
Halo 4
Platform: Xbox 360Genres: Genres · Action · 1st-person · Behind view · Shooter · Direct control · Sci-fi / futuristic · War
Halo 4 is a first-person shooter in the Halo franchise and the first entirely new game in the series without the involvement of the original developer Bungie Studios. It is the first title in a trilogy, dubbed the Reclaimer trilogy. The story takes...
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Age Rating
M
Cast & Crew · 300 people
- David Berger· Engineering Lead
- David Brickhill· Pipeline Lead
- Neill Harrison· Art Manager
- Josh Holmes· Creative Director
- Chris Lee· Lead Producer
- Kenneth Scott· Art Director
- Sotaro Tojima· Audio Director
- Scott Warner· Lead Designer
- Kiki Wolfkill· Executive Producer
- Frank O'Connor· Franchise Director
- Raymond Almaden· Level Design Lead
- Jesse Snyder· Campaign Design Lead
- Jason Behr· Mission Design
- Jacob Benton· Mission Design
- Daniel Callan· Mission Design
- Paul Ehreth· Mission Design
- Christopher B. French· Mission Design
- Tom French· Mission Design
- Cory Hasselbach· Mission Design
- Justin Lippert· Mission Design
- Matthew Geer· Mission Design
- Quentin Rezin· Mission Design
- Chris King· Lead
- Christopher Blohm· Sandbox Design
- Matt Findley· Sandbox Design
- Paul Parsons· Sandbox Design
- Pierre Rivest· Sandbox Design
- Ali Zandi· Sandbox Design
- Kevin Franklin· War Games Design Lead
- Chris Haluke· Spartan Ops Design Lead
- Kynan Pearson· Level Design Lead
- Brad Welch· Infinity Design Lead
- David Ellis· Infinity Design
- Gregory Murphy· Infinity Design
- Kevin Schmitt· Infinity Design
- Branden Bean· Infinity Design
- Adrian Bedoya· Infinity Design
- Jayce Diaz· Infinity Design
- TJ Perillo· Infinity Design
- Lionel Ward· Infinity Design
- Armando Troisi· Narrative Director
- Christopher Schlerf· Narrative Design
- Lindsay Morgan Lockhart· Narrative Design
- Nathan Moller· Narrative Design
- Eric Schuh· Lead
- Greg Snook· Lead
- Aaron Leiby· Animation Engineering
- Terry Jones· Audio Engineering
- Thomas J. Holmes· Lead
- Michael Boulton· Graphics Engineering
- Bill Clark· Graphics Engineering
- Adam Gold· Graphics Engineering
- Jacob Liechty· Graphics Engineering
- Andrew Luedke· Graphics Engineering
- Corrinne Yu· Graphics Engineering
- Alexander Boczar· Lead
- Tom Hill· Infrastructure Engineering
- Peter Kugler· Infrastructure Engineering
- Tom Mathews· Infrastructure Engineering
- Peter Burzynski· Lead
- William Archbell· Multiplayer Engineering
- Jeff Dubrule· Multiplayer Engineering
- Andrew Ford· Multiplayer Engineering
- Adam Pino· Multiplayer Engineering
- Robert Sanchez· Multiplayer Engineering
- Fredrik Persson· Lead
- Robert Kingsley· Sandbox Engineering
- Matthew Koch· Sandbox Engineering
- Joshua Lindquist· Sandbox Engineering
- Hugh Sider· Sandbox Engineering
- Scott Sims· Sandbox Engineering
- Joe Waters· Sandbox Engineering
- Sam Wolpert· Sandbox Engineering
- Sam Deasy· Sandbox Engineering
- J. M. Albertson· Lead
- Josh Mattoon· Systems Engineering
- Jonas Keating· Lead
- Mark D. Andersen· Tools Engineering
- Ivo Beltchev· Tools Engineering
- Lina Sokaite Gaeta· Tools Engineering
- Christopher Howard· Tools Engineering
- Sarah O'Leary· Tools Engineering
- Justin Price· Tools Engineering
- Christopher Willis-Ford· Tools Engineering
- Brendan Wilson· Tools Engineering
- Gareth Lough· Lead
- David R. Garza II· UI Engineering
- Leonard Holman· UI Engineering
