
Gears of War: Judgment
Platforms: Xbox 360 · Xbox One · Xbox Cloud GamingGenres: Genres · Action · Behind view · Shooter · Direct control · Post-apocalyptic · Sci-fi / futuristic
Gears of War: Judgment is a spin off title that takes place in the Gears of War universe. Set less than a year after E-Day, and roughly 15 years before the original Gears of War, it centres around the then Lt. Damon Baird (part of the main trilogies...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 299 people
- Jeff Albert· Performance and Memory QA
- Nick Bailey· Performance and Memory QA
- John Elliott· Performance and Memory QA
- Cameron Ferrell· Performance and Memory QA
- Michael Kelley· Performance and Memory QA
- Robert Macko· Performance and Memory QA
- Leslie Nivison· Performance and Memory QA
- Krystyn H. Wells· Performance and Memory QA
- Zak Belica· Audio Directors
- Michael Larson· Audio Directors
- Michael Gonzalez· Audio Assistant
- Wojciech Mądry· Lead Level Designer
- Wojciech Przywrzej· Flash Designer
- Szymon Barchan· Level Designers
- Alexander Litvinov· Level Designers
- Arcade Berg· Game Designer
- Bartosz Kmita· Sr. Level Designers
- Piotr Nowakowski· Sr. Level Designers
- Oliver Barder· Sr. Game Designer
- Jonathan Heckley· Sr. Multiplayer Designer
- Jim Brown· Multiplayer Lead Level Designer
- David Ewing· Aftermath Lead Level Designer
- Andrew Bains· Sr. Level Designers
- Stuart Fitzsimmons· Sr. Level Designers
- Sidney Rauchberger· Sr. Level Designers
- Kenneth Spencer· Sr. Level Designers
- Adam Bellefeuil· Sr. Level Designers
- Brian Roberts· Additional Design Support - Volt
- Dominic Acquarulo· Additional Design Support - Volt
- John Salvatore Wallin Liberto· Level Designer
- Quinn Delhoyo· Multiplayer Designer
- Ashley Ludlum· Production Assistant - Level Design
- David C. Nash· Director of Level Design
- Christopher Perna· Director of Art - Worldwide Studios
- Prince Arrington IV· Director of Quality Assurance
- Daniel Vogel· Director of Engineering
- Kendall Boyd· Director of Marketing Worldwide Studios
- Bartlomiej Miszkurka· Project Manager
- Waylon Brinck· Art Director
- Jakub Kisiel· Lead Animator
- Krzysztof Dolaś· Lead Environment Artists
- Gabriel Wigierski· Lead Environment Artists
- Franciszek Różnowicz· Test Lead
- Piotr Arendarski· Sr. Environment Artists
- Dariusz Korotkiewicz· Sr. Environment Artists
- Krystian Stefański· Sr. Environment Artists
- Damian Dawid Stempniewski· Sr. Environment Artists
- Dominik Gruca· Sr. Animator
- Maciej Wojtala· Sr. Concept Artists
- Jerzy Rogalski· Lighting Artist
- José Teixeira· Sr. FX Artist
- Krzysztof Teper· Environment Artists
- Marcin Winkowski· Environment Artists
- Sebastian Woldanski· Sr. Technical Artist
- Adrian Chmielarz· Original Creative Direction
- Lukasz Migas· Tech Director
- Krzysztof Cyngot· Testers
- Sebastian Huzik· Testers
- Anna Kawala· Facilities Specialist
- Sebastian Wojciechowski· Studio Director
- Marcin Zieliński· IT Specialist
- Beata Kubalska· Receptionist
- Aneta Danielewicz· Special Thanks
- Tor Frick· Special Thanks
- Markus Hammarstedt· Special Thanks
- Edward Andrew Kay· Special Thanks
- Tomas Lidström· Special Thanks
- Katarzyna Przybysz· Special Thanks
- Tomasz Strzalkowski· Special Thanks
- Wyeth Johnson· Art Director
- Francois Antoine· Sr. FX Artists
- Timothy Elek Jr.· Sr. FX Artists
- Orlando Barrowes· Sr. FX Artists
- Richard Menkhaus· Sr. FX Artists
- Kenneth W. Whitman· Sr. FX Artists
