
Halo: Reach (2010)
Platforms: Xbox 360 · Xbox OneGenres: Genres · Action · 1st-person · Behind view · Shooter · Direct control · Space flight · Sci-fi / futuristic · War
Halo: Reach is a prequel to the Halo series, taking place in 2552 during the events that lead up to and immediately before the events of the first game, Halo: Combat Evolved. The game takes place on the titular planet of Reach, it is the UNSC
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Age Rating
M
Cast & Crew · 296 people
- Troy McFarland· Motion Capture Lead
- Stan LePard· Additional Music, Orchestration
- Michael Salvatori· Additional Music
- C. Paul Johnson· Additional Music, Sound Design
- Dave Lieber· Cinematic / Audio Producer
- Martin O'Donnell· Composer, Audio Director
- Nile Rodgers· Halo 2 Soundtrack 'Never Surrender' appears Courtesy of
- Christopher Daltas· Visual ID and Design Support
- David Henry· Sound Designers
- Hong-Wei David Liu· Sound Designers
- Tyson Green· Firefight / Systems Designer
- Josh Hamrick· Sandbox Designer
- Ryan Klaverweide· Graphics Designers
- John Stvan· Graphics Designers
- Erik Bertellotti· Motion Graphics Designer
- Paul Bertone· Additional Design Direction
- Chad Armstrong· Multiplayer Designers
- Derek Carroll· Multiplayer Designers
- Lars Bakken· Firefight / Investment Design Lead
- Daniel Miller· Mission Designers
- Brian Frank· Mission Designers
- Alex Pfeiffer· Mission Designers
- Matt Sammons· Mission Designers
- Michael Tipul· Mission Designers
- Chris Carney· Multiplayer Design Lead
- Curtis Creamer· Design Team Manager
- Sage Merrill· Sandbox Design Lead
- Kurt Nellis· Cinematic Designer
- Christopher Opdahl· Campaign Design Lead
- Niles Sankey· Mission Design Lead
- Luke Smith· Player Investment Designer
- Joseph Spataro· Technical Designer in Animation
- Stosh Steward· Web Designer
- James Tsai· Firefight Designer
- Jay Weinland· Audio Lead / Sound Design
- Jeremy Raymond· Multiplayer Level Designer (Defiant Map Pack)
- Jason Jones· Design
- Jaime Griesemer· Design
- Lorraine McLees· Senior Graphics Designer
- Aaron Lemay· Senior Graphics Designer
- Christian Allen· Design Lead
- Francois Boucher-Genesse· Designer
- Zach Russell· Director of Special Projects
- Jonty Barnes· Director of Production
- Chris Alderson· 3D Artists
- David Dunn· Art Team Manager
- Jamie Evans· Test Manager
- Mark Flieg Jr.· FX Artists
- Chad Foxglove· FX Artists
- Mark Goldsworthy· Sky Artist
- Jefferson Ng· Xbox LIVE
- Stephen Toulouse· Xbox LIVE
- Clifford Allen Garrett· Xbox
- Oliver Miyashita· Xbox
- Steve Dolan· Xbox LIVE
- Theo Michel· Xbox LIVE
- Eric Neustadter· Xbox LIVE
- Matt Lichy· 3D Artists
- Darren Mckee· 3D Artists
- Kayl Myers· 3D Artists
- Daniel Phillips· 3D Artists
- Donnie Taylor· 3D Artists
- Matt Turner· 3D Artists
- Andy Xiao· 3D Artists
- Loren Broach· Environment Artists
- Jason R. Keith· Environment Artists
- Dan Mod· Environment Artists
- Johnny Renquist· Environment Artists
- Anthony Vaccaro· Environment Artists
- Jeffery P. Palmer· FX Artist
- Sanjay Chand· Lighting Artists
- Kevin Dalziel· Lighting Artists
- Noah Kaarbo· UI Artist
- Ryan Eames· Content Coordinators
- Nicole Warner· Content Coordinators
- Jason Garris Jones· Rigger
- Martin An· Web Developers
- Alan Tseng· Web Developers
- Joe Sifferman· AI Tester
- Richard Chen· Localization Testers
- Michael Durkin· Testers
- Justin Ewert· Testers
- Anton Feist· Testers
- Chris Fivash· Testers
- Kevin Gordon· Testers