- Adam Zakowicz· UI Engineering
- Micah Rollins· UI Engineering
- Sheridan Thirsk· UI Engineering
- Douglas Barnes· Additional Engineering
- Vinny Chan· Additional Engineering
- Simon Craddick· Additional Engineering
- Cameron Egbert· Additional Engineering
- Todd Heckel· Additional Engineering
- Dominick Humphrey· Additional Engineering
- Steve Jones· Additional Engineering
- Delfino Leong· Additional Engineering
- Joshua Maiche· Additional Engineering
- AbdulWajid Mohamed· Additional Engineering
- Arnulfo Navratil· Additional Engineering
- Matthew Newcombe· Additional Engineering
- David Tuft· Additional Engineering
- Mike Wright· Additional Engineering
- Michael Wetzel· Additional Engineering
- Jason Major· Additional Engineering
- Juan Carlos Arévalo Baeza· Additional Engineering
- Charles Martin· Additional Engineering
- Ian Jones· Lead
- Eric Black· Tech Art
- Matt Chapman· Tech Art
- Zhi Min Chen· Tech Art
- Howard Coulby· Tech Art
- Wesley H. Grandmont III· Tech Art
- Maggie Oh· Tech Art
- Scott Parrish· Tech Art
- Andrea Gausmann· Tech Art
- Nicolas Bouvier· Lead
- Gabriel Garza· Concept Art
- Glenn Israel· Concept Art
- Justin Oaksford· Concept Art
- Paul Richards· Concept Art
- Thomas Scholes· Concept Art
- John Salvatore Wallin Liberto· Concept Art
- David Bolton· Concept Art
- Kory Hubbell· Concept Art
- Josh Kao· Concept Art
- Albert Ng· Concept Art
- Shae Shatz· Concept Art
- Mike Cronin· Environment Art Lead
- Nicholas Bell· Mission Art Leads
- Vic DeLeon· Mission Art Leads
- Wade Mulhern· Mission Art Leads
- Paul Pepera· Mission Art Leads
- Adam Peterson· Mission Art Leads
- Chris Woods· Mission Art Leads
- Derrick Hammond· Multiplayer Environment Art Lead
- Donnie Taylor· Structure Art Lead
- Rae Chen· Environment Art
- Brian Christian· Environment Art
- Justin Dinges· Environment Art
- Chris Emond· Environment Art
- John Flath· Environment Art
- Christopher Hands· Environment Art
- Jihoon Kim· Environment Art
- Peter Konig· Environment Art
- Chiyo Lai· Environment Art
- Jesse Larsen· Environment Art
- David Lesperance· Environment Art
- Chris Lewis· Environment Art
- Shon Mitchell· Environment Art
- Ryan B. Peterson· Environment Art
- R. J. Ranola· Environment Art
- Gustavo Rasche· Environment Art
- In Young Yang· Environment Art
- Elic Agler· Environment Art
- Craig Blum· Environment Art
- Andrew Bosold· Environment Art
- Wei Chen· Environment Art
- Greg Cox· Environment Art
- Trevor Crandall· Environment Art
- Timothy Diaz· Environment Art
- Timothy Doonan· Environment Art
- Chris Durso· Environment Art
- Chris Edwards· Environment Art
- Chin Fong· Environment Art
- Marcos Gomes· Environment Art
- Nathan Gregory· Environment Art
- Kimberly A. Haines· Environment Art
- Jesse Hall· Environment Art
- Cory Hamilton· Environment Art
- Eli Hanselman· Environment Art
- Ze'ev Harris· Environment Art
- Benjamin Harrison· Environment Art
- Stephen Hauer· Environment Art
- Alex Haworth· Environment Art
- Todd Juno· Environment Art
- Doug Juno· Environment Art
- Sky Kensok· Environment Art
- Elizabeth Kirby· Environment Art
- Christopher Lomaka· Environment Art
- Mark McCall· Environment Art
- Julian Moseley· Environment Art
- James Munroe· Environment Art
- Michael Murrill· Environment Art
- Brandon Nobbs· Environment Art
- Daniel Phillips· Environment Art
- Dillon Ryan· Environment Art
- Terry Schmidbauer· Environment Art
- Andrew Severson· Environment Art
- Robert Shoff· Environment Art
