Integration
- Brandon Burlison· VINCE Integration
- Chad Dylan Long· Microsoft Test Lead
- Shu-I Chang· Release Management Team
- Victor Pearson· Release Management Team
- Michael Jones· Microsoft Test Developer
- Noriko Fritschle· VMC Test Managers
- Michael Fu· VMC Test Managers
- Tyler Barrett· VMC MAT Tester
- Scott R. Griffiths· VMC Test Lead
- Robert C. Minnick· VMC Test
- Charles Cho· VMC Test
- Ellen Guon Beeman· Executive Producer
- Joshua Howard· Head of Production
- Christopher Martin· Product Planning & Business Team
- David J. Edery· Product Planning & Business Team
- Erin Friesen· Product Planning & Business Team
- Sean O'Connor· Producer
- Brian Murphy· Art Production
- Stephen Peringer· Art Production
- Tony Harlich· Lead Program Manager
- Katie Stone Perez· Program Management
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Hexic 2 (2007) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Hexic 2 (2007)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Hexic 2 (2007).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Hexic 2 (2007). Sign in to submit one.
Trailers
No trailers logged for Hexic 2 (2007) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Hexic 2 (2007) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Hexic 2 (2007)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Hexic 2 (2007).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Hexic 2 (2007).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…