
Fable: The Journey (2012)
Platform: Xbox 360Genres: Genres · Role-playing (RPG) · 1st-person · Action RPG · Sandbox / open world · Fantasy
Fable: The Journey is the fourth main game in the series and requires the Kinect peripheral to play. It is an open world action RPG game and follows the story of a young Dweller named Gabriel through the world of Albion set 50 years after the events of...
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Age Rating
T
Cast & Crew · 300 people
- Kevin M. McMullan· Direction and Casting
- Russell Shaw· Music Composition
- Jeffrey Linsenbigler· Sound Supervisors
- Kristen Quebe· Sound Supervisors
- Kristofor Mellroth· Senior Audio Director
- Mike Caviezel· Audio Production Director
- Jesse Rope· Sound Designers
- James Nixon· Sound Designers
- Jaclyn Shumate· Sound Designers
- Ted Timmins· Design
- Paul Wright· Design
- Robert Wyle· Design
- Andrzej Zamoyski· Design
- Marcin Janiszewski· Additional Design
- Kalev Tait· Additional Design
- Charlton Edwards· Lead Level Design
- Chris Cook· Level Design
- Bryn Davies· Level Design
- Russ Earwaker· Level Design
- Jonathon King· Level Design
- Mario Marquardt· Level Design
- Ben Mills· Level Design
- Steve Brown· Sound Design Lead
- Krzysztof Popiel· Sound Design
- Crispin Hands· Additional Sound Design
- Adam Stone· Level Design
- Gavin Skinner· Additional Level Design
- Peter Comley· Sound Designers
- Bryan Higa· Sound Designers
- Jon Rook· Sound Designers
- Kira Anderson· Sound Designers
- Shannon Potter· Supervising Sound Designer
- Patrick Ginn· Sound Designers
- Bryan Celano· Sound Designers
- Brad Beaumont· Sound Designers
- Eliot R. Connors· Sound Designers
- Chad Bedell· Sound Designers
- Mike West· Lead Design
- Mark Backler· Design
- Lewis Brundish· Design
- Ross Darvill· Design
- Charles Griffiths· Design
- Elaine Reynolds· Design
- Guy Simmons· Design
- Kristoffer Larson· Senior Sound Designer
- Chase Thompson· Sound Designers
- Greg B. Jones· Director of Test
- Dan Amdur· Marketing
- Luke Brown· Assistant Foley Mixer
- Chris Hind· Test Manager
- Mark Steggall· Testers
- James Thomas· Testers
- Peter Molyneux· Creative Consultant
- Michael Woolgar· Tools Testing
- Patrick Martin· Environment Art
- Jorge Sanchez Magdaleno· Environment Art
- Angus Syme· Environment Art
- Kajfa Tam· Environment Art
- Mark Williams· Environment Art
- Emma Howard· Lighting
- Andy Koo· Lighting
- Shiju Somrajan· Lighting
- Colin Wren· Lighting
- Jan Pijpers· Animation
- Christopher Rivera· Animation
- Emilio Serrano García· Animation
- Virgil Tanasa· Animation
- Nathan Smethurst· Head of Testing
- Aaron Blackwell· Testers
- Luke Borrett· Testers
- James Brown· Testers
- Tarak Ford· Testers
- Mariana Garcia Somaroo· Testers
- Craig Gilbert-Wood· Testers
- Ryan Harris· Testers
- Jamie Hedley· Testers
- Lewis Jones· Testers
- Anthony Kakanskas· Testers
- Wayne Marx· Testers
- Stephen Warwick· Testers
- Danielle Woodford· Testers
- Cathy Campos· PR
- Mark Foreman· Media & Marketing
- Woody Hennekam· Media & Marketing
- Keith Seymour· Media & Marketing
- Peter Simmons· Media & Marketing
- Sam Van Tilburgh· Media & Marketing
- Anritpal Atker· Special Thanks
- Krisztina Bercsényi· Special Thanks
- Chris Berry· Special Thanks
- Gareth Bourn· Special Thanks
- Caelia Carter· Special Thanks
- Kai Chi Chan· Special Thanks
- Denise Clayton· Special Thanks
