
Halo 5: Guardians (2015)
Platforms: Xbox One · Xbox Cloud GamingGenres: Genres · Action · 1st-person · Behind view · Gambling elements · Shooter · Direct control · Automobile · Flight / aviation · Mecha / giant robot
Halo 5: Guardians is a first-person shooter, the fifth main game in the futuristic Halo series. It is the second game in the Reclaimer Saga, a new sub-series created by 343 Industries after they took over development from original Halo developer...
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Age Rating
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Cast & Crew · 300 people
- Josh Holmes· Studio Head, Internal Development
- David Berger· Director of Engineering
- Nicolas Bouvier· Art Director
- Neill Harrison· Director of Art Management
- Andrew A. Hesky· Services Development Manager
- Chris Lee· Executive Producer
- Tim Longo· Creative Director
- Sotaro Tojima· Audio Director
- Mark Vayman· Services Group Program Manager
- Brad Welch· Director
- Chris Haluke· Campaign Design Lead
- David Ellis· Campaign Design
- Christopher B. French· Campaign Design
- Cory Hasselbach· Campaign Design
- Justin Lippert· Campaign Design
- Gregory Murphy· Campaign Design
- TJ Perillo· Campaign Design
- Albert A. Robles· Campaign Design
- Kevin Schmitt· Campaign Design
- Jayce Diaz· Campaign Design
- Chris King· Sandbox Design Lead
- Ryan Darcey· Sandbox Design
- Matt Findley· Sandbox Design
- Chris Proctor· Sandbox Design
- Tim Temmerman· Sandbox Design
- Daniel Wiksten· Sandbox Design
- Kevin Franklin· Multiplayer Design Director
- Adrian Bedoya· Multiplayer Design
- Quinn Delhoyo· Multiplayer Design
- Max Grossman· Multiplayer Design
- Lawrence C. Metten· Multiplayer Design
- Patrick Wren· Multiplayer Design
- Jeremy Raymond· Multiplayer Design
- Evan Sforza· Multiplayer Design
- Brian Reed· Narrative Design Director
- Caleb Doughty· Narrative Design
- Lindsay Morgan Lockhart· Narrative Design
- Nick Ardizzone· Narrative Design
- Guillaume Colomb· Narrative Design
- Patrick Downs· Narrative Design
- Christopher Blohm· Progression Design Lead
- Jeremy Hill· Progression Design
- Tom French· UGC Design Lead
- Sean Baron· User Research Lead
- Stephen Dyck· Animation Director
- Brien Goodrich· Cinematics Director
- Matt Campbell· Cinematics
- Mark D. Champigny· Cinematics
- CJ Markham· Cinematics
- Jerod Sellhorn· Cinematics
- Dong Eun Shin· Cinematics
- Josh Suko· Cinematics
- Greg Towner· Cinematics
- Will Hardin· Cinematics
- Rick Hoberg· Cinematics
- Patrick Gillette· Gameplay Animation Lead
- Patrick Bryan· Gameplay Animation
- Joe Winter· Gameplay Animation
- Mark Tanner· Gameplay Animation
- Marcellis Wentz· Gameplay Animation
- Kyle Dahl· Gameplay Animation
- Travis Howe· Gameplay Animation
- Josh Paraventi· Gameplay Animation
- Juan Carlos Larrea· Vignette Animation Lead
- Will Christiansen· Vignette Animation
- Denis Samoilov· Vignette Animation
- Nick Avallone· Vignette Animation
- Jim Donovan· Vignette Animation
- Daniel Asher Harman· Vignette Animation
- Ping-Ping Hsia· Vignette Animation
- Kim Mickle· Vignette Animation
- Nicholas Whitmire· Vignette Animation
- Matt D. Aldridge· Character, Vehicle, & Weapon Art Lead
- Sean Binder· Character, Vehicle, & Weapon Art
- Andrew Bradbury· Character, Vehicle, & Weapon Art
- Kyle Hefley· Character, Vehicle, & Weapon Art
- Kolby Jukes· Character, Vehicle, & Weapon Art
- Dan Sarkar· Character, Vehicle, & Weapon Art
- Brad Shortt· Character, Vehicle, & Weapon Art
- Can Tuncer· Character, Vehicle, & Weapon Art
- Jaemus Wurzbach· Character, Vehicle, & Weapon Art
- Jared Brunner· Character, Vehicle, & Weapon Art
- Jason Holt· Character, Vehicle, & Weapon Art
- Darren Bacon· Concept Art Lead
- Glenn Israel· Concept Art
- Josh Kao· Concept Art
- Justin Oaksford· Concept Art
- Jia Ruan· Concept Art
- Chase Toole· Concept Art
- David Bolton· Concept Art
