
Flock!
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Strategy / tactics · Diagonal-down · Managerial / business simulation · Sci-fi / futuristic
In FLOCK!, the player controls a UFO ("The Flocker") and is tasked with herding animals (sheep, cows, chickens, and pigs) back to the mothership ("The Mother Flocker"). This is challenging due to the hazardous environments the animals exist in -- the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 99 people
- Adam Boyes· Director of Production
- Kraig Kujawa· Director of Design
- Gary Lake-Schaal· Director of Technology
- Jay Dee Alley· Director of Art
- Jesse Joudrey· Chief Technology Officer
- Nathaniel J. Freeborn· QA Testers
- Billy Stever· Compliance Testers
- Steve Vuong· Compliance Testers
- Kirsty Elizabeth Turner· Proper Games Development Baby
- Brendan Charles· Senior Tester
- Gilles-Étienne Boule· QA Testers
- Guillaume Brunelle· QA Testers
- James Howden· QA Testers
- Patrick Lavoie· QA Testers
- Olivier Paquet· QA Testers
- Brenden Young· QA Testers
- Randy Klemola· Compliance Testers
- Lee Mellor· Compliance Testers
- Simon Senay· Compliance Testers
- Scott Smith· Compliance Testers
- Andrew J. Smith· Proper Games
- Andrew Turner· Proper Games
- Chris Wright· Proper Games
- Dave Witcher· Operations Manager
- William James Rompf II· Quality Assurance Manager
- Derek Neal· Quality Assurance Senior Game Analyst
- Greg Lewickyj· Game Analyst
- Chris Kramer· Public Relations
- Jason Allen· Public Relations
- Darin Johnston· Customer Service
- Randy Reyes· Customer Service
- Seth Killian· Community, Special Thanks
- Shawn Baxter· Community
- Francis Mao· Creative Services, Special Thanks
- Lindsay Young· Creative Services, Special Thanks
- Christine Converse· Creative Services, Special Thanks
- Kevin Converse· Creative Services, Special Thanks
- Stacie Yamaki· Creative Services, Special Thanks
- Christian Svensson· Strategy Ninjas
- Dean Borgus· Strategy Ninjas
- Estela Lemus· Legal
- Toshi Hosaka· IP Department
- Germaine Gioia· Licensing
- Junta Saito· Licensing
- Josh Austin· Licensing
- Amelia Denegre· Licensing
- Hiroshi Tobisawa· Special Thanks
- Mark Beaumont· Special Thanks
- Kazuo Kano· Special Thanks
- Romanus Wong· Special Thanks
- Colin Ferris· Special Thanks
- Ryan McDougall· Special Thanks
- Frank Filice· Special Thanks
- Grant D. Luke· Special Thanks
- Jonathan Ackerley· Additional Game Development By
- Bobby Banjo· Additional Game Development By
- Andy Campbell· Additional Game Development By
- Chris Chaparro· Additional Game Development By
- Joyce Matthew· Additional Game Development By
- Tony Pereira· Additional Game Development By
- Paolo Costabel· Technical Director
- Keith Earley· Senior Test Lead
- Peter Lavoie Massicotte· Test Lead
- Chris Bradwell· Proper Games
- Sean Branney· Proper Games
- Chris Brown· Proper Games
- Paul Carrick· Proper Games
- John Fisher· Proper Games
- Geoff Gunning· Proper Games
- Mark Hughes· Proper Games
- Jennifer Ireland· Proper Games
- Janek Matysiak· Proper Games
- Phil McClenaghan· Proper Games
- Danny K. Parker· Proper Games
- John Pile Jr.· Proper Games
- Mike Rennie· Proper Games
- Andrew Sinclair· Proper Games
- John Sinclair· Proper Games
- Patrick Sinclair· Proper Games
- Darryl Shaw· Senior Producer, Additional Product Development Staff
- Robby Zinchak· Associate Producer
- Scot Bayless· Vice President Product Development
- Daryl Allison· Additional Product Development Staff
- Shana Teri Bryant· Additional Product Development Staff
- Morgan Whitney Gray· Additional Product Development Staff
- Tim Innes· Additional Product Development Staff
- Rey Jimenez· Additional Product Development Staff
- Takashi Kubozono· Additional Product Development Staff
- Sean Mountain· Additional Product Development Staff
- Shuhei Yamamoto· Additional Product Development Staff
- Emily Anadu· Product Marketing
- John Diamonon· Product Marketing
- Eiko Oba· Production Supervisor
- Daryl Pitts· Producer
- Jason Collinge· Programming
- Chelsea Jones· Programming
- Rodolfo Prada· Programming
- Jonathan Boldiga· Graphics Programmer
- Timothy Lambert· Programmer
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Flock! yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Flock!?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Flock!.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Flock!. Sign in to submit one.
Trailers
No trailers logged for Flock! yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Flock! yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Flock!No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Flock!.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Flock!.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…