
Fable II Pub Games
Platform: Xbox 360Genres: Genres · Gambling · Strategy / tactics · Top-down · Cards / tiles
Released for purchase almost 2 months before the release of Fable II, Pub Games gives players the chance to earn early money and 15 possible items for their Fable II character through playing three gambling minigames. Players select a throwaway...
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Age Rating
M
Cast & Crew · 113 people
- Mark Yeend· Audio Production
- Artur Girsky· Audio Production
- Orville Johnson· Audio Production
- Stan LePard· Audio Production
- Mark Roberts· Audio Production
- Phil White· Audio Production
- Ken Kato· Audio Production
- Kristofor Mellroth· Audio Production
- Guy Whitmore· Audio Production
- John Miller· Design
- Josh Atkins· Design
- William Hodge· Design
- J. Epps· Design
- Mitch Gitelman· Director First Party Games
- Jeremy Wacksman· Marketing
- Kristen Miyake· Marketing
- Kari Dilloo· PR
- Malika Kherfi· Localization
- Steven Garrad· Localization
- Ricardo Cordoba· Localization
- Masato Ishida· Localization
- Atsushi Horiuchi· Localization
- Hiroyasu Mimura· Localization
- Satoru Komiya· Localization
- Sang Jin Kang· Localization
- Se Min Jeon· Localization
- Whi Young Yoon· Localization
- In Goo Kwon· Localization
- Kyungsik Hwang· Localization
- Andy Chen An Liu· Localization
- Christina Yu· Localization
- Daniel Huang· Localization
- Robert Lin· Localization
- Oliver Miyashita· Special Thanks
- Kevin Salcedo· Special Thanks
- Christina DeRosa· General Manager Xbox LIVE Marketplace
- Marc Whitten· General Manager Xbox LIVE Management
- Donald A. Mattrick· Senior Vice President Interactive Entertainment Business
- Robbie Bach· President Entertainment and Devices Division
- Jeffrey S. Blazier· Development
- Benjamin Ellinger· Development
- Eric Fleegal· Development
- John Olson· Development
- Christopher Peters· Development
- Andre Slasinski· Development
- Stephen Peringer· Art Lead
- Tina Chen· Test
- Brian Fetty· Test
- Robert Lamb· Test
- Cindy Vanous· Editorial
- Jerome Hagen· User Research
- Joshua Howard· Special Thanks
- Rachel Rutherford· Special Thanks
- Darryl Yust· Special Thanks
- Heidi Holman· Special Thanks
- Steve Luper· Special Thanks
- Sue Stickney· Special Thanks
- Matt Haigh· Development
- Todd Heckel· Development
- Andrew Kertesz· Development
- Ryan Wilkerson· Art Director
- Dana Fos· User Experience
- Whitney Hills· User Experience
- Virginia Spencer· Localization
- Patrick Barker· Test
- Jami Johns· Test
- Jeff MacDermot· Test
- Amritz Lay· Marketing
- Nancy Figatner· Business/Franchise Development
- Tracey Sellar· User Research
- Clifford Allen Garrett· Special Thanks
- Paul Hellyar· Special Thanks
- David Shaw· Special Thanks
- Jeffrey Sullivan· Special Thanks
- Peter Molyneux· Lionhead
- Louise Copley· Lionhead
- Dene Carter· Lionhead
- Richard Ham· Lionhead
- Jonathan Taylor· Lionhead
- William Braham· Lionhead
- John McCormack· Lionhead
- Ian Yarwood-Lovett· Lionhead
- Michael McCarthy· Lionhead
- Jeremie Texier· Lionhead
- Chris Berry· Lionhead
- Scott Fintel· Microsoft Test Lead
- Shu-I Chang· Release Management Team
- Josh Mulanax· Release Management Team
- Alex Shogren· Release Management Team
- Edward McPherson· VMC Test Manager
- Tyler Barrett· VMC MAT Tester
- Scott R. Griffiths· VMC Senior Test Leads
- Paul Loynd· VMC Senior Test Leads
- Erin Davis· VMC Test Lead
- Anthony Tregre· VMC Test
- Jeremy Bento· VMC Test
- Michael Swick· VMC Test
- Steve Bonaci· VMC Test
- Jason Mai· Executive Producer
- Jason York· Producer
- Anton Bogaty· Art Production
- Shun Endo· Art Production
- Steven Grice· Art Production
- Justin Koh· Art Production
- Rick Kolesar· Art Production
- Rick Martinez· Producer
- Stuart Platt· Producer
- Paul Jensen· Product Planning & Business Team
- Cherie D. Lutz· Product Planning & Business Team
- Jim Sink· Product Planning & Business Team
- David J. Edery· Product Planning & Business Team
- John Schappert· Corporate Vice President LIVE Services and Software
- Matthew Golz· Microsoft Software Test Manager
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