
FBC: Firebreak
Platforms: Microsoft Windows · PlayStation 5 · Xbox Series X and Series SGenres: Genres · Action · 1st-person · Shooter · Direct control · Fantasy
FBC: Firebreak is a first-person cooperative shooter set in the Control universe. Designed for up to three players, the game emphasizes teamwork, role specialization, and objective-based missions within dynamically shifting environments. Set six years...
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Age Rating
M
Cast & Crew · 294 people
- Mike Kayatta· Game Director, Concept, Lead Writer
- Will Graham· Executive Producer
- Mikael Kasurinen· Concept, Creative Directors
- Petri Alanko· Music
- Bastian Blokland· Technical Director
- Stuart Macdonald· World Art Director
- Enzo Martin· Live Ops Director
- Solomon Temowo· Development Director
- Patrik Rosander· Art Director
- Thomas Puha· Communications Director
- Maikki Harju· Lead Environment Artist
- Teemu Huhtiniemi· Lead Level Designer
- Anssi Hyytiäinen· Lead Designer
- Benjamin Anders· Lead Gameplay Designer
- Josh Bell· Lead Audio Designer
- James Tottman· Art Lead
- Rahil Pai· Lead Animator
- Mirko Aus· Lead UI/UX Designer
- Krzysztof Statkiewicz· Lead UI Programmer
- Joni Rytkönen· QA Lead
- Andrew Marshall· Brand Manager
- Julius Fondem· Community Manager
- Elise Torfs· User Research Manager
- Platon Mäkinen· Analytics
- Augusto Bertol de Moura· Animation
- Annika Lehtinen· Animation
- Jyri Leppänen· Animation
- Adam Butterworth· Audio
- Glenn Goa· Audio
- Sam Hughes· Audio
- Petr Iakiamsev· Audio
- Lucas Pierrot· Audio
- Tazio Schiesari· Audio
- Henry Scott· Audio
- Artem Filippov· Backend
- Sandra Isaksson· Character Art
- Sampo Rask· Character Art
- Juuso Anttila· Concept Art
- Leonardo Calamati· Concept Art
- Ville-Valtteri Kinnunen· Concept Art
- Markus Luotero· Concept Art
- Daniel Aiden Peacock· Concept Art
- Patrik Pulkkinen· Concept Art
- Jenna Seikkula· Concept Art
- Kari Huttunen· Environment Art
- Samuli Jolkio· Environment Art
- Mikael Kivi· Environment Art
- Matthias Patscheider· Environment Art
- Simone Silvestri· Environment Art
- Maciej Binkowski· Gameplay Design
- Matthew Clarke· Gameplay Design
- Viktorija Dola· Gameplay Design
- Sergey Mohov· Gameplay Design
- Vaidas Okunis· Gameplay Design
- Adam Persson· Gameplay Design
- Tommi Saalasti· Gameplay Design
- Georgy Steshenko· Gameplay Design
- Ville Varis· Gameplay Design
- Lari Ahti· Gameplay Programming
- Rubén Ajenjo· Gameplay Programming
- Samuel Brooke· Gameplay Programming
- Mikhail Eremin· Gameplay Programming
- Tudor Fratean· Gameplay Programming
- Emil Lindberg· Gameplay Programming
- Michael Mroz· Gameplay Programming
- Anton Nikolaienko· Gameplay Programming
- Janne Perälä· Gameplay Programming
- Timo Sihvo· Gameplay Programming
- Jeppe Blicher Tarp· Gameplay Programming
- Harry Wang· Gameplay Programming
- Pedro Amorim· Hard Surface
- Pekko Jaatinen· Hard Surface
- Kirill Buyanin· Level Design
- Arhi Makkonen· Level Design
- Rebecca Richards· Level Design
- Timo Nissi· Lighting
- Tilmann Milde· Lighting
- Brooke Maggs· Narrative
- Clay Murphy· Narrative
- Joshua Stubbs· Narrative
- Kim Trouwborst· Performance Capture
- Santeri Arpo· Production
- Fabrice Cambounet· Production
- Joonas Itäranta· Production
- Jijo Jackson· Production
- Riikka Kilpeläinen· Production
- Jalmari Kunnari· Production
- Tristan Lefranc· Production
- Sari Liljelund· Production
- Tanja Saarentaus· Production
- Bruno Szota· Production
- Nooa Virtala· Production
- Francisco Da Silva· Quality Assurance
- Joonas Melanen· Quality Assurance
- Matt Price· Quality Assurance
- Veronica Redlaff· Rigging
- Elina Sievänen· Rigging
- Ilmari Timonen· Rigging
- Timothy Aspeslagh· Technical Design
- Adam Munson· Technical Design