- Jonathan Green· Testers
- Chad Hale· Testers
- Kevin Hanschen· Testers
- Andrew Hopper· Testers
- Andrew Howell· Testers
- Micah C. Jelmberg· Testers
- Tanner Johnson· Testers
- Robert Kehoe· Testers
- Sean Kellogg· Testers
- Jeffrey Kleinman· Testers
- Tomonori Kinoshita· Testers
- Rolando Cisneros· Testers
- Thomas Coldwell· Testers
- Karley Donnell· Testers
- Robert Adams· Environment Art Leads
- Steve Cotton· Environment Art Leads
- Samuel Jones· Environment Art Leads
- Forrest Soderlind· Riggers
- Justin Hayward· Environment Lighting Leads
- James Haywood· Technical Artists
- Paul Vosper· Technical Artists
- David Helsby· Animators
- Mike Hoffman· Animators
- Matt Kelly· Animators
- Leo Martinez· Animators
- Jason Robertson· Animators
- Thomas Saville· Animators
- Drew Shy· Animators
- David Hunt· Rigging Lead
- Pat Jandro· Cinematic Animator
- Brian Jarrard· Community & PR Director
- Dave Matthews· 3D Art Team Lead
- Christopher Barrett· Environment Art
- Donald McGowan· Microsoft
- Frank Pape· Microsoft
- James Veevaert· Microsoft
- Kevin Salcedo· Xbox Release Manager
- Aviv Arad· Animators
- Gene Blakefield· Animators
- Will Christiansen· Animators
- Tadd Foote· Animators
- Patrick Gillette· Animators
- Samuel Heine· Animators
- Eric Huang· Animators
- Tomas Jech· Animators
- Merritt Filban· 3D Artists
- Esequiel Ramon Garcia· 3D Artists
- Jesse Hall· 3D Artists
- Gary Huang· 3D Artists
- Kyle Hug· 3D Artists
- Nik Kleverov· Editors
- David Parker· Editors
- Mariana Sulcs· Localization Testers
- Chiaki Isono· Localization Testers
- Uwe Krahe· Localization Testers
- Jooyoung Lee· Localization Testers
- Andra Ion Niculescu· Localization Testers
- Eddie Nunez-Tovar· Localization Testers
- Nathan Rodland· Localization Testers
- Annamaria Stolfo· Localization Testers
- Kentarou Taya· Environment Artists
- Travis Brady· 3D Artists
- Milton Cadogan· 3D Artists
- Eric Elton· 3D Artists
- Rajeev Nattam· 3D Artists
- David Stammel· 3D Artists
- Artem Volchik· 3D Artists
- Matt Bennier· Environment Artists
- Ray Broscovak· Environment Artists
- Mick Buckmiller· Environment Artists
- Mike Buelterman· Environment Artists
- Frank Capezzutto III· Environment Artists
- Vic DeLeon· Environment Artists
- Blake Low· Environment Artists
- Michael Means· Environment Artists
- Michael Milota· Environment Artists
- Cameron Pinard· Environment Artists
- Paul Russel· Environment Artists
- Jason Sussman· Environment Artists
- Roberta Browne· Animation Team Lead
- Javier Burgos· Riggers
- Tom Burlington· Environment Technical Artist
- David Candland· UI Art Lead
- Steve Chon· Concept Artists
- Alex Chu· Concept Artists
- Isaac Hannaford· Concept Artists
- CJ Cowan· Cinematic Lead
- Andrew G. Davis· UI Artist
- Tom Doyle· 3D Art Lead
- Domenic Koeplin· Release Manager
- Luke Ledwich· Test Developer
- Marcus Lehto· Creative Director
- Richard Lico· Animation Creative Lead
- Bill O'Brien· Animation Lead
- Eric Osborne· Community, Additional Writing
- Steve Scott· FX Art Lead
- Scott Shepherd· 3D Art Creative Lead
- Andrew Solomon· Tools Architect
- Michael Wu· Environment Team Lead
- Michael Zak· Environment Creative Lead
- Dorje Bellbrook· Concept Art
- Jaime Jones· Concept Art
- Shi Kai Wang· 3D Art
- Brent Abrahamsen· CFO
- Ondraus Jenkins· Head of Business Development
- Peter Parsons· COO
- Steve Reddoch· Development Manager
- Harold Ryan· President
- Shawn Taylor· Controller
- Renae Wetsig· Accountant
- James McQuillan· Creative Director
