
Far Cry 3 (2012)
Platforms: Windows · Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Action · 1st-person · Gambling elements · Puzzle elements · Quick Time Events (QTEs) · Sandbox / open world · Shooter · Stealth · Direct control
Far Cry 3 is an open world first-person shooter set on the fictional Rook archipelago in the Pacific. Even though the tropical setting resembles the original Far Cry, the gameplay itself is closer to Far Cry 2 as the open world exploration is...
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Cast & Crew · 297 people
- Tony Gronick· Audio Director
- Stéphane Larivière· Audio Artist
- Moussa Khan· Game Designers
- Jason Kim· Game Designers
- Sébastien L'Heureux· Game Designers
- Frank D.H. Lam· Game Designers
- Haig-James Toutikian· Game Designers
- Jean-Claude Rosay· Assistant Level Design Director
- Mateo Lopez· Technical Design Director
- Dany Genest· Technical Design Director Cinematics
- Vincent Nadeau· Assistant Technical Design Directors
- Hideya Sugiyama· Assistant Technical Design Directors
- Christophe Rossignol· Lead Level Designer
- Benjamin Ackerman· Level Designers
- Stephan Leary· Level Designers
- Lucien Soulban· Lead Story Designer
- Li Kuo· Story Designer
- Jean-Sébastien Day· Menu & Interface Graphic Designers
- Carl Bramucci· Voice Designers
- Lisa Gasior· Voice Designers
- Martin Laplante· Audio Designers
- David Larose· Audio Designers
- Michel Marsan· Audio Designers
- Christopher Ove· Audio Designers
- Kevin Guillemette· Lead Game Designers
- Jamie Keen· Lead Game Designers
- Andrea Zanini· Lead Game Designers
- Jason Arsenault· Level Design Directors
- Fabien Govini· Level Design Directors
- Mark Thompson· Level Design Directors
- Simon Bouchard· Game Designers
- Clark Davies· Game Designers
- Hugo Desmeules· Game Designers
- Zakaria Ahmed Belfarah· Level Designers
- Vincent Cadieux· Level Designers
- Jean Caspar· Level Designers
- Marc-André Clermont· Level Designers
- Denis Demartin· Level Designers
- Benoit Deschamps· Level Designers
- Ryan Deschamps· Level Designers
- Manuel Fleurant· Level Designers
- Benoit Frenette· Level Designers
- Marc-Antoine Héon-Winner· Level Designers
- Alexandre Jacques· Level Designers
- Sylvain Lapointe· Level Designers
- Alexandre Larouche· Level Designers
- Gaël Léger· Level Designers
- Julien Marchal· Level Designers
- François Messier· Level Designers
- Vincent Ouellette· Level Designers
- Danny Paquette· Level Designers
- Michael Pedini· Level Designers
- Sébastien Roy· Level Designers, Brand Director
- Mélanie Desgagné· Menu & Interface Graphic Designers
- Daniel Gagné· Menu & Interface Graphic Designers
- Oscar Enrique Mar Leal· Menu & Interface Graphic Designers
- Tony Precesky· Audio Designers
- Olivier Ramirez-Lussier· Audio Designers
- Geoffrey Roy· Audio Designers
- Rui Campos· Level Designers
- Pierre-Louis Samson· Level Designers
- Patrick Sauvageau· Level Designers
- Etienne Savoie· Level Designers
- David Leduc St-Arnaud· Level Designers
- Dennis Aaron Steelman· Level Designers
- Patrik Méthé· Game Director
- Vincent Jean· Assistant Art Directors
- Frederik Audet· Project Closers
- Paola Jouyaux· Project Closers
- Jimmy Poujade· Project Closers
- Marc-André Landry· Modellers
- Mathieu Roy· Modellers
- Salomé Strappazzon· Lead Texture Artist
- Yves Allaire· Texture Artists
- Svetlana Kovalchuk· Texture Artists
- David Lajeunesse· Texture Artists
- Ramil Laudico· Texture Artists
- Paulette Richardson· Texture Artists
- Dora Leung· Animators
- Dan Lowe· Animators
- Josée Lupien· Animators
- Jean-François Morin· Animators
- Karine Pelletier· Animators
- Stefan Petryna· Animators
- Allan Treitz· Animators
- Jun Jie Wang· Animators
- Jens Jungmark· In Memory of
- Patrick Plourde· Creative Director
- Cedric Decelle· Technical Director
- Jean-Alexis Doyon· Art Director
- Robert Darryl Purdy· Cinematic Director, Animation Director
- Laurent Bernier· Realization Director