- Sam Brown· Concept Art
- Daniel Chavez· Concept Art
- David Heidhoff· Concept Art
- Kory Hubbell· Concept Art
- Albert Ng· Concept Art
- Janet Ung· Concept Art
- Marc Brinkley· Environment Art Manager
- Justin Dinges· Campaign Environment Art Lead
- Nicholas Bell· Campaign Environment Art
- Chris Emond· Campaign Environment Art
- Ji Hoon Kim· Campaign Environment Art
- Elizabeth Kirby· Campaign Environment Art
- Chiyo Lai· Campaign Environment Art
- Mark Linington· Campaign Environment Art
- James Munroe· Campaign Environment Art
- Adam Peterson· Campaign Environment Art
- Christopher Ryzebol· Campaign Environment Art
- Alex Senechal· Campaign Environment Art
- Rory Young· Campaign Environment Art
- Greg Cox· Campaign Environment Art
- Thanet Ned Gasorntip· Campaign Environment Art
- Nathan Gregory· Campaign Environment Art
- Wesley Griffith· Campaign Environment Art
- Patrick Hammond· Campaign Environment Art
- Eli Hanselman· Campaign Environment Art
- Jonathan Lindblom· Campaign Environment Art
- Christopher Lomaka· Campaign Environment Art
- Aenok Oh· Campaign Environment Art
- Andrew Severson· Campaign Environment Art
- Brian Trochim· Campaign Environment Art
- Brian Christian· Cinematics Environment Art Lead
- Realm Lovejoy· Cinematics Environment Art
- Chris Woods· Dynamic & Destruction Art Lead
- Ben Laidlaw· Dynamic & Destruction Art
- Shon Mitchell· Dynamic & Destruction Art
- Elic Agler· Dynamic & Destruction Art
- Mike LaFave· Dynamic & Destruction Art
- Wade Mulhern· Multiplayer Environment Art Lead
- Timothy Diaz· Multiplayer Environment Art
- John Flath· Multiplayer Environment Art
- Chin Fong· Multiplayer Environment Art
- Christopher Hands· Multiplayer Environment Art
- Mattias Kylén· Multiplayer Environment Art
- Chris Lewis· Multiplayer Environment Art
- Michael Murrill· Multiplayer Environment Art
- Denis Osmanbegovic· Multiplayer Environment Art
- Ryan B. Peterson· Multiplayer Environment Art
- Patrick Sutton· Multiplayer Environment Art
- Donnie Taylor· Multiplayer Environment Art
- Adrian Campos· Multiplayer Environment Art
- Chris Edwards· Multiplayer Environment Art
- Ryan Kuehn· Multiplayer Environment Art
- Shaun Mackey· Multiplayer Environment Art
- Jayson Miller· Multiplayer Environment Art
- Benjamin Mark Nicholas· Multiplayer Environment Art
- Mark Nicolino· Multiplayer Environment Art
- Daniel Phillips· Multiplayer Environment Art
- Kelly Rains· Multiplayer Environment Art
- Jacob Stone· Multiplayer Environment Art
- Josh Watson· Multiplayer Environment Art
- Morgan Woolverton· Multiplayer Environment Art
- Adrien Cho· Vendor & Outsourcing Manager
- Erik Amezcua· Insource Art & Asset Integration
- Andrew Bosold· Insource Art & Asset Integration
- Wei Chen· Insource Art & Asset Integration
- Max Clendenning· Insource Art & Asset Integration
- Ruth Kim· Insource Art & Asset Integration
- Phil Liu· Insource Art & Asset Integration
- Austin Montgomery· Insource Art & Asset Integration
- An-Tim Nguyen· Insource Art & Asset Integration
- Ryan Roth· Insource Art & Asset Integration
- Robert Shoff· Insource Art & Asset Integration
- Jeremiah Strong· Insource Art & Asset Integration
- Jonathan Wood· FX Art Lead
- Robert Forest Baker· FX Art
- John Edwards· FX Art
- Tim Fortenberry· FX Art
- Jeffery P. Palmer· FX Art
- Jason Yacalis· FX Art
- Shan Duan· FX Art
- Jef Johnstone· FX Art
- Karl Kohlman· FX Art
- Olivier Bil Leeman· FX Art
- Andrew Nack· FX Art
- Irving Zhang· FX Art
- Kenny Magnussen· Lighting Lead
- Rae Chen· Lighting
- Kevin Dalziel· Lighting
- Josh Dean· Lighting
- Joshua Marvel· Lighting
- Tony Etienne· Lighting
- Eric Gooch· Lighting
- Mark Ishak· Lighting
- Nathan Rinehart· Lighting
- Oliver Regueiro Fernandez· Skybox Art Lead
- Eric Lin· Skybox Art
- Jason Lamparty· Skybox Art
- Hanhee Hailey Lee· Skybox Art
- Mukul Soman· Skybox Art
- Wesley H. Grandmont III· Tech Art Director
