
Duke Nukem: Zero Hour
Platform: Nintendo 64Genres: Genres · Action · 1st-person · Behind view · Shooter · Direct control · Post-apocalyptic · Sci-fi / futuristic · Comedy
Duke Nukem starts his second third-person-adventure, after Duke Nukem: Time to Kill for Playstation, he now kicks alien asses on the Nintendo 64. Similar to the movie Terminator, the aliens want to take over the world before Duke was even born and...
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Age Rating
M
Cast & Crew · 89 people
- Simon Mills· Programming
- Stefan Walker· Programming
- Kevin Grantham· Programming
- Andy Mitchell· Tools Programming
- Chris Jackson· Tools Programming
- David Arnold· Tools Programming
- Paul Bates· Additional Programming
- Ashley Finney· Additional Programming
- Tim Rogers· Additional Programming
- William Beacham· Level Design, Game Design, Manual, Project Management
- Rob Craven· Level Design
- Kev Harvey· Level Design
- Aaron Jenkins· Level Design
- Lee Ames· 2D Artists
- Andy Bee· 2D Artists, 3D Artists
- Rob Benton· 2D Artists, 3D Artists, Concept Art
- Paul Robinson· 2D Artists, 3D Artists
- Nigel Quine-Bentley· 3D Artists
- Chris Boyle· 3D Artists
- Matt Else· 3D Artists
- Darren Hyland· 3D Artists, Animation
- Adrian Mannion· 3D Artists
- Neil Baldwin· Audio
- Guy Cockcroft· Audio
- Nick Dry· Concept Art
- Michael Botham· Quality Assurance Manager, Manual
- Phil Baker· Quality Assurance
- John Barker· Quality Assurance
- Andrew Collins· Quality Assurance, Thanks
- Phillip Bennett· Quality Assurance
- J. D. Buxton· Quality Assurance
- Michael Robinson· Quality Assurance
- Hugh Binns· Project Management
- Paul C. Wright· Thanks
- Mat Sneap· Thanks
- George Broussard· Quality Review, Design Tweaks & Approvals
- Keith Schuler· Quality Review, Design Tweaks & Approvals
- Scott Miller· Quality Review, Design Tweaks & Approvals
- Lee Jackson· Speech Editing
- Jon St. John· Voice Talent
- Lani Minella· Voice Talent
- Rick Raymo· Senior Producer
- Marianne Arotzarena Martinon· Associate Producer
- Craig Leigh· Former UK Producer
- Steve Knopf· GT Test Manager
- James Dunn· GT Test Lead
- Jon Marquette· Testers
- Yume Gregersen· Testers
- Christopher Dunn· Testers
- Joe Orr· Testers
- Joshua Galloway· Testers
- Arlo Evans· Testers
- Brandon Montrone· Testers
- Darin Cottle· Testers
- Adam Harris· Testers
- Neil McKenna· Localisation Manager
- Alex Bush· Localisation Co-ordinator
- Tony Key· Director of Marketing, Special Thanks
- Martin Currie· Product Manager, Special Thanks
- Mary Steer· Director of Product Development Services, Special Thanks
- Leslie Mills DeMarco· Director of Creative Services
- Liz Fierro· Art Trafficking Manager
- Vic Merritt· Creative Director
- Michael Marrs· Sr. Graphic Designer
- Jill Pomper· Graphic Artist
- Peter Witcher· Manual Editor
- Michael Ryder· Special Thanks
- Rich Robinson· Special Thanks
- Heh-Kyu Sincock· Special Thanks
- Dan Harnett· Special Thanks
- Marc Swallow· Special Thanks
- Graeme Boxall· Special Thanks
- Paul Fox· Special Thanks
- Ken Lobb· Special Thanks
- Lee Kirton· Special Thanks
- Greg Williams· Special Thanks
- Trevor Barnes· Special Thanks
- Mary Geradi· Special Thanks