- Laura DeYoung· Presentation Director
- Pascal Daraiche· Project Coordinators
- Maud Emmanuelle Desbiens· Project Coordinators
- John O'Malley· Level Artists
- André Paré· Level Artists
- Christophe Prelot· Level Artists
- Gabriel Somma· Level Artists
- Yannick Veillette· Level Artists
- Nicholas Wood· Level Artists
- Edwin Yee· Level Artists
- Steeve Beaulieu· Modellers
- Nick Brdar· Modellers
- Simon Desjardins· Modellers, Associate Producers Ubisoft Montréal
- Annie Dolbec· Modellers
- Jean-François Duval· Modellers
- Jonathan Farrell· Modellers
- Isabelle Henley· Modellers
- Stéphane Joncas· Modellers
- Caroline Lacrouts· Modellers
- Frédéric Madore· Modellers
- Jessie Martel· Modellers
- Marc Meyer· Modellers
- Sébastien Michaud d'Auteuil· Modellers
- Gary Jason Ng Thow Hing· Modellers
- Martin Chia-Ken Oung· Modellers
- Xavier Perreault· Modellers
- Gregory Rassam· Modellers
- Éric Girard· SFX Artists
- Kevin Huynh· SFX Artists
- Grégory Piche· SFX Artists
- Gustavo Soto· SFX Artists
- Mathieu Vincent· SFX Artists
- Félicien Nourry· Concept Artists
- Jeong-hwan Shin· Concept Artists
- Remko Troost· Concept Artists
- Dominique Grandmont· Lighting Artists
- Sébastien Hébert· Lighting Artists
- Matt Sifton· Assistant Animation Director
- Jerome Eippers· Animation Technical Directors
- Francis Lavoie-Gravel· Animation Technical Directors
- Kieran O'Sullivan· Animation Technical Directors
- Jonathan Guay· Lead Animators
- Sébastien Lépine· Lead Animators
- Kevin Ngan· Lead Animators
- Véronique Fortin· Character Rigger
- David Barrette Wardana· Animators
- Michel Beaulac· Animators
- Thomas Tadeusz Ciborowski· Animators
- Alexandru Dragutescu· Animators
- Marc Eric Echave· Animators
- Gilles Garceau· Animators
- Simon Gauthier· Animators
- Eugene Cordwell Jarvis· Animators
- Francis Jasmin· Animators
- Maxime Langevin· Lead Tools & Automation
- Maxime Boudreau· Technical Lead Release & Build Specialist
- Patrice Arseneault· Release and Build Specialists
- Étienne Vachon· Release and Build Specialists
- Yan Douglas Cussons· Tool Support Specialist
- Henri-Philippe Guay· Brand Managers
- Alexandre Rémy· Brand Managers
- Sébastien Clermont-Petit· Marketing Artists
- Yann Nolan· Level Artists
- Philippe Gagnon· Technical Architects
- Rémi Quenin· Technical Architects
- Genseki Tanaka· Assistant Art Directors
- Zsolt Bakonyi· Technical Art Directors
- Louis-Philippe Cantin· Technical Art Directors
- Danny Deslongchamps· Technical Art Directors
- Min-Jie Wu· Technical Art Directors
- Yong Qing Ye· Technical Art Directors
- David J. Y. Cheung· Team Lead Artists
- Catherine Fusier· Team Lead Artists
- Bruno Gauthier-Leblanc· Team Lead Artists
- Hugo Levasseur· Team Lead Artists
- Christophe Romagnoli· Lead Character Artist
- Émilie Courcelles Petiteau· Character Artists
- Arnaud Kotelnikoff· Character Artists
- Simon Labreche· Character Artists
- Ian Ladouceur· Character Artists
- Vince Rizzi· Character Artists
- Brad Waddingham· Character Artists
- Philippe Brolles· Lead Level Artists
- Dominic Laforge· Lead Level Artists
- Stéphanie Hellin· Lead Level Artists
- Jay-Paul Singh Mann Chaput· Lead Level Artists
- Jack Wikeley· Lead Level Artists
- Valérie Bernier-Jean· Level Artists
- Etienne Blythe· Level Artists
- Chien-an Nelson Chen· Level Artists
- Patrick Daigle· Level Artists
- Daniel Edwards· Level Artists
- Yannick Jacques· Level Artists
- Jean-Noël Léveillé· Level Artists
- Sébastien Maingot· Level Artists
- Guillaume Marcotte· Level Artists
- Thomas Charles Jacquet· Marketing Artists
- Masao Kobayashi· Lead Community Developer
- Tim Seddon· Community Developer
- Tristan Tassé· Brand HR Director
- Louis Ducharme· Brand HR Advisors
- Mélanie Grenier· Brand HR Advisors
- Yanick Beaudet· QC Project Manager
- Olivier Gauthier· Lead Development Testers
- Roger Jr. Chabot· Lead Development Testers
- Elena Sfecla· Onsite Test Coordinator
- Alain Chénier· Associate Lead Development Tester
- Marc Angers· Development Testers
