
GoldenEye 007: Reloaded (2011)
Platform: Xbox 360Genres: Genres · Action · 1st-person · Shooter · Direct control · Spy / espionage · Licensed
GoldenEye 007: Reloaded is a modern reworking of the classic N64 GoldenEye game. These Xbox 360 and PlayStation 3 versions are essentially enhanced versions of the 2010 GoldenEye 007 Wii remake, but with a new game engine and added features. Next to...
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Age Rating
T
Cast & Crew · 292 people
- Tony Wills· Motion Capture Department
- Christian Kickenweitz· Motion Capture Department
- Andrew Lee· Motion Capture Department
- Antonio Palermo· Motion Capture Department
- Richard Holleworth· Motion Capture Department
- Roisin Hunt· Motion Capture Department
- Adam Ward· Motion Capture Department
- Alec Newman· Motion Capture Performance
- Ben Cooke· Motion Capture Performance
- Damien Walters· Motion Capture Performance
- Ed Richardson· Motion Capture Performance, Gameplay Animation
- Ed Stoppard· Motion Capture Performance
- Elliot Cowan· Motion Capture Performance
- Georgina White· Motion Capture Performance
- Gordon Alexander· Motion Capture Performance
- Ian Hencher· Motion Capture Performance
- Jimmy Livingstone· Motion Capture Performance
- Jo Harrison· Motion Capture Performance, Thanks
- Kai Martin· Motion Capture Performance
- Kate Magowan· Motion Capture Performance
- Kirsty Michell· Motion Capture Performance
- Laurentiu Possa· Motion Capture Performance
- Lisa Gilbert· Motion Capture Performance, Thanks
- Nick Jeffries· Motion Capture Performance
- Nick Kahn· Motion Capture Performance
- Nick Tigg· Motion Capture Performance
- Oliver Hollis-Leick· Motion Capture Performance
- Richard Campbell· Motion Capture Performance
- Sonia Balaco· Motion Capture Performance
- Steen Young· Motion Capture Performance
- Tony Morley· Motion Capture Performance
- Yvonne Wandera· Motion Capture Performance
- Marchele Hardin· Talent Manager
- Jose Antonio Lopes· Motion Capture Performance, Gameplay Animation
- Guy Cockcroft· Audio
- Duncan Bradshaw· Audio
- Sarah Scott· Audio
- Noah Sarid· Audio Coordinator
- Steve Duckworth· Audio
- Peter Hopkins· Design
- Adam Jones· Design
- Daniel Leafe· Design
- Simon Phipps· Design
- James Prestwood· Design
- Peter Vesti Frendrup· Design
- Leigh Griffiths· Design
- Richard Hockey· Design
- Jamie Small· Design
- Adam Smart· Design
- Kieran Teasdale· Design
- Brad Warren· Design
- Ben Wooding· Design
- Daniel Peake· Design
- Michael Parker· Design
- John Barker· Design
- Marcus Baxendale-Baines· Design
- Stuart Bee· Design
- Phillip Bennett· Design
- Neil Bushnell· Design
- Carl Schnurr· Senior Director of Game Design
- Jeffrey Chen· Game Design Analyst
- Adam Levenson· Director of Central Audio
- Anthony Stevens· Art
- Damien Turland· Art
- Lars Verhoeff· Art, Core Technology
- Nicolas Villarreal-Kwasek· Art
- James Walters· Art
- Paul Tempest· Art
- Steve Bamford· Art
- Rob Benton· Art
- Philip Dobson· Art
- David Alonso· Art
- Lee Ames· Art
- Thomas Armer· Art
- Matthew Farrell· Art
- Richard Godwin· Art
- Simon Kirk· Art
- Jay Malhotra· Art
- Sun He· VFX
- David Crossland· VFX
- Gareth Richards· VFX
- Andreas Glad· VFX
- Ahmad Ghourab· VFX
- Ludvig Lindqvist· VFX
- Steven Gratton· Characters
- Andrew Wilson· Characters
- Stephen Davison· Characters
- Jamie Gibson· Characters
- Paul Gregory· Characters
- Nathan Dell· Gameplay Animation