- Matthew Hancy· Sr. FX Artists
- Ray Arnett· Sr. Animators
- Aaron Herzog· Sr. Animators
- Gavin Moran· Sr. Animators
- Alexander Whitney· Sr. Animators
- Brian Campbell· Sr. Animators
- Richard E. Kohler· Sr. Environment Artists
- Ryan Brucks· Sr. Environment Artists
- Nicholas Donaldson· Sr. Environment Artists
- Bill Green· Sr. Environment Artists
- Kevin Johnstone· Sr. Environment Artists
- Patrick Jones· Sr. Environment Artists
- Warren Marshall· Sr. Environment Artists
- Eric Terry· Sr. Environment Artists
- Chris F. Bartlett· Sr. Graphic Artist
- Cody Bellimer· Animators
- William Rivers· Animators
- Thomas Browett· Environment Artists
- Paul Mader· Environment Artists
- Paul Svoboda· Environment Artists
- Kendall Tucker· Environment Artists
- Joshua Marlow· Associate Artist
- Michael Buck· Sr. Artists
- Peter Hayes· Sr. Artists
- Michael Clausen· Sr. Cinematic Artists
- Grayson Edge· Sr. Cinematic Artists
- Jeremy Ernst· Technical Animator
- Jay Hosfelt· Lead Artist - Animation
- Michael Kime· Senior Character Artist
- Kevin Lanning· Lead Artist - Character
- Greg Mitchell· Cinematic Director
- Mark Morgan· Sr. Character Artists
- Chris Wells· Sr. Character Artists
- Maury Mountain· Lead Artist - Environment
- Alan Willard· Sr. Technical Artists
- Jordan Walker· Sr. Technical Artists
- Joseph Wilson· Cinematic Artist
- Jay Hawkins· Sr. Concept Artists
- Shane Pierce· Sr. Concept Artists
- Benjamin Shafer· Sr. Concept Artists
- Robert Klapka· Sr. UI Artist
- Jonathan Lindquist· Technical Artist
- Cliff Bleszinski· Creative Direction
- Justin Hair· Engine Tester
- John Mauney· Engine Tester
- Aaron Jones· Engine Test Lead
- Crystal Voliva· Localization Assistant
- Joseph Graf· Sr. Online Architect
- Tristan Allen· Quality Assurance
- John Bailey· Quality Assurance
- Mosieo Boone· Quality Assurance
- Stephanie Briles· Quality Assurance
- Zack Estep· Quality Assurance
- Jacob Lawyer· Quality Assurance
- Michael Lochrane· Quality Assurance
- Paul Shank· Quality Assurance
- Wes Swain· Quality Assurance
- Joseph Vazquez· Quality Assurance
- Donald White· Quality Assurance
- Rich Wilt· Quality Assurance
- Alex Conner· Test Leads
- Laura Ware· Test Leads
- Steven Allison· Engine QA
- Max Bruckner· Engine QA
- Nicholas Bullard-Bradley· Engine QA
- Kerry Stover· Engine QA
- Matthew H. Williams· Engine QA
- Scott Bigwood· Sr. Game Test Coordinator
- Terry Gilland· Tester
- Graham Henry· Playtest QA
- Harrison Moore· Playtest QA
- Christine Neville· Playtest QA
- Ben Chaney· Additional Quality Assurance Support
- Zachariah Derouiche· Additional Quality Assurance Support
- Tyler Fergusson· Additional Quality Assurance Support
- Chris Michel· Additional Quality Assurance Support
- Steph Perry· Additional Quality Assurance Support
- Robert Phelps· Additional Quality Assurance Support
- Mason Seay· Additional Quality Assurance Support
- Brandon Sieprawski· Additional Quality Assurance Support
- Woodrow Ent· Systems/Network Admin
- Bart Hipp· Systems Technicians
- Ian Johnson· Systems Technicians
- Jorge Rivera· Systems Technicians
- Tyler Lund· Sr. Systems/Network Admin
- Mark Nilsson· IT Director
- Joe Williford· Helpdesk Technician
- Joe Babcock· Chief Financial Officer
- Natalie Brickell· Marketing Assistant
- Michael V. Capps· President
- Stacey Conley· Community Coordinator
- Dana Cowley· Sr. PR Manager
- Sheri Christie· Sr. Contracts Admin, Special Thanks
- Anne Dubé· Mistress of Morale (M.O.M.)