- Nicolas Ahonen· UI Programming
- Stefan Heinz· UI Programming
- Antonio Nigro· UI Programming
- Thomas Janhonen-Westerback· UI/UX Design
- Basim Al-Baker· User Research
- Alex Carreté-Martin· User Research
- Henrietta Satamo· User Research
- Axel Furuvik· VFX
- John McKenna· VFX
- Waltteri Reunamo· VFX
- Rustam Riaboi· VFX
- Eline Slingerland· VFX
- Juha Vainio· Executive Producer
- Sean Donnelly· Technical Director, Craft Organization Leadership
- Kit Challis· Additional Audio
- Pauli Ondruska· Additional Audio
- Ville Sorsa· Additional Audio
- Arthur Tisseront· Additional Audio
- Elmeri Raitanen· Additional Art Direction
- Elias Franckell· Additional Character Art
- Taneli Suoranta· Voice Direction & Dialogue Design
- Ashley Smith· Additional Narrative
- Benjamin Lindquist· Additional Technical Art
- Riho Kroll· Additional UI/UX Design, Craft Leads
- Erik Hedvall· Additional UI Programming
- Matthew Jennings· Additional UI Programming
- Duncan Harris· Screenshots
- Jeremi Saarijärvi· Additional Quality Assurance
- Ben Virtala· Additional Quality Assurance
- Mika Vehkala· Chief Technology Officer
- Tommi Lind· Development Director
- Antti Herva· Character Tech Lead
- Rudolf Enberg· Character Tech
- Alexandros Gouvatsos· Character Tech
- Henrik Granö· Character Tech
- Nayoung Kim· Character Tech
- Sebastian Eriksson· Core Engine Programming Lead
- Sebastian Ahlman· Core Engine Programming
- Al Coget· Core Engine Programming
- Morris Gustafsson· Core Engine Programming
- Sami Hakkarainen· Core Engine Programming
- Morten Hilker-Skaaning· Core Engine Programming
- Petri Häkkinen· Core Engine Programming
- Jack Knobel· Core Engine Programming
- Elia Rönning· Core Engine Programming
- Jussi Sammaltupa· Core Engine Programming
- Heikki Lehtosalo· Additional Core Engine Programming
- Petr Polezhaev· Additional Core Engine Programming
- Ingo Radax· Additional Core Engine Programming
- Stefan Reinhold· Additional Core Engine Programming
- Jeroen Akershoek· Foundation Tech Programming Lead
- Nikita Kalashnikov· Foundation Tech Programming
- Timo Wirén· Foundation Tech Programming
- Jason Wyatt· Foundation Tech Programming
- Marco Pisanu· Game Tech Programming Lead
- Rickard Andreasson· AI Programming
- Patrik Fridh· AI Programming
- Tarik Benouissaaden· Animation Programming
- Philippa Moore· Animation Programming
- Ville Ruusutie· Animation Programming
- Lukas Keil· Audio Programming
- Iiro Rosell· Audio Programming
- Stefan Wiklund· Audio Programming
- Kristof Minnaert· Pipeline Programming Lead
- Derek Burris· Pipeline Programming
- Manuel Köster· Pipeline Programming
- Tatu Aalto· Graphics Programming Lead
- Lauri Aho· Graphics Programming
- Léa Bruder· Graphics Programming
- Daniel Forsberg· Graphics Programming
- Erik Sven Vasconcelos Jansson· Graphics Programming
- Mikko Kallinen· Graphics Programming
- Markus Pyykkö· Graphics Programming
- Niklas Smal· Graphics Programming
- Kiyavash Kandar· Additional Graphics Programming
- Joni Lindgren· Quality Assurance Lead
- Pavel Andreev· Quality Assurance
- Robin Jansson· Quality Assurance
- Petri Ruuskanen· Quality Assurance
- Evgenii Sovalev· Quality Assurance
- Alexandra Yashina· Quality Assurance
- Martin Prokhorovskii· Additonal Quality Assurance
- Vesa Paakkanen· Tools Programming Lead
- Michel Cruz Font· Tools Programming
- Denis Davydov· Tools Programming
- German Ezequiel Enriquez· Tools Programming
- Mario Lopez-Mompean· Tools Programming
- Jere Nevalainen· Tools Programming
- Sebastian Nordgren· Tools Programming
- Matias Pirilä· Tools Programming
- Jouni Pänkäläinen· Tools Programming
- Ossi Sulkakoski· Tools Programming
- Behrooz Torki· Tools Programming
- Aki Rossi· Tooling DevOps
- Yury Logunov· Tooling DevOps
- Tero Kuparinen· Tools UX Design