- Matthew Batten· Tech Art
- Eric Black· Tech Art
- Matt Chapman· Tech Art
- Zhi Min Chen· Tech Art
- Howard Coulby· Tech Art
- Andrea Gausmann· Tech Art
- Kimberly A. Haines· Tech Art
- Brian May· Tech Art
- Matthew Osbond· Tech Art
- Matthew Sutherlin· Tech Art
- Renee Beasley· Tech Art
- Andrew Brinkworth· Tech Art
- Adam Grayson· Tech Art
- Xiaoxi Liu· Tech Art
- Brandon Nobbs· Tech Art
- Randal Shaffer· Tech Art
- TJ Trently· Tech Art
- Sean Hewitt· Tech Writing
- Gianni Truzzi· Tech Writing
- Chad L. Pfarr· UI Art Lead
- Jeff Christy· UI Art
- Ramiro Galan· UI Art
- Brian Lui· UI Art
- Kevin McGinnis· UI Art
- Jonathan Schwartz· UI Art
- Eric Will· UI Art
- Ryan Lee· UI Art
- Alvin Liu· UI Implementation
- Roxy Reiland· UI Implementation
- Kazuma Jinnouchi· Music Composer
- Kyle Fraser· Lead Sound Designer
- Robbie Elias· Audio
- Ken Kato· Audio
- Chase Thompson· Audio
- Joshua Bandy· Audio
- Leonardo Barragan· Audio
- Brandon Chang· Audio
- Adolfo Hernández Santisteban· Audio
- Michael Hill· Audio
- Jeramy Koepping· Audio
- Noa Lothian· Audio
- Greg Snook· Animation Engineering Lead
- Anis Ahmad· Animation Engineering
- Fredrik Persson· Campaign & Gameplay Engineering Lead
- Robert Kingsley· AI Engineering Lead
- David Tuft· AI Engineering
- Andrew Wright· AI Engineering
- James Crowder· AI Engineering
- Joshua Lindquist· Campaign Engineering Lead
- Dan Andersson· Campaign Engineering
- Gabe Deyerle· Campaign Engineering
- Matt Helbig· Campaign Engineering
- Scott Sims· Sandbox Engineering Lead
- Carlos Curran· Sandbox Engineering
- Harold Hirsch· Sandbox Engineering
- Matthew Koch· Sandbox Engineering
- David Pashute· Sandbox Engineering
- Sam Wolpert· Sandbox Engineering
- Alex Green· Sandbox Engineering
- Tyler Perry· Sandbox Engineering
- Daniel Kennett· Engine & Tools Engineering Lead
- Tom Hill· Infrastructure Engineering Lead
- Ryan Durand· Infrastructure Engineering
- David Govek· Infrastructure Engineering
- Brandon Layton· Infrastructure Engineering
- Justin Price· Infrastructure Engineering
- Ian Jones· Pipeline Engineering Lead
- Christopher Howard· Pipeline Engineering
- Henri Tan· Pipeline Engineering
- Andrew Wood· Pipeline Engineering
- Alexander Boczar· Systems Engineering Lead
- J. M. Albertson· Systems Engineering
- Robert Austin· Systems Engineering
- Simon Craddick· Systems Engineering
- Josh Mattoon· Systems Engineering
- Brendan Wilson· Systems Engineering
- Andrew Carlston· Systems Engineering
- Mark D. Andersen· Tools Engineering Lead
- Ivo Beltchev· Tools Engineering
- Lina Sokaite Gaeta· Tools Engineering
- Hongwen Huai· Tools Engineering
- Gohar Kanungo· Tools Engineering
- Nathan Miller· Tools Engineering
- Sarah O'Leary· Tools Engineering
- Peter Schuster· Tools Engineering
- Glenn Watson· Tools Engineering
- Michael Fletcher· Tools Engineering
- Eric Guerra· Tools Engineering
- Thomas J. Holmes· Graphics Engineering Lead
- Michael Boulton· Graphics Engineering Area Lead
- Andrew Luedke· Graphics Engineering Area Lead
- Nicolas Gauvin· Graphics Engineering
- Adam Gold· Graphics Engineering
- Stephen Heijster· Graphics Engineering
- Zabir Hoque· Graphics Engineering
- Qin Hu· Graphics Engineering
- Bob Zasio· Graphics Engineering
- Dan Strycharske· Graphics Engineering
- Peter Burzynski· Online & UI Engineering Lead
- Jeff Dubrule· Network & Online Engineering
- Andrew Ford· Network & Online Engineering
- Robert Sanchez· Network & Online Engineering
- David Straily· Network & Online Engineering
- Sean Walsh· Network & Online Engineering
- Sam Deasy· Network & Online Engineering
- William Archbell· Multiplayer Engineering Lead
- Douglas Barnes· Multiplayer Engineering
- Nick Harrison· Multiplayer Engineering
- Geoff Landskov· Multiplayer Engineering
- Miller Tinkerhess· Multiplayer Engineering
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