- Holly Duty· Accounting Manager
- Kimberly Eudy· VP of Human Resources
- John T. F· VP of Operations
- Mike Gamble· Territory Manager - Europe
- Tim Johnson· Recruiting Manager
- William Kinsler· Community Manager
- Joseph Kreiner· North American Licensing Manager
- Michelle Mitchell· HR Generalist
- David Nell· Finance Manager
- Paul Oliver· Technical Support Manager
- Preston Thorne· Technical Support Manager
- Timothy Sweeney· Chairman/CEO
- Canon Pence· In House Counsel
- Wesley Phillips· PR Manager
- Amanda Regan· Office Assistant
- Mary Caitlin Smith· HR Coordinator
- Rex Stover· Engine Promotions Coordinator
- Jay Wilbur· VP Business Development
- Courtney Willey· Web Project Manager
- Talmadge Woods· Sr. Facilities Manager
- Jay Andrews· General Counsel
- Mark A. Rein· VP Sales
- Joshua Adams· Special Thanks
- Sarah Asby· Special Thanks
- Nick Atamas· Special Thanks
- Marc Audy· Special Thanks
- Jason Bestimt· Special Thanks
- Stephen Brunson· Special Thanks
- Shane Caudle· Special Thanks
- Philip Cole· Special Thanks
- Roger Collum· Special Thanks
- Derek Cornish· Special Thanks
- Stephanie Davis· Special Thanks
- Chris Devens· Special Thanks
- Zachary Edgerton· Special Thanks
- Keridan Elliot· Special Thanks
- Peter Ellis· Special Thanks
- Michael Fricker· Special Thanks
- Heather Flaherty· Special Thanks
- James Golding· Special Thanks
- Lina Halper· Special Thanks
- Josh Heisey· Special Thanks
- Josh Jay· Special Thanks
- Steven Jacques· Special Thanks
- Brian Karis· Special Thanks
- Matthew Kuhlenschmidt· Special Thanks
- Zane Mankowski· Special Thanks
- Rita Merritt· Special Thanks
- Martin Mittring· Special Thanks
- Eric Newman· Special Thanks
- Michael Noland· Special Thanks
- Matt Oelfke· Special Thanks
- Nicholas Penwarden· Special Thanks
- Max Preussner· Special Thanks
- David Ratti· Special Thanks
- Alan Rueda· Special Thanks
- Andrew Scheidecker· Special Thanks
- David Spalinski· Special Thanks
- Darren Sugg· Special Thanks
- Bob Tellez· Special Thanks
- Ian Thomas· Special Thanks
- Craig Ushry· Special Thanks
- Daniel Wright· Special Thanks
- Andrew Yancey· Special Thanks
- Piotr Krzywonosiuk· Sr. Producer
- Karolina Grochowska· Producer
- Adam Parsons· Lead Producer
- Alan Van Slyke· Sr. Producers
- Chris Wynn· Sr. Producers
- Chris Mielke· Producers
- Tanya Watson· Producers
- Jonathan Taylor· Associate Producer
- Shelley Collum· Production Assistant - Cinematics
- Jerry Gilland· Production Assistant - Animation
- Andrew Bayle· Production Assistants
- Michael Ruegg· Production Assistants
- Rod Fergusson· Executive Producer
- Paul Meegan· VP of Product Development
- Jamison Bains· Production Babies
- Rylan Bayle· Production Babies
- Isaac Bellefeuil· Production Babies
- Jack Bestimt· Production Babies
- Jayden James Brinkerhoff· Production Babies
- Lena Campbell· Production Babies
- Christopher Coleman Jr.· Production Babies
- Ruth Elek· Production Babies
- Jonathan Eliasz-Skapski· Production Babies
- Kaitlyn Elliott· Production Babies
- Ian Ellis· Production Babies
- Rafal Furman· Production Babies
- Tyson Hawkins· Production Babies
- Ruxin Hipp· Production Babies
- Victoria Hurley· Production Babies
- Jan Kisiel· Production Babies
- Salem Marlow· Production Babies
- Madison Markiewicz· Production Babies
- Grendolyn Meegan· Production Babies
- Andrew Rivers· Production Babies
- Stephanie Sharp· Production Babies
- Emma Smedberg· Production Babies
- Grzegorz Mocarski· Lead Programmer
- Marcin Czartyński· Sr. Audio Engineer
- Lech Arvaniti· Gameplay Programmers
- Krzystof Przybylo· Gameplay Programmers
- Piotr Fus· UI Programmer
- Sebastian Kowalczyk· Sr. Programmers
- Mieszko Zieliński· Sr. Programmers
- Tomasz Mazurek· Engine Programmers
- Maciej Mroz· Engine Programmers
- Dmitry Rekman· Sr. Tech Online Programmer
- Stephen Superville· Lead Gameplay Programmer
- Joey Kuras· Sr. Audio Engineer
- Gil Gribb· Sr. Engine Programmers
- John Scott· Sr. Engine Programmers
- Steven Polge· Sr. Engine Programmers
- Scott Sherman· Sr. Engine Programmers
- Niklas Smedberg· Sr. Engine Programmers
- Wesley Hunt· Sr. Gameplay Programmers
- Peter Knepley· Sr. Gameplay Programmers
- Joshua Markiewicz· Sr. Gameplay Programmers
- Robert McLaughlin· Sr. Gameplay Programmers
- Samuel Spiro· Sr. Gameplay Programmers
- Nicholas Whiting· Sr. Gameplay Programmers
- Nick Cooper· Sr. Gameplay Programmers
- Laurent Delayen· Sr. Gameplay Programmers
- Jeff Farris· Sr. Gameplay Programmers
- Ben Zeigler· Sr. Gameplay Programmers
- Sam Zamani· Sr. Online Programmer
- William Bramer· Gameplay Programmer
- Jeffrey Wilson· Sr. Technical Writer
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Gears of War: Judgment yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Gears of War: Judgment?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Gears of War: Judgment.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Gears of War: Judgment. Sign in to submit one.
Trailers
No trailers logged for Gears of War: Judgment yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Gears of War: Judgment yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Gears of War: JudgmentNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Gears of War: Judgment.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Gears of War: Judgment.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…