- James Lyons· Gameplay Animation
- Danny Wong· Gameplay Animation
- Fu Keung Ip· Gameplay Animation
- Jamie Frith· Gameplay Animation
- Gary Ronaldson· Gameplay Animation
- Philip Rowe· Gameplay Animation
- Sam Humphries· Gameplay Animation
- Haresh Gurbani· Gameplay Animation
- Paul Underwood· Gameplay Animation
- Dhanu Muddikuppam· Additional Gameplay Animation Support
- Gianmichele Mariani· Additional Gameplay Animation Support
- Kuruvilla Varghese· Additional Gameplay Animation Support
- Ollie Trotman· Additional Gameplay Animation Support
- Chris Jackson· Core Technology
- Ashley Finney· Core Technology
- Mark Jackson· Core Technology
- Bob Smith· Core Technology
- Anita Aggarwal· Core Technology
- Craig Bishop· Core Technology
- Franco Bresciani· Core Technology
- Kristian Burgess· Core Technology
- Susanta Dutta· Core Technology
- Bruno Evangelista· Core Technology
- Karl Gillot· Core Technology
- Jason Gosling· Core Technology
- Lenny Johnson· Core Technology
- Lynn Judkins· Core Technology
- William Mallouk Neto· Core Technology
- Stephen McGlinchey· Core Technology
- Shibu Menon· Core Technology
- Jonathan Whipp· Cutscene Department
- Rob Garner· QA Animation Department
- Kyle Moody· QA Animation Department
- Alessandro Ciucci· Additional Animation Support
- Craig M. Peck· Additional Animation Support
- Philip Hook· Additional Animation Support
- Steven Manship· Additional Animation Support
- Wilhelm Ogterop· Additional Animation Support
- Ales Mav· Additional Animation Support
- Antony Reeves· Art
- Attar Sagoo· Art
- Paul Searle· Art
- Robin Beddall· Additional Art
- Daniel Burns· Additional Art
- Neil Davies· Additional Art
- Sam Ignasiak· Additional Art
- Cavan Judge· Additional Art
- Alex Luong· Additional Art
- Tom Nemeth· Additional Art
- Marcel Swanepoel· Additional Art
- Thomas Pecht· Additional Art
- Mark Ranson· Additional Art
- Luke Shardlow· Additional Art
- Clive Stevenson· Additional Art
- Alex Cole· VFX
- Simon Edgar· VFX
- Yuen Sin Ng· Characters
- David Croeser· Characters
- Anthony Baldwin· Art
- Andy Bee· Art
- Carl Bilby· Art
- Iain Harrison· Art
- Ewan Moore· Information Systems
- Mark Turner· Information Systems
- Annie Wright· Information Systems
- Hugh Binns· Thanks
- Neil Baldwin· Thanks
- Malcolm Rigley· Thanks
- Louisa Casini· Thanks
- Tina Cox· Thanks
- Dick Alton· Thanks
- Kevin Holt· Thanks
- Steve Potts· Thanks
- Fiona Caldecott· Thanks
- Carrie Mortimore· Thanks
- Tony Peach· Thanks
- Tracey Cruise· Thanks
- Graeme Richardson· Thanks, Programming
- Richard Teather· Thanks
- Jake Gumbleton· Concept Group
- Rune Vandli· Concept Group
- Sean Donaldson· Concept Group
- Dean Soer· Information Systems
- Daniel Baldwin· Information Systems
- Joe Burmeister· Information Systems
- Chris Coleman· Information Systems
- Andy Dilks· Information Systems
- Mark Hetherington· Information Systems
- Lawrence Li· Information Systems
- Martin Hall· Thanks
- Martin Kilcoyne· Thanks
- Claire Cooper· Thanks
- Martin Keywood· Thanks
- Danny Duke· Thanks
- Inga Philliskirk· Thanks
- Paul Harrison· Concept Group
- Andrea Coppedè· Additional Animation Support
- Anvitha Arun· Additional Animation Support
- Carmelo Leggiero· Additional Animation Support
- Edward Hull· Additional Animation Support
- Ignacio Sastre Sánchez· Additional Animation Support
- Juan Ramón Pou Cabanillas· Additional Animation Support
- Luca Cantani· Additional Animation Support