- Steve Lopez· IT Director
- Jae Parks· IT Lead
- Gayle d'Hondt· HR Manager
- Jessica Owens· Recruiter
- Shauna Sperry· HR Coordinator
- Joan Toigo· Chief People Officer
- Davina Chan· Studio Administrator
- Christine Edwards· Administrative Assistant
- Phil Kauffmann· Security
- Jerome Simpson· Security Lead
- Ryan Ellis· The Rest of Bungie
- Yongjoon Lee· The Rest of Bungie
- Ken Malcom· The Rest of Bungie
- Marke Pedersen· The Rest of Bungie
- Noah Bordner· Animator
- Jim Charne· Legal
- Jean-Charles Cullandre· Canada-France-Hawaii Telescope
- Victor Tan· Xbox
- David Shaw· Xbox Development Account Manager
- Seth Gibson· Technical Artist
- Stephen Theodore· Technical Artist
- John Gronquist· FX Artist
- Abigail Harris· Microsoft Visual Merchandising
- Glenn Israel· Concept Artist
- Shane Kim· Microsoft
- Lucy Ainsworth· Testers
- Josh Anderson· Testers
- Michael Axworthy· Testers
- Cory Blakslee· Testers
- Daniel Callan· Testers
- Eric Carter· Testers
- Jessica Coombs· 3D Art Producer
- Matthew Seiji Burns· Producer
- Allen Murray· Producer
- Joseph Tung· Executive Producer
- David Allen· Multiplayer Producer
- Sam Arguez· Environment Art Producer
- Patrick O'Kelley· Campaign / UI Production Lead
- Matthew Priestley· Production Lead
- Matt Richenburg· Animation Producer
- Max Dyckhoff· AI Engineer
- Brad Fish· UI Engineers
- Cale Haskell· UI Engineers
- David Gasca· Senior Test Engineer
- Nick Gerrone· Test Engineers
- Jon Weisnewski· Test Engineers
- Cyril Saint Girons· Audio Engineer
- Chris Gossett· Online Engineering Leads
- Roger Wolfson· Online Engineering Leads
- J. David Atherton· Voice Engineers
- Bryen Hensley· Voice Engineers
- Cullen Bradley· Production Engineers
- Benjamin J. Wommack· Production Engineers
- Charles Gough· Engineering Overhead
- Yaohua Hu· Graphics Engineers
- Chris Tchou· Graphics Engineers
- Xi Wang· Graphics Engineers
- Aaron Lieberman· Tools Engineering Leads
- Brian Sharp· Tools Engineering Leads
- Justin Yorke· Microsoft Online Engineer
- Jacob Miner· Online Engineers
- Tom Gioconda· Online Engineers
- Michael R. Williams· Online Engineers
- David Aldridge· Networking Engineer
- Tam Armstrong· Animation Engineer
- Michael Baldwin· Sandbox Engineers
- Jon Cable· Sandbox Engineers
- Bob Glessner· Sandbox Engineers
- Eamon McKenzie· Sandbox Engineers
- Graham Bartlett· Production Engineering Lead
- Christian Diefenbach· Infrastructure Engineers
- Mat Noguchi· Infrastructure Engineers
- Justin Klaassen· Test Engineer Intern
- Petar Kotevski· Character Engineering Lead
- Paul Lewellen· Multiplayer Engineer
- Mark Noseworthy· Engineering Producer
- Josh Rodgers· Production Engineers
- Tim Williams· Production Engineers
- Tristan Root· Tools Engineers
- Sean Shypula· Tools Engineers
- ben thompson· Tools Engineers
- Luke Timmins· Multiplayer / UI Engineering Lead
- Brendan Walker· AI / Animation Engineer
- Ben Wallace· Engineering Director
- Scott Bilas· Tools Engineer
- Chris Butcher· Engineering
- Hao Chen· Engineering
- Andrew Firth· Engineering
- Adrian Mark Perez· Engineering
- Matt Segur· Engineering
- Natasha Tatarchuk· Engineering
- Justin Truman· Engineering
- Luis Villegas· Engineering
- Alex Bezman· Support Engineer
- James Phillips· Support Engineer
- Robert Goldberg· ViDoc Writer
- Lee R. Wilson· Story and Cinematic Lead
- Robert McLees· Additional Writing
- Peter O'Brien· Writing Lead
- Joseph Staten· Writing Director
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