
F.3.A.R. (2011)
Platforms: Windows · Xbox 360 · PlayStation 3 · OnLiveGenres: Genres · Action · 1st-person · Shooter · Direct control · Horror · Regional differences
F.3.A.R. (or F.E.A.R. 3) starts with an introduction explaining the events of the previous games. The antagonist of the first game, Paxton Fettel, frees the Point Man from an asylum, where he was interrogated by the Armacham security. Together with...
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Age Rating
M
Cast & Crew · 296 people
- Richard Carle· Audio Director
- Matt Grimm· Senior Sound Supervisor
- Ben F. Carney· Audio Interns
- Graham Geren· Audio Interns
- Nathan Grigg· Senior Composer
- Julian Kwasneski· Bay Area Sound
- William Storkson· Bay Area Sound
- Damien Bull· Additional Level Design
- Jeffrey Gregg· Additional Level Design
- Tony Huynh· Additional Level Design
- Paul Boyle· Additional Systems Design
- Derek Carroll· Additional Systems Design
- Michael Caisley· Senior Sound Designer
- Chris Hite· Lead Audio Designer
- Devin Hurd· Audio Designer
- Ray Dahlia· Level Designers
- Tom Farnsworth· Level Designers
- Dave Freeman· Level Designers
- Tim Locke· Level Designers
- Matt Mason· Level Designers
- Matt Montorte· Level Designers
- Michael Portillo· Level Designers
- Jeremiah Sanders· Level Designers
- Casey Smith· Level Designers
- Ki Wolf-Smith· Level Designers
- Parker Hamilton· Lead Systems Designer
- Jason A. Bentley· Systems Designs
- Chad Kilgore· Systems Designs
- Rocco Markese· Systems Designs
- Ben Cureton· Senior Designer
- Brian Barhorst· Additional Level Design
- Sage Merrill· Additional Systems Design
- Corey Peters· Additional Game Design
- Michael Lee· Lead Multiplayer Design (WB Games)
- Brad Delaney· Lead Multiplayer Designers
- Leo Flores· Lead Multiplayer Designers
- Anthony Loquercio· Multiplayer Designers (WB Games)
- Angelo L. Cruz· Multiplayer Designers (WB Games)
- Mike Urda· Technical Multiplayer Designer
- Cory Lanham· Narrative Design
- Michael E. Ryan· Additional Game Design
- Justin Shum· Additional Design Assistant
- Zachary Quarles· Additional Audio Design
- Kevin Patzelt· Senior Sound Designer
- Lucas Carlyle· Sound Designer
- Frank Rooke· Director of Design (WB Games)
- Lyn Soo-Hoo· Director of Finance
- Nathan Hendrickson· Director of Cinematics
- Brian Pamintuan· Director of Audio
- Andrew Binder· Director of Quality Assurance
- James Prokop· Modeling Artists
- Daniel Wood· Modeling Artists
- Julie A. Farrell· UI Artist
- Eric Ramos· I.T. Specialists
- Laura Crowley· HR Director
- Jeremy Underhill· Office Manager
- Elizabeth Calvert· Officer Coordinator
- Regina Stefancic· Office Assistant
- Brian Goodman· Marketing Game Manager
- Anthony Williams· Community Manager
- Martin Bartsch· Artist, Cinematics
- Jason Byfield· Video Editor
- Travis Phelps· Senior Artist, Cinematics
- Jason Vo· Associate Video Editor (Volt)
- Jeremy Bento· Certification Testers
- Steve Bonaci· Certification Testers
- Steven Boyce· Certification Testers
- Jared Carew· Certification Testers
- Nicholas Chapman· Certification Testers
- Rolando Cisneros· Certification Testers
- Robert Coster· Certification Testers
- Dan Crisafulli· Certification Testers
- Lydia Dunning· Certification Testers
- Doug Faddis· Certification Testers
- Courtland Fichter· Certification Testers
- Tanner Johnson· Certification Testers
- Lauren Matthew· Certification Testers, Quality Assurance Analysts
- Mark Neiderer· Certification Testers
- Tyler Nevitt· Certification Testers
- Brianna Ogas· Certification Testers
- Shivaun M. Robinson· Certification Testers
- Robert Schatz· Certification Testers
- Matthew Smith· Certification Testers
- Martino Soliman· Certification Testers
- Steven Wright· Certification Testers
- Tina X. Zhang-Powell· Certification Testers
- Lucas Aliaga· Strike Team Lead
- Robert Shearon· Strike Team Co-Lead
- Mike Avery· Strike Team
- Jon Bressler· Strike Team, Quality Assurance Analysts
- Kevin Cho· Strike Team
- Julius Craig Jr.· Strike Team
- Taylor Cressman· Strike Team
- Charles Gendron Dupont· Strike Team
- Shawn Fossum· Strike Team
- Andrew Matthewson· Strike Team
- Heinz Schuller· Art Director
- Stephen Langmead· Art Manager
- Andy Konieczny· Lead Animator
- Eric Sapp· Lead Cinematic Animator
- Chris Cook· Animators
- Denny Jovic· Animators
- Michael Smith· Animators
- Kelsey Wander· Animators
- Jeff Williams· Animators
- Erik Eidukas· Technical Animator
- Mary Kay Omelina· Senior Animator
- Justin Muir· Lead Cinematic Artist
- Paul Chamnankit· Cinematic Artists
- James L. Devine· Cinematic Artists
- Boris Fisher· Cinematic Artists
- Pete Nunez· Cinematic Artists
- Frank Schweska· Cinematic Artists
- Kyle Williams· Cinematic Artists
- Timothy Zwica· Cinematic Artists
- Eliott Lilly· Lead Concept Artist
- Mitch Cotie· Concept Artists
- John Powell· Concept Artists
- Kate Yu· Concept Artists
- Matt O'Neill· Lead Effects Artist
- Richard Menkhaus· Effects Artists
- Dustin Risely· Effects Artists
- Gabriel Bott· Lead Environment Artist
- Eric Beyhl· Environment Artists
- Corey Day· Environment Artists
- Erik Denham· Environment Artists, Modeling Artists
- Andy Dorizas· Environment Artists
- Lucas Feld· Environment Artists
- Andrew J. Hura· Environment Artists
- Dan Laduca· Environment Artists
- Spencer Luebbert· Environment Artists
- Austin Montgomery· Environment Artists
- Suzana Kilic· Senior Lighting Artist
- Matthew Quickel· Lead Modeling Artist
- Aren Voorhees· Lead Character Artist
- Bryan Bode· Modeling Artists
- Andy Clark· Modeling Artists
- Joel Dang· Modeling Artists
- Joel Farrell· Modeling Artists
- Will Kowach· Modeling Artists
- Lawrence Mast· Modeling Artists
- Nathan Heazlett· Senior Technical Artist
- Christopher P. Zalek· Lead UI Artist
- T. J. Wagner· Creative Director
- Ned Way· Technical Director
- Adrian Stone· Core Architect
- Veit Wulms· QA Testers
- Stuart Buppert· Tools QA Testers
- Shawn Rioux· Tools QA Testers
- Allan Stern· Tools QA Testers
- Cedric Busse· Additional Animation
- Rodriguez Love· Additional Animation
- Tim Coman· Additional Senior Concept Art
- Alan Denham· Additional Character Art
- Grant Hillier· Additional Character Art
- Alex Iglesias· Additional Character Art
- Murray Kraft· Additional Environment Art
- David May· Additional Environment Art
- Casto Vocal· Additional Environment Art
- Chad Mauldin· Additional Technical Art
- Frank Pusateri· Senior Environment Artist (Multiplayer)
- John M. Ybarra· Environment Artist (Multiplayer)
- Bryan Mikulski· Quality Assurance Lead
- Justin Bird· QA Testers
- Stephen Cerretani· QA Testers
- Cole Evans· QA Testers
- Jesse Freeman· QA Testers
- Christopher Gardner· QA Testers
- Jeff Gardner· QA Testers
- Tom Hirsch· QA Testers
- Frank Kirchner· QA Testers
- Michael Larrabee· QA Testers
- Tim Laurencell· QA Testers
- James McFall· QA Testers
- Brian Perry· QA Testers
- Bounme Phetdavone· QA Testers
- Jack Rappazzo· QA Testers
- Steven Reott· QA Testers
- Arlette Resendiz· QA Testers
- Adam Sanders· QA Testers
- Benjamin Souder· QA Testers
- brian white· QA Testers
- Eddie Smith· Additional Concept Art
- Kenneth W. Whitman· Additional Effects Art
- John Carpenter· Creative Consultant
- Denny Thorley· President
- Shannon Robb· Accountant
- Greg Gauba· I.T. Administrators
- Destin Strader· I.T. Administrators
- David McFalls· I.T. Specialists
- Hugh Riley· Art Development Director
- Thanh Pham· Senior Artist - Lead
- Josh Andersen· Senior Artists
- Sid Moye· Senior Artists
- Kelly Rains· Senior Artists
- Daryl Affleck· Senior Artists, Animator
- Luke Steichen· Associate Artist, World (Volt)
- Ryan Clearman· Artist, World (Volt)
- Eric Kohler· Concept Art Director
- Rocky Newton· Art Lead, Cinematics
- Kirk DeGrasse· Art Lead, Cinematics
- Ryan Goodwin· Associate Artists, Cinematics
- Kyle Schaugaard· Associate Artists, Cinematics
- Eric Gross· Central Technology Team Manager
- Cory Allemeier· Art Director
- Timothy Reed· QA Leads
- Mark Shoemaker· QA Leads
- Eric Boughton· QA Leads
- Mike Harmon· QA Leads
- John Holdeman· QA Leads
- Valerie Miller· QA Leads
- Chuck Pierce· Quality Assurance Analysts
- Lauren Seitz· Quality Assurance Analysts
- David Ascherl· Quality Assurance Analysts
- Nate Hutchinson· Quality Assurance Analysts
- Brian Meloy· Quality Assurance Analysts
- La Moyne Frost· Quality Assurance Analysts
- Ken Lapworth· Quality Assurance Analysts
- Sara Ranlett· Quality Assurance Analysts
- Tom Harris· Quality Assurance Analysts
- Jessica Masnica· QA Certification Supervisor
- Earl Bantug· Senior Certification Testers
- Patrick Orr· Senior Certification Testers
- Lowell Abuan· Certification Testers
- Dustin Powell· Strike Team
- Brandon Stewart· Strike Team
- Joseph Still· Strike Team
- Boris Todorovic· Strike Team
- James Zimbrick· Strike Team
- Adam Johnson· Senior QA Analyst
- Tyler Anderson· WB QA Analysts
- William Muehl· Senior Producers
- Joshua Fleming· Producers
- Michael J. McDonald· Additional Production
- James Mayo· Additional Production
- Deke Waters· Additional Production
- Dan Hay· Senior Producer
- Tim Shymkus· Producer
- Jason Frederick· Associate Producer
- Roscoe Possidente· Tools Producer
- Marwan A. Abderrazzaq· Senior Producers
- Sherry Floyd· Senior Production Managers
- Tim Znamenacek· Senior Production Managers
- Phillip Dennison· Producers
- Bach Payson· Associate Producers
- Jeff Carmon· Associate Producers
- Kristine Bryan· Production Coordinator
- Ernest Zamora Jr.· Producer
- Andy Abramovici· Executive Producer
- Peter Wyse· Vice President, Production
- Jamie O'Brien Moore· Production Coordinator
- Dayna Smith· Production Coordinator
- Alicia Sprague· Production Assistant
- Kyle Wilson· Lead Software Engineer
- Brian Whooley· Lead AI Engineer
- Brian Lhota· AI Engineers
- Rob Niquette· AI Engineers
- Scott Spanburg· AI Engineers
- Adam Sherburne· Software Engineer (Audio)
- Michael Springer· Senior Software Engineer (Audio)
- Jeremy Koepke· Lead Animation Engineer
- Sergey Klibanov· Software Engineer (Animation)
- Jim Mooney· Software Engineers (Core Technology)
- Andrew Paton· Software Engineers (Core Technology)
- Nathan Payne· Software Engineers (Core Technology)
- Erik Purins· Build Engineer
- Daniel Broder· Lead Gameplay Engineer
- Joshua Criz· Gameplay Engineers
- Brett Doerle· Gameplay Engineers
- Matthew S. Singer· Gameplay Engineers
- Paxton Mason· Additional Engineering
- Matthew Baranowski· Software Engineers (Graphics)
- Brian Marinari· Software Engineers (Graphics)
- Chris McCue· Senior Software Engineer (Graphics)
- Ian Campbell· Lead Network Engineer
- Geoff Haines· Software Engineers (Network)
- Colin McGinley· Software Engineers (Network)
- Brian R. Whitman· Lead Tools & UI Engineering
- Kirby L. Cooper· Software Engineers (Tools & UI)
- Katie Hirsch· Software Engineers (Tools & UI)
- Matt Langton· Software Engineers (Tools & UI)
- Ryan McFall· Software Engineers (Tools & UI)
- Eric Patrick· Software Engineers (Tools & UI)
- Jon Renish· Software Engineers (Tools & UI)
- Anthony J. Rod· Senior Multiplayer Software Engineer (WB Games)
- Kyle Bailey· Multiplayer Software Engineers (WB Games)
- Eric Kiander· Multiplayer Software Engineers (WB Games)
- Zack Jordan· Contractor (UI Engineering)
- Jonathan Tanner· Contractor (Network Engineering)
- Joe van den Heuvel· Contractor (Engineering)
- Austin McGee· Associate Software Engineer
- Patrick O'Day· Software Engineer
- Chris Bruflodt· Senior Software Engineer, Integrations
- Gregory Seegert· Senior Software Engineer
- Steve Niles· Writer
- Davidson Cole· Contractor (Writing)
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