
Forza Motorsport 2
Platform: Xbox 360Genres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Automobile · Street racing · Contemporary
Forza Motorsport 2 is the sequel to the original racing game Forza Motorsport. There is more focus on circuit racing and the point-to-point races have been removed. There are 12 tracks in 47 different configurations (both fictional and existing) and...
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Age Rating
E
Cast & Crew · 203 people
- Greg Shaw· Audio
- Mike Caviezel· Audio
- Evan Buehler· Audio
- Jason Syltebo· Audio
- Marc Pospisil· Audio
- Mary Olson· Audio
- Mark Price· Audio
- Keith Sjoquist· Audio
- Paul Newson· Audio Development Team Lead, Development
- Chad Olsen· Audio Development Team, Gameplay Development Team
- Scott Catlin· Design
- Roger Jackman· Design
- Ryan Williams· Design
- Jeannie Voirin-Gerde· Print Design & Art
- Raquel Mayer· Print Design & Art
- Doug Startzel· Print Design & Art
- Dan Greenawalt· Lead Designer, Design
- Jun Taniguchi· Design
- William Giese· Design
- Christian Vanover· Design
- Rhett Mathis· Design
- Daniel Adent· Development, Lead Manager, Lead Programmer
- Chris Tector· Development, Software Architect
- David Gierok· Development, Gameplay Development Team Lead
- Daniel Weisman· Development, Network Development Team Lead
- Peter Chapman· Development, Gameplay Development Team
- Bob Crocco· Development, Systems Development Team
- David Eichorn· Development, Gameplay Development Team
- Gabe Mares· Development, Systems Development Team
- AbdulWajid Mohamed· Development, Gameplay Development Team
- Damien Neff· Development, Gameplay Development Team
- Chad Olson· Development
- Aaron Ogus· Development, Network Development Team
- Pat Sweeney· Development
- Didier Xis· Development, Network Development Team
- Richard Yeager· Development, Gameplay Development Team
- Orest Zborowski· Development, Systems Development Team
- Saeed Noursalehi· Development, Gameplay Development Team
- Daniel Beenfeldt· Development, Systems Development Team
- Frank Klier· Development, Systems Development Team
- Todd Heckel· Development, Gameplay Development Team
- Jason Major· Development, Systems Development Team
- Sherman Archibald· Development, Gameplay Development Team
- John Bodily· Development, Gameplay Development Team
- Chris Donsante· Development, Gameplay Development Team
- Mitiku Gebresellassie· Development, Gameplay Development Team
- Christopher Plummer· Development, Gameplay Development Team
- Michael Stembera· Development, Systems Development Team
- Simon Travis· Development, Systems Development Team
- Peter Burzynski· Development, Gameplay Development Team
- Thomas J. Holmes· Development, Systems Development Team
- Andrew Luedke· Development, Systems Development Team
- Walter Lynsdale· Development, Systems Development Team
- Aaron Halstead· Development, Gameplay Development Team
- Harold Hausman· Development, Gameplay Development Team
- Casey Meekhof· Game Tools & Technology, Game Engine Components Leads
- Richard Gale· Game Tools & Technology, Game Engine Components Leads
- Steve Lunsman· Game Tools & Technology, Game Engine Components Leads
- Jordan Andersen· Game Tools & Technology, Game Engine Components
- Chidi Mbadugha· Art, Track Art Team
- Kayl Myers· Art, Track Art Team
- Kevin Green· Art, Track Art Team
- Morgan Woolverton· Art, Track Art Team
- George Henion· Art, Track Art Team
- Emmanuel Athans· Art, Track Art Team
- John Carlton· Art
- Douglas T. McBride· Art, Track Art Team
- Dane Egenes· Art
- Kenneth A. Carter· Art
- Jeremy Jones· Art
- Rob Kahlon· Art
- Joel West· Art
- Stacey Armstrong· Art
- Adam Goodman· Art
- Naasir Ramji· Art
- Christian Owens· Test
- Abby Lin Lee· Test
- Joe Djorgee· Test
- Paul Bishop· Test
- Rob Fulwell· Test
- Joel Robinson· Test
- Dan Tunnell· Test
- Ryan Hylland· Test
- Joe Longworth· Test
- Johnney Nguyen· Test
- David Rieman· Test
- Prodipto Roy· Test
- Rahsaan Shareef· Test
- Matthew Shimabuku· Test
- Matthew Laverty· Test
- Matt Hanson· Test
- Nathan Holt· Test
- Che Chou· Turn 10 Community Manager
- Lisa Lorden· Business Administrator
- Nick Dimitrov· Business Manager
- Kathy Moon Chu Kim· Licensing
- Nicholas Mitchell· Licensing
- Michiko Tamura Sinex· Licensing