- Sue Coldwell· Special Thanks
- Samantha Devereux· Special Thanks
- Rachel East· Special Thanks
- Neil Grevitt· Special Thanks
- Joseph Hermaszewski· Special Thanks
- Mark Llabres Hill· Special Thanks
- Ken Hughes· Special Thanks
- Andrew Lowry· Special Thanks
- Dimitri Mavrikakis· Special Thanks
- Kim Meddings· Special Thanks
- Sian Mello· Special Thanks
- Teresa Mould· Special Thanks
- Louise Murray· Special Thanks
- Steve Beinner· Marketing
- Ryan Cameron· Marketing
- Chad Davis· Marketing
- Patrick Perkins· Marketing
- Michael Rivera-Dirks· Marketing
- Paolo Parrucci· GUI Art Lead
- Jenny Brewer· GUI Art
- Adam Sibbick· Particle FX Lead
- Lloyd Knott· Particle FX
- Adonis Stevenson· Particle FX
- Katie Talbot· Particle FX
- Robert Tatnell· Particle FX
- Emrah Elmasli· Concept Art
- Michael McCarthy· Concept Art
- Annes Stevens· Concept Art
- Elliot Upton· Concept Art
- Sarah North· Animation
- Phil Spencer· Corporate Vice President
- Ryan James· PR
- Billy Wimblett· Concept Art
- Andrew Lindsay· Animation Director
- Jamie Galipeau· Animation Lead
- Franck Laurin· Lead Cutscene
- Kenny Beard· Animation
- Edward Cates· Animation
- Fraser Colley· Animation
- Andy Cousins· Animation
- William Dudley· Animation
- Chris Dymond· Animation
- Stephanie Ford· Animation
- Paul Franklin· Animation
- Louise Malinowski· Animation
- Luis Miguel Herrera Vela· Animation
- Laura Millar· Animation
- Javier Moratinos· Animation
- Tina Nischan· Animation
- Gary Oliver· Test Lead
- David Carbine· Senior Testers
- Simon Taylor· Senior Testers
- Chris Black· Testers
- Kelly Murrell· Special Thanks
- Daniel Nichol· Special Thanks
- Alison Parry· Special Thanks
- Tim Rance· Special Thanks
- Jarid Sherwood· Special Thanks
- Gary Simmons· Special Thanks
- Kirstin Sleep· Special Thanks
- Roland Tay· Special Thanks
- Penny Thayer· Special Thanks
- Florence Trepizur· Special Thanks
- Dave Bagley· Editing
- Jordan Davies· Animation
- Chris Knott· Animation
- Ryan Luckin· PR
- Chris Eden· Core Test Team
- Luke Harris· Core Test Team
- Paul Jackson· Core Test Team
- Guillermo Lloret-Jones· Core Test Team
- Kiernan Sleep· Core Test Team
- George Cover· Reserves Lead
- James Finbarr Claxton· Reserve Team Leads
- Malachy O'Neill· Reserve Team Leads
- Kavitha Acharya· Reserves Testers
- Sam Bennett· Reserves Testers
- Colin Chang· Reserves Testers
- Cameron Harris· Editing
- Marcus Lynn· Technical Director
- Paul McLaughlin· Art Director
- Tak Saito· Art Lead
- Cristyn Lonergan-White· Character / Creature Art Lead
- Ian Faichnie· Character / Creature Art
- Jonas Georgakakis· Character / Creature Art
- Richard Hammond· Character / Creature Art
- Michael Morton· Character / Creature Art
- Andrei Szasz· Character / Creature Art
- Mark Rendle· Environment Art Lead
- Andy Bass· Environment Art
- James Bayley· Environment Art
- Christian Bense· Environment Art
- Andrew Bushell· Environment Art
- Alberto Gordillo Villafuertes· Environment Art
- Martin Holm-Grevy· Environment Art
- Lewis Macey· Environment Art
- Mattia Nelli· Environment Art
- David M. Oxford· Environment Art
- James Allen· Testers
- Carrie-Ann Williams· Testers
- Martin Baker· Testers
- Adrian Bennett· Testers
- Daniel Jenkins· Special Thanks
- Henry LaBounta· Special Thanks
- Jonathan Lazenby· Special Thanks
- Hanno Lemke· GM
- Joshua Dahdrai· Reserves Testers
- Chris Freeman· Reserves Testers
- Tony Gordon· Reserves Testers
- Robert Hogg· Reserves Testers
- Kieran Jenkins· Reserves Testers
- Mark Kelly· Reserves Testers
- Corwyn Levett· Reserves Testers
- Richard Loake· Reserves Testers
- Lee Meader· Reserves Testers
- Eric Murray· Reserves Testers
- Douglas Pennant· Reserves Testers
- Gary Hecker· Supervising Foley Artist
- Gary Marullo· Foley Artist
- Nerses Gezalyan· Foley Mixer
- Jeffrey Wilhoit· Foley Artists
- James M. Moriana· Foley Artists
- Brett Voxx· Foley Mixer
- Charlie Compagna· Recordists
- Dan Kerr· Recordists
- Lisa Fishback· Horse Trainer
- D. Shinji Furuya· Asset Coordinators
- David Natale· Asset Coordinators
- Peter Burgis· Foley Artist
- Glen Gathard· Supervising Foley Mixer / Editor
- Derek Trigg· Foley Editor
- Mark Webley· Lionhead Studio Manager
- Gary Carr· Creative Director
- Marcus Purvis· Test Lead
- James Cobbett· Core Test Team
- Alexander Cook· Core Test Team
- Tony Davis· Core Test Team
- Gareth Sutcliffe· Publishing and Business Development
- Stuart Whyte· Publishing and Business Development
- Lauran Carter· Team Admin
- Alexander Leeman Johnson· Production Assistant
- Geoff Smith· Executive Producer
- Andy Barton· Production
- William Braham· Production
- Jennifer Clixby· Production
- Jemma Harris· Production
- Lewis Harvey· Production
- Philip Merricks· Production
- Craig Oman· Production
- Timothy Pankovas· Production
- Jonathan Taylor· Production
- Roy Herrod· Core Programming
- Pete Lewis· Core Programming
- Stewart Lynch· Core Programming
- Gwilym Rees· Core Programming
- Neal Whitehead· Core Programming
- Benjamin Woodhouse· Core Programming
- Mike Ducker· Gameplay Programming
- Sam Edwards· Gameplay Programming
- David Harvey· Gameplay Programming
- Charlie Hodara· Gameplay Programming
- Adam Jethro Langridge· Gameplay Programming
- Sarah Mainwaring· Gameplay Programming
- David Addis· GUI Programming
- Jonathan Askew· GUI Programming
- Karn Bianco· GUI Programming
- Antoine Gersant· GUI Programming
- Kieran Nee· GUI Programming
- Sam Swain· GUI Programming
- Erik Pettersson· Audio Programming
- Paul David Evans· Additional Programming
- Matthew Jaques· Additional Programming
- Gabriel Rodriguez-Hernandez· Additional Programming
- Julian Thomas· Additional Programming
- Mark Adami· Additional Programming
- Kostas Zarifis· Additional Programming
- James Bailey· Core Programming
- Chris Carr· Core Programming
- Pete Coward· Core Programming
- Shaun Don· Core Programming
- Harvey Gilpin· Core Programming
- Tom Lansdale· Gameplay Programming
- Cassandra M· Gameplay Programming
- Michiel Meesters· Gameplay Programming
- Luke Parkes-Haskell· Gameplay Programming
- Peter Parkin· Gameplay Programming
- Paul Price· Gameplay Programming
- Glen Watts· Gameplay Programming
- Tim Swann· Lead Programming
- Justin Langley· Recording Engineer
- Dave Carter· Scripting
- Michelle Chapman· Scripting
- Kevin Brian Fairbairn· Scripting
- Eduardo Gomes Hulshof· Scripting
- Luke Nockles· Scripting
- Ben Brooks· Lead Scripting
- Anish Antony· Scripting
- James Blackham· Scripting
- David Bridle· Scripting
- Nathan Jija· Scripting
- Philip Robinson· Scripting
- Arash Shirazi· Scripting
- Alexander Taylor· Scripting
- Martin Korda· Lead Writing
- Rich Bryant· Writing
- James Swallow· Writing
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