- Jesse Heys· Additional Tools UX Design
- Rostislav Goncharov· Northlight Support
- Wolfgang Radke· Northlight Support
- Markus Stein· Northlight Support
- Marleena Yli-Olli· Technical Writer
- Katriina Vakkila· Document Specialist
- José Cortina· Development Management
- Hans Janowitz· Development Management
- Tuomas Kohonen· Development Management
- Simo Muraja· Development Management
- Jani Pääjärvi· Development Management
- Stefan Karner· DevOps
- Jussi Kössi· DevOps
- Victor Sermin· DevOps
- Vesa Välikangas· DevOps
- Ignacio Fernández Puerta· Additional DevOps
- Evgeniy Prikhodko· Test Automation
- Juha Sjöholm· Engineering Lead
- Ilkka Koho· Business Developer Relations
- Dean Bent· Production
- Tero Virtala· CEO
- Markus Mäki· Chief Product Officer
- Santtu Kallionpää· Chief Financial Officer
- Johannes Paloheimo· Chief Commercial Officer, Commercial
- Sami Järvi· Creative Directors
- Mika Huttunen· Communication & Community
- Vida Starčević· Communication & Community
- Olivier Georges· Marketing Director
- Minna Etsalo· Marketing & Creative Services
- Suvi Höytö· Marketing & Creative Services
- Eetu Niininen· Marketing & Creative Services
- Josh Stinson· Marketing & Creative Services
- Anastassia Holmström· Marketing & Creative Services
- Maria Paakkanen· Marketing & Creative Services
- Tuukka Taipalvesi· Technical Publishing
- Kimmo Helminen· Support Engineers
- Konsta Juurinen· Support Engineers
- Attila Körmendi· Support Engineers
- Petri Satukangas· Support Engineers
- Anastasia Sevalneva· Support Engineers
- Anton Dmitriev· System Administrator
- Heli Saarinen· Technical Project Manager
- Laura Eklin· IT Service Leads
- Samsa Uschanoff· IT Service Leads
- Jouko Markkanen· IT Director
- Ossi Kanervo· Additional IT Support
- Janne Frösén· Additional System Administration
- Valtteri Raila· Additional System Administration
- Antti Savolainen· Additional Information Security
- Henrik Hautamäki· Head of Legal
- Ieva Koverskyte· Legal Director
- Niko Suhonen· Business Control Director
- Leo Berg· Business Analyst
- Paula Feodoroff· Finance Director
- Jaana Hakkarainen· Senior Accountant
- Juuso Nyrhinen· Junior Accountant
- Nanni Autio· Junior Finance Specialist
- Julia Aflecht· Payroll Specialist
- Tiina Majava· Development Director
- Lauri Kaipainen· Development Management
- Annina Lappalainen· Development Management
- Valtteri Nietula· Development Management
- Helena Ojala-Laakkonen· Development Management
- Roosa Saareharju· Development Management
- Jori Hellstedt· Additional Development Management
- Juha Sadeharju· Additional Development Management
- Karin Bruér· Xdev
- Jarkko Grönberg· Xdev
- James Cannon· Additional Xdev
- Alexis Guargiuata· Additional Xdev
- Besa Istrefi· Additional Xdev
- Lindsay Kirk· Additional Xdev
- Kalvin Lyle· Additional Xdev
- Jani Savolainen· Additional Xdev
- Sanna Pirhonen· HR Manager & People Operations
- Camilla Taipalvesi· HR
- Mette Löfgren· HR
- Melissa Sutinen· HR
- Jasmin Töyrlä· HR
- Mitra Kasagianni· Sweden Operations & HR Manager
- Leena Talvensaari· People & Culture Director
- Sanna Kantelinen· Internal Communications
- Sari Lindberg· Talent Director
- Mira Günther· Talent Acquisition Specialists
- Valeria Rossi· Talent Acquisition Specialists
- Camilla Vidén· Talent Acquisition Specialists
- Hannah Roach· Recruitment Coordinator
- Clara-Li Hedberg· Additional Talent Acquisition Specialist
- Liisa Kauppinen· Office Team
- Milla Hirshovits· Office Team
- Tiia Tanskanen· Office Team
- Henri Blåfield· Craft Organization Leadership
- Marko Muikku· Craft Organization Leadership
- Gustav Embretsen· Craft Leads
- Juan Garcia· Craft Leads
- Thomas Hudson· Craft Leads
- Mikko Kinnunen· Craft Leads
- Ilkka Kuusela· Craft Leads
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