- Thomas Stubbs· Environment Art
- Mike Ton· Environment Art
- Rory Young· Environment Art
- Matt D. Aldridge· Lead
- Sean Binder· Character, Vehicle and Weapon Art
- Andrew Bradbury· Character, Vehicle and Weapon Art
- Kyle Hefley· Character, Vehicle and Weapon Art
- Kolby Jukes· Character, Vehicle and Weapon Art
- Dan Sarkar· Character, Vehicle and Weapon Art
- Can Tuncer· Character, Vehicle and Weapon Art
- Jaemus Wurzbach· Character, Vehicle and Weapon Art
- Chad Haley· Character, Vehicle and Weapon Art
- Shaun Mackey· Character, Vehicle and Weapon Art
- Kenny B. Magnusson· Lead
- Barbara Busch· Lighting
- Joshua Marvel· Lighting
- Kevin Dalziel· Lighting
- Mark Ishak· Lighting
- Megan Bishop· Lighting
- Jonathan Woods· Lead
- Matthew Batten· FX Art
- John Edwards· FX Art
- Tim Fortenberry· FX Art
- Kevin Hart· FX Art
- Christine Hottovy· FX Art
- Joe Olson· FX Art
- Jeffery P. Palmer· FX Art
- Michael E. Pucci· FX Art
- John Shirkey· FX Art
- Shen-Ming Spurgeon· FX Art
- Johnny P. van Zelm· FX Art
- Mark Wood· FX Art
- Bryce Cochrane· Animation Director
- Stephen Dyck· Lead
- Juan Carlos Larrea· Vignette Lead
- Will Christiansen· Gameplay Animation
- Patrick Gillette· Gameplay Animation
- Mark Tanner· Gameplay Animation
- Jason Hopkins· Gameplay Animation
- Lisha Martens· Gameplay Animation
- Joel Furtado· Gameplay Animation
- Marcellis Wentz· Gameplay Animation
- Eric Anderson· Gameplay Animation
- Nick Avallone· Gameplay Animation
- Victor Chavez· Gameplay Animation
- Jim Donovan· Gameplay Animation
- Tadd Foote· Gameplay Animation
- Randall Ng· Gameplay Animation
- Josh Paraventi· Gameplay Animation
- Ben Stanton· Gameplay Animation
- Brien Goodrich· Cinematic Director
- Matt Campbell· Cinematics
- Martin Carroll· Cinematics
- Mark D. Champigny· Cinematics
- CJ Markham· Cinematics
- Denis Samoilov· Cinematics
- Jerod Sellhorn· Cinematics
- Dong Eun Shin· Cinematics
- Josh Suko· Cinematics
- Tonya Noerr· Cinematics
- Scott Benefiel· Cinematics
- John Coven· Cinematics
- Will Hardin· Cinematics
- Richard Hoberg· Cinematics
- Ira Owens· Cinematics
- Brett Schroeder· Cinematics
- Bill Wade· Cinematics
- Oliver Regueiro Fernandez· Skybox Art
- Mukul Soman· Skybox Art
- Ryan Watkins· Skybox Art
- Chad L. Pfarr· Lead
- Jeff Christy· UI Art
- Eric Will· UI Art
- Jonathan Schwartz· UI Art
- Todd Colby· UI Art
- Steve Harris· UI Implementation
- Blair Metcalf· UI Implementation
- Roxy Reiland· UI Implementation
- Rick Stalder· UI Implementation
- Thomas Sternberg· UI Implementation
- Patrick Dugan· Audio
- Kyle Fraser· Audio
- Kazuma Jinnouchi· Audio
- Zach Thomas· Audio
- Robert Ridihalgh· Audio
- Charles Sinex· Audio
- Nathaniel Papadakis· Audio
- Levi Crain· Audio
- Robbie Elias· Audio
- Noa Lothian· Audio
- Nicole Makila· Animation Production
- Adrien Cho· Art Production
- Carlos Naranjo· Art Production
- Ken Kato· Lead
- Mary Olson· Lead
- Graeme Jennings· Lead
- Sally Huang· Campaign Production
- Alyson Szymanski· Campaign Production
- Alex Cutting· Character Production
- Clive Burdon· Cinematics Production
- Gavin Carter· Lead
- Lani Lum· Multiplayer Production
- Jennifer Christensen· Multiplayer Production
- Scott Luse· Multiplayer Production
- Matthew Seiji Burns· Additional Production
- Marcus Lindblom· Additional Production
- Cade Myers· Additional Production
- Jeremy C. Silvis· Additional Production
Ratings & reviews
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