
Elite: Dangerous (2014)
Platforms: Windows · Macintosh · Xbox One · PlayStation 4 · Xbox Cloud GamingGenres: Genres · Action · Simulation · Strategy / tactics · 1st-person · Managerial / business simulation · RPG elements · Shooter · Flight / aviation · Space flight
Elite: Dangerous is a game that combines space exploration, combat and trading in a futuristic setting. It is the fourth game in the Elite series and the sequel to the 1995 Frontier: First Encounters. It is set in an open world based on the real Milky...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 232 people
- Ian Bell· Original Elite Game (1984-1991)
- David Braben· Original Elite Game (1984-1991), Frontier: Elite 2 (1993), Frontier First Encounter (1995), Game Director, Writers
- Jonny Watts· Chief Creative Officer
- Michael Brookes· Executive Producers, Writers
- Gerard Huke· Executive Producers
- Gary Richards· Senior Producer
- Richard Benton· Producers
- Eddie Symons· Producers
- Adam Woods· Producers, Generic Comms Chatter
- Steve Wilkins· Assistant Producer
- Laurence Oldham· Head of Design
- Sandro Sammarco· Lead Designer, Writers
- Adam Bourke-Waite· Senior Designers, Generic Comms Chatter
- Barry Clark· Senior Designers
- Dan Greer· Senior Designers, Alliance Port Announcers, Generic Comms Chatter
- Steven Kirby· Senior Designers
- James P. Stimpson· Senior Designers, Generic Comms Chatter
- James Taylor· Senior Designers
- Dan Davies· Designers
- Michael Thomas Evans· Designers
- Aaron Gordon· Designers
- Derin Halil· Designers
- Tom Kewell· Designers
- John Li· Designers
- Alexander Paine· Designers
- Justin Rosewell· Designers
- Andrew Thomas· Designers
- Oscar Cooper· Director of Technology
- Matthew Simper· Head of Core Programming
- Jonathan Roach· Principal Core Programmers
- Igor Terentjev· Principal Core Programmers
- Howard Chalkley· Senior Core Programmers
- Tom Clapham· Senior Core Programmers
- Phil Dexter· Senior Core Programmers
- Aura Eadon· Senior Core Programmers
- Matthew Johnson· Senior Core Programmers, Generic Comms Chatter
- Sam Parsons· Senior Core Programmers
- Óscar Sebio· Senior Core Programmers
- Richard Thorn· Senior Core Programmers
- Pascal Torfs· Senior Core Programmers
- Edward Ashton· Core Programmers, Generic Comms Chatter
- Brian Gatt· Core Programmers
- Sam Martin· Core Programmers
- Andy Nelson· Core Programmers
- Ralph Owen· Core Programmers
- Jose Picos· Core Programmers, Generic Comms Chatter
- James Potter· Core Programmers
- Ollie Powell· Core Programmers
- David Winterbottom· Core Programmers, Generic Comms Chatter
- Mark Allen· Lead Gameplay Programmers
- Andrew Scott· Lead Gameplay Programmers
- Sarah Jane Avory· Senior Gameplay Programmers
- John Bichard· Senior Gameplay Programmers
- Stephen Rymill· Senior Gameplay Programmers
- David Armstrong· Gameplay Programmers
- Dominic Corner· Gameplay Programmers, Generic Comms Chatter
- Anthony Diggle· Gameplay Programmers
- Craig Forrester· Gameplay Programmers
- David Getley· Gameplay Programmers
- Oliver Hockton· Gameplay Programmers
- Simon Mayes· Gameplay Programmers
- Tegid Morfett-Jones· Gameplay Programmers, Generic Comms Chatter
- Luke Avery· Gameplay Programmers
- Nicholas Jackson· Gameplay Programmers, Generic Comms Chatter
- Matthew Munro· Gameplay Programmers
- Matt Dickinson· Head of Render, Head of Technical Art
- Greg Ryder· Head of Render
- Matthew Halpin· Senior Render Programmers
- Peter Halpin· Senior Render Programmers
- Pablo Palmier Campos· Senior Render Programmers
- Ben Parry· Senior Render Programmers
- Rubén Penalva Ambrona· Senior Render Programmers
- Ben Quantock· Senior Render Programmers
- Thomas Wiggins· Senior Render Programmers
- Clement Bellot· Render Programmers