- Mike York· Additional Animation Support
- Mitja Rabar· Additional Animation Support
- Remi Tjon Ajong· Additional Animation Support
- Robert Somers· Additional Animation Support
- Richard Charles· Quality Assurance
- Louise Sargison· Quality Assurance
- Gideon Small· Quality Assurance
- Adam Bailey· Quality Assurance
- James Cockerham· Quality Assurance
- William Cox· Quality Assurance
- Lorraine Craggs· Quality Assurance
- Mark Flintstone· Quality Assurance
- Ben Garton· Quality Assurance
- Nathan Green· Quality Assurance
- Dominic Hallam· Quality Assurance
- Chris Kenny· Quality Assurance
- Matt Knifton· Quality Assurance
- Chris Marshall· Quality Assurance
- Steven Peake· Quality Assurance
- Gareth Peebles· Quality Assurance
- Adam Penrose· Quality Assurance
- Dave Redfern· Quality Assurance
- Paul Smedley· Quality Assurance
- James Taylor· Quality Assurance
- Keith Turner· Quality Assurance
- David Weller· Quality Assurance
- Steve Norris· Review Group Manager
- David Broomfield· Art
- Deanne Cowe· Art
- Paul Campbell· Art
- Adrian Mannion· Art
- Matt Marriott· Art
- Gareth Mooney· Art
- Christopher Morehen· Art, Core Technology
- Danielle Phillimore· Art
- Nigel Quine-Bentley· Art
- Michael Simonds· Art
- Daljit Singh· Art
- Greg Wisiniewski· Art
- Gary Baker· Additional Art
- Sean Nicholls· Characters
- Neil Casini· Front End & HUD
- Lewis Boadle· Front End & HUD
- Colin Garratt· Front End & HUD
- Ian Denny· Core Technology
- David Moulder· Core Technology
- Tim Rogers· Core Technology
- Dianna Tsapanidou· Core Technology
- Michael Valentine· Core Technology
- Steven Walker· Core Technology
- Matt Wardle· Core Technology
- David Williams· Core Technology
- Tom Wilson· Core Technology
- Duncan Young· Core Technology
- Phillip Hackney· Central Animation Department
- Jose Luis Garcia Camara· Central Animation Department
- Judith Pope· Central Animation Department
- Graham Gallagher· Central Animation Department
- Martin McBain· Cutscene Department
- Alistair Muir· Cutscene Department
- Carlos Villarreal Kwasek· Cutscene Department
- Chad Ellis· Cutscene Department
- Chris Darling· Cutscene Department
- Jim Spain· Cutscene Department
- Lloyd Hooson· Cutscene Department
- Mark Alexander Soliven· Cutscene Department
- Vector Meldrew· Additional Motion Graphics Support
- Sydney Franklin· Rigging Department
- Robert Howes· Rigging Department
- Jacopo Agosto· Rigging Department
- Simon Scott· Rigging Department
- Diganta Talukdar· Rigging Department
- Fabrice Visserot· Facial Department
- Jon Jones· Facial Department
- Michael Boylan· Facial Department
- Richard John Smith· Facial Department
- Timothy Hutton· Facial Department
- Paul Cooke· Production
- Michael Robinson· Production
- Tim Coupe· Production
- Robert Matthews· Production, Script
- Andrew Thompson· Production
- Jonathan Tollman· Production
- Jon Williams· Production
- Kevin Stainwright· Audio Programming
- Mark Topley· Audio Programming
- Chris Coupe· Programming
- Alex Davis· Programming
- Dave Buxton· Programming
- Philip Callaghan· Programming
- Scott Breen· Programming
- Martin Gibbins· Programming
- Derek Leigh-Gilchrist· Programming
- Chris Long· Programming
- Chris Pigas· Programming
- Daniel Scott· Programming
- Allan Shortt· Programming
- Mat Sneap· Programming
- James Wynn· Programming
Ratings & reviews
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