- Justin Arseneault· Development Testers
- Marc-Philippe Aubin· Development Testers
- Guillaume Beaulieu· Development Testers
- Simon Benoit· Development Testers
- Éric Bertrand· Development Testers
- Adam Brown· Development Testers
- Maxime Carignan-Chagnon· Development Testers
- Stéphane Charbonneau· Development Testers
- Étienne Clavet· Development Testers
- Cédric Dalpé· Development Testers
- Julien Daunais· Development Testers
- Simon Deziel· Development Testers
- John Eric Byrd· Development Testers
- José Farias· Development Testers
- Benoit Gardner· Development Testers
- Martin Gauthier· Development Testers
- Chris Easton· Production Managers
- Dan Hay· Producer Ubisoft Montréal
- Petter Sydow· Producer Massive Entertainment
- Yuan Pei Sheng· Producer Ubisoft Shanghai
- Johan Oldbring· Live Producer Massive Entertainment
- Anne Gibeault· Associate Producers Ubisoft Montréal
- Julie Lepage· Associate Producers Ubisoft Montréal
- Darryl Long· Associate Producers Ubisoft Montréal
- Emil Daina· Associate Producer Massive Entertainment
- Christophe Derennes· Executive Producer
- Philippe Fournier· Production Managers
- Philippe Hellouin De Ménibus· Production Managers
- Shelley Johnson· Production Managers
- François Leblanc· Production Managers
- Elisabeth Leclerc· Production Managers
- Vincent Ouellet· Production Managers
- Marc-André Proulx· Production Managers
- Roy Del Valle· Product Managers
- Thomas Moreau· Product Managers
- Freddy Tu· Product Managers
- Jeremy Moore· Lead PC Programmer
- Frédérick Martel-Lupien· Lead AI Programmer
- Raphaël Parent· Lead Gameplay Programmer
- David Chabot· Lead Engine Programmer
- Mickael Gilabert· Lead 3D Programmer
- Israël Duchesne· Lead Tools Programmer
- Julien Jégou· Lead UI Programmer
- Vincent Bhérer-Roy· Tech Lead Programmers
- Jean-François Cyr· Tech Lead Programmers
- Jean-Philippe Harvey· Tech Lead Programmers
- Nicolas Babin· 3D Programmers
- Victor Ceitelis· 3D Programmers
- Bachir Françis· 3D Programmers
- Jean-Sébastien Guay· 3D Programmers
- David Lapointe· 3D Programmers
- Stephen McAuley· 3D Programmers
- Agathe Ottavi· 3D Programmers
- Michel Vachon· 3D Programmers
- James Beaumont-Field· AI Programmers
- Jean-François Durris· AI Programmers
- Nicholas Edwards· AI Programmers
- David Ethier· AI Programmers
- Jessy Gosselin-Grant· AI Programmers
- Matthew Lauritzen· AI Programmers
- Yanick Mimee· AI Programmers
- Julien Varnier· AI Programmers
- Boris Briss· Gameplay Programmers
- Martin Champagne· Gameplay Programmers
- Charles Alexander Goatley· Gameplay Programmers
- Dave Lynch· Gameplay Programmers
- Guillaume Maindron· Gameplay Programmers
- Clément Menu· Gameplay Programmers
- Joël Michaud· Gameplay Programmers
- Fabien Poupineau· Gameplay Programmers
- Pierre-Olivier Rioux· Gameplay Programmers
- Marc-André Saulnier· Gameplay Programmers
- Marius Mihai Ungureanu· Gameplay Programmers
- Gabriel Valois· Gameplay Programmers
- Emeric Barthélemy· Generalist Programmers
- Adrian Cuevas· Generalist Programmers
- Olivier Deschamps· Generalist Programmers
- Vincent Descubes· Generalist Programmers
- Chaouky Garram· Generalist Programmers
- François Janson· Generalist Programmers
- Xiao Liu· Generalist Programmers
- Ludovic Mainguy· Generalist Programmers
- François Ménard· Generalist Programmers
- Oscar Noguera Escudero· Generalist Programmers
- Emmanuel Thivierge· Generalist Programmers
- Joël Tremblay· Generalist Programmers
- Bruno Baril· Menu & Interface Programmers
- Daniel García-Badillo· Menu & Interface Programmers
- Antoine Pratte· Menu & Interface Programmers
- Matthieu Dirrenberger· Sound Programmer
- Jean-Sébastien Décant· Narrative Director
- Jeffrey Yohalem· Lead Writer
- Richard Forgues· Storyboard Artist
- Marc-Andre Belleau· Event Scripters
- Guillaume Daigneault· Event Scripters
- Pierre-Luc Gagnon· Event Scripters
- Valérie Gauron· Event Scripters
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