- Tom Morgan· Licensing
- Christopher Lee· Marketing
- Josh Goldberg· Marketing
- Daniel V. Gunn· User Research
- Tracey Sellar· User Research
- Eric Schuh· User Research
- Jun Kim· User Research
- Dennis Wixon· User Research
- Brent Metcalfe· Editor
- David Hampton· Finance
- Donald McGowan· Legal & Corporate Affairs
- Paige Williams· Geopolitical Intelligence & Policy
- Peter Moore· Senior Management
- Shane Kim· Senior Management
- David A. Luehmann· Senior Management
- Frank Pape· Senior Management
- David C. Holmes· Senior Management
- Matthew Whiting· Senior Management
- Alan Hartman· Studio Manager, Turn 10 Studio Manager
- Garrett Young· Project Lead, Program Management
- Matt Gradwohl· LIVE Server & Game Engine Management
- Mike Pietraszak· LIVE Server & Game Engine Management
- Jeff Spradling· LIVE Server & Game Engine Management, LIVE Server
- Anibal Sousa· LIVE Server & Game Engine Management
- Nairn Walker· Live Server Support
- Tom Putnam· Live Server Support
- Jyllian Bloomer· Live Server Support
- John Wendl· Art Director, Art
- Gabe Garcia· Vehicle Art Team Lead, Art
- Colin Kawakami· Vehicle Art Team, Art
- Kevin Gee· Vehicle Art Team, Art
- Ben Shively· Vehicle Art Team, Art
- Tyler Brunkhorst· Vehicle Art Team, Art
- Leonardo Lopez-Mobilia· Vehicle Art Team, Art
- Patrick J. Kemp· Vehicle Art Team, Art
- Robert Sanchez· Art
- Josh Larsen· Art, Track Art Team
- Kimberly A. Haines· Art, Track Art Team
- Jeff Severson· Art, Track Art Team
- Adrian Woods· Art, Track Art Team
- Birney C. Mitchell· Art, Track Art Team
- Stephen Hauer· Art
- David Helsby· Track Art Team, Art
- Doug Van Horne· Track Art Team, Art
- Jerusha Hardman· Track Art Team, Art
- Heewa Barfchin· Game Tools & Technology, Game Engine Components
- Cameron Egbert· Game Tools & Technology, Game Engine Components
- Vivien Francis· Game Tools & Technology, Game Engine Components
- Lewey Geselowitz· Game Tools & Technology, Game Engine Components
- Scott Grant· Game Tools & Technology, Game Engine Components
- Tom Grove· Game Tools & Technology, Game Engine Components
- Ted Howard· Game Tools & Technology, Game Engine Components
- Urban Lassi· Game Tools & Technology, Game Engine Components
- Ian Latham· Game Tools & Technology, Game Engine Components
- Claude Marais· Game Tools & Technology, Game Engine Components
- Ben Miller· Game Tools & Technology, Game Engine Components
- David Meen· Game Tools & Technology, Game Engine Components
- Rob Nash· Game Tools & Technology, Game Engine Components
- Andy Stiedle· Game Tools & Technology, Game Engine Components
- James Coliz· LIVE Server, Live Server Team Leads
- Bachir Babale· LIVE Server, Live Server Team
- Phil Bergman· LIVE Server, Live Server Team
- Burzin Engineer· LIVE Server, Live Server Team
- Michael Sharps· LIVE Server, Live Server Team
- Brian Spanton· LIVE Server, Live Server Team Leads
- Eugene Wong· Art, Track Art Team Lead
- Kaari King· Art
- Mark Peasley· Art, Track Art Team Tech Lead
- Laura A. Henion· Art
- Gavin Vaden· Art, Track Art Team
- Matt Collins· Art
- Stefan Schwartz· Art, Track Art Team
- Max Braun· Art, Track Art Team
- Bryan Thomas· Art
- Howard Schargel· Art, Track Art Team
- Aubrey Pullman· Art, Track Art Team
- Dingoori Kim· Art, Track Art Team
- Lani Ming· Art, Track Art Team
- Andy Zibits· Art, Track Art Team
- John P. Anderson· Art
- David Cleeton· Art
- Karin LaPadula· Art, Track Art Team
- Joel Lee· Art
- Patrick Sweeney· Systems Development Team
- Philipp Teschner· Systems Development Team
- Caleb Cha· Live Server Team Leads
- Corey Rodgers· Live Server Team
- Jon Fleming· Live Server Team
- Phillip Saltzman· Live Server Team
- Raymond Arifianto· Live Server Team
- Richard Bonny· Live Server Team
- Rohith Gowda· Live Server Team
- Russell Clarke· Live Server Team
- Steve Jackson· Live Server Team
- Benjamin Sherry· Live Server Support
- Jeff Gwin· Live Server Support
- Ken Adamson· Live Server Support
- Kyle Emtman· Live Server Support
- Everett Lee· Program Management
- Pieter Wycoff· Program Management
- Rene Holt· Program Management
- Basil Havens· Program Management
- Korey Krauskopf· Program Management
- Jonathan Seal· Writers
- Rich Bryant· Writers
Ratings & reviews
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