
Extreme-G
Platform: Nintendo 64Genres: Genres · Action · Racing / Driving · 1st-person · Behind view · Direct control · Sci-fi / futuristic
Blazingly fast futuristic motor cycle racing. Blast your opponents off the track with laser cannons, homing missiles and an assortment of other weapons, such as mines, bombs and tripwires - all at 300 MPH. Includes championship and multiplayer modes,...
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Cast & Crew · 48 people
- Darren Anderson· Producer
- Ashley Bennett· Lead Programmer
- Justin Bravery· Texture Mappers
- Martin Duddy· Texture Mappers
- Andrew Cambridge· World Modellers
- Craig Gabell· World Modellers
- Sadie Peet· World Modellers
- Omri Stephenson· World Modellers
- Giles Ford-Crush· FFMV Animator
- Shawn Hargreaves· Programmers
- Greg Modern· Programmers
- Lloyd Murphy· Lead Environment Artist
- Simon Robertson· Sound / Music
- Stephen Root· Sound / Music
- John Taylor· Bike Art, Bike Modelling
- Jon Trafford· Texture Artist
- Andrew Jones· Logo Design
- Joe Bonar· Director of Development
- Clifford Ramsey· QA Manager
- Mitchell Slater· Testers
- Richard Foster· Testers
- Scott Priestly· Testers
- Tim Easley· Testers
- Geoffrey Cullen· Testers
- Shawn David Rosen· Producer
- Stephan Levine· Co-producer
- Mat T. Kraemer· Analysts
- Mike Patterson· Analysts
- Chris Jean· Lead Testers
- Joseph Howell· Lead Testers
- Sue Elliot· Acclaim Testers
- Adam Rosen· Acclaim Testers
- Matthew Canonico· Acclaim Testers
- Paul DiCarlo· Acclaim Testers
- Andrew Meyer· Acclaim Testers
- James Ackermann· Acclaim Testers
- Stacy Brickel· Acclaim Testers
- Peter Jones· Special Thanks
- Harvey Elliott· Special Thanks
- Col Stone· Special Thanks
- Paul Hodge· Special Thanks
- John Olshan· Special Thanks
- Tom Bass· Special Thanks
- Bill Dickson· Special Thanks
- Simon Smith-Wright· Special Thanks
- Reza Memari· Special Thanks
- Frank Sagnier· Special Thanks
- Stefan Luludes· Special Thanks
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