- Ivan Cebola· Render Programmers
- Amy Guyomard· Render Programmers, Generic Comms Chatter
- Kay R· Render Programmers, Generic Comms Chatter
- Nicholas Timmons· Render Programmers
- Simon Watts· Render Programmers
- John Laws· Director of Art
- Chris Gregory· Art Director
- Jonathan Bottone· Assistant Art Director
- Pete Giles· Art Director [2]
- Dean Searle· Lead Artist
- John Kelly· Principal Artists
- Paul Worster· Principal Artists
- Lee Dalton· Senior Artists
- Keith Duke-Cox· Senior Artists
- Michael Frost· Senior Artists
- Tjaart Kruger· Senior Artists, Anarchy Station Voices, Generic Comms Chatter
- John Roberts· Senior Artists
- Josh Short· Senior Artists
- Viktor Svensson· Senior Artists, Generic Comms Chatter
- Joanne Taylor· Senior Artists, Generic Comms Chatter
- Erlend Hoem Thordarson· Senior Artists, Generic Comms Chatter
- Chih-Chieh Wu· Senior Artists
- Anthony Almeida-Vega· Artists
- Jason Dovey· Artists
- Daryl Fearon· Artists
- Edward Hanley· Artists
- Ahron Khachik· Artists, Generic Comms Chatter
- Iva McCartney· Artists
- James Morgan· Artists
- Janne Kristoffer Paulsen· Artists
- Girish Srinivasagopalan· Artists
- Chelsea Lindsay· Artists
- Joe Neville· Artists
- Pawel Ptaszynski· Artists, Generic Comms Chatter
- Taylor Reynolds· Artists
- Jamie Rodger· Artists
- Joost Vanhoutte· Artists
- Paul Verblis· Artists
- Stefan Scheffers· Principal Character Artist
- Xavier Henry· Lead Concept Artist, Jaques Station Voice
- Ben Andrews· Senior Concept Artists
- Gerald Fitzgerald· Senior Concept Artists
- Tom Long· Senior Concept Artists
- Mark Montague· Senior Concept Artists
- Josh Atack· Concept Artists
- Al Crutchley· Concept Artists
- Martin Firenczi-Houlden· Concept Artists
- Emilie Rinna· Concept Artists, Generic Comms Chatter
- Nicholas Tagney· Concept Artists
- Matt York· Concept Artists
- Simon Brewer· Lead Technical Artist
- David Hingley· Senior Technical Artist
- Lucy Bugby· Technical Artists
- Max Centra· Technical Artists
- Joachim Malan· Technical Artists
- Hywel Thomas· Technical Artists
- James Avery· Lead VFX Artist
- David Crossland· VFX Artists
- Selena McCabe· VFX Artists
- Nick Rodgers· Head of Animation
- Timothy West· Lead Animator
- Kristian Carstensen· Animation Team
- Ceri Harrison· Animation Team
- Chris Marsh· Animation Team
- Sergio Pascali· Animation Team, Generic Comms Chatter
- Matthew Stephenson· Animation Team
- Phillip Williams· Animation Team
- Jonathan Pace· Head of UI, Generic Comms Chatter
- Gary Downing· Senior UI Developers
- Gauthier Verquerre· Senior UI Developers, Generic Comms Chatter
- Steven Kitson· Senior UI Programmer
- Edwin Bradford· Senior UI Artists
- Sebastian Hickey· Senior UI Artists, Generic Comms Chatter
- Louise McLennan· Senior UI Artists
- Dean Fincham· UI Developers
- Thomas Linthe· UI Developers
- Ryan Staff· UI Developers
- Daan Leenders· UI Artists
- Anisa Sanusi· UI Artists, Empire Station Voices, Generic Comms Chatter
- Jim Croft· Head of Audio, Executive Music Producer, Music Commissioned by, Music System Design & Implementation, Additional Music, Anarchy Station Voices, Generic Comms Chatter
- Joe Hogan· Lead Audio Designer
- Matthew Florianz· Senior Audio Designers, Additional Music, Alliance Station Voices, Generic Comms Chatter
- Duncan Mackinnon· Senior Audio Designers, Generic Comms Chatter
- Michael Maidment· Senior Audio Designers
- James Stant· Senior Audio Designers
- José Luis González Castro· Audio Designers
- Stephen Hollis· Audio Designers, Audio Programmers, Music System Design & Implementation, Additional Music
- Ross Stack· Audio Designers, Federation Station Voices, Automated Flight Control, Generic Comms Chatter
- Paola Velasquez· Audio Designers, Settlement Security Voices, Generic Comms Chatter
- Will Augar· Audio Programmers
- Johannes Klatt· Audio Programmers, Alliance Station Voices, Alliance Flight Control
- Daniel Murray· Audio Programmers, Music System Design & Implementation
- Jamie Stuart· Audio Programmers
- Daniel Varela· Audio Programmers
- Erasmus Talbot· Music Composed by
- Andreas Kinger· Assistant Composer
- Verity Croft· Original Ship Voice
- Sarah Newbold· Federation Station Voices
- Haruka Kuroda· Empire Station Voices
- Laura Bibard· Alliance Station Voices
- Radek Walachnia· Alliance Station Voices, Generic Comms Chatter
- Kobna Holdbrook· Anarchy Station Voices
- Corey Harper· Federation Flight Control, Generic Comms Chatter
- Charlie Hayes· Federation Flight Control, Empire Port Announcers
- Kristin Atherton· Empire Flight Control
- Jason Langley· Empire Flight Control, Anarchy Port Annoucners
- Bex Hogan· Alliance Flight Control
- Riona O'Connor· Anarchy Flight Control, Federation Port Announcers
- Jamie Wallwork· Anarchy Flight Control, Federation Port Announcers
- Liesa Bauwens· Automated Flight Control, Alliance Port Announcers, Generic Comms Chatter
- Luke Ritson· Automated Flight Control, Generic Comms Chatter
- Wayne Forester· Empire Port Announcers
- Taj Atwal· Anarchy Port Annoucners
- Cengiz Adali· Generic Comms Chatter
- Zac Antonaci· Generic Comms Chatter
- Jon Ashby· Generic Comms Chatter
- Alex Bowden· Generic Comms Chatter
- Mark Brett· Generic Comms Chatter
- Gareth Buckley· Generic Comms Chatter, Functionality Team
- Gregg Chamberlain· Generic Comms Chatter
- Philip Collin· Generic Comms Chatter
- Laurie Cooper· Generic Comms Chatter
- Tasha Jade· Generic Comms Chatter
- Dale Ditchburn· Generic Comms Chatter
- Donny Evason· Generic Comms Chatter
- Benjamin Faiers· Generic Comms Chatter
- Nick Fellows· Generic Comms Chatter
- Michael Gapper· Generic Comms Chatter
- Jon Hawkes· Generic Comms Chatter
- Tobias Herold· Generic Comms Chatter
- Mitchell Hicks· Generic Comms Chatter
- Tommi Howe· Generic Comms Chatter
- Francisco Teigas Ferra Inácio· Generic Comms Chatter
- Maik Krüger· Generic Comms Chatter
- Edward Lewis· Generic Comms Chatter
- Laura Massey· Generic Comms Chatter
- Robyn McLean· Generic Comms Chatter
- Jessie Meola· Generic Comms Chatter
- Sunny Mody· Generic Comms Chatter
- Sarah Nightingale· Generic Comms Chatter
- Oscar Paterson· Generic Comms Chatter
- Luc Pestille· Generic Comms Chatter
- Fabian Pianzola· Generic Comms Chatter
- Jonathon Robinson· Generic Comms Chatter
- Josh Shepherd· Generic Comms Chatter
- Thomas Stammers· Generic Comms Chatter
- Dav Stott· Generic Comms Chatter
- Mark Thompson· Generic Comms Chatter
- Tamara Tirják· Generic Comms Chatter, Localisation Manager
- Miwe Oliver Valle Parra· Generic Comms Chatter
- Joe Webster· Generic Comms Chatter
- Kenny Wildman· Generic Comms Chatter
- Chad Young· Generic Comms Chatter
- Ian Dingwall· Writers
- Guy Verona· Writers
- Colin Davis· Head of QA
- Natalie Fraser· Lead QA
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Elite: Dangerous (2014) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Elite: Dangerous (2014)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Elite: Dangerous (2014).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Elite: Dangerous (2014). Sign in to submit one.
Trailers
No trailers logged for Elite: Dangerous (2014) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Elite: Dangerous (2014) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Elite: Dangerous (2014)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Elite: Dangerous (2014).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Elite: Dangerous (2014).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…