
Hello Neighbor: Hide and Seek
Platforms: iPad · iPhone · Nintendo Switch · PlayStation 4 · Stadia · Windows · Xbox OneGenres: Action · 1st-person · Stealth · Survival horror · Thriller · Direct control · Contemporary
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 33 people
- Mikhail Minakov· Studio Head, Programmer
- Nikita Kolesnikov· Game Designer, Music Composer, Artist, Animators
- Yuri Haritonov· Animators
- Igor Belov· Lead Programmer
- Andrei Vikarchuk· Game Programmer
- Elena Berezina· Lead Artist, Modellers
- Vyacheslav Bazilov· Modellers, SFX Artist
- Evgeny Pronin· Sound Designer, QA Lead, Masseur
- Tatyana Bulatova· Quality Assurance
- Ekaterina Mikhailova· Quality Assurance
- Anna Purtova· Quality Assurance
- Pavel Zheltouhov· System Administrator
- Oksana Roze· Analyst
- Alex Nichiporchik· Executive Producer
- Luke Burtis· Partnership Director
- Yulia Vakhrusheva· Community Director
- John Comes· Lead Programmer
- Thomas O'Connor· Game Programmers
- Ryan Meyer· Game Programmers
- Karrie Shao· Producer
- Diederik Vastenhout· Lead Quality Assurance
- Floris Vastenhout· Quality Assurance
- Christopher Laviña· Associate Producer
- Quinten Alflen· Porting Producer
- Anton Shatalov· Special Thanks
- Dmitry Konko· Special Thanks
- Anatoly Smirnov· Special Thanks
- Irina Minakova· Special Thanks
- Vladimir Korolev· Special Thanks
- Michael Fedosov· Special Thanks
- Sergey Bakhtin· Special Thanks
- Yaroslav Nesterov· Special Thanks
- Steven McWilliams· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Hello Neighbor: Hide and Seek yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Hello Neighbor: Hide and Seek?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Hello Neighbor: Hide and Seek.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Hello Neighbor: Hide and Seek. Sign in to submit one.
Trailers
No trailers logged for Hello Neighbor: Hide and Seek yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Hello Neighbor: Hide and Seek yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Hello Neighbor: Hide and SeekNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Hello Neighbor: Hide and Seek.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Hello Neighbor: Hide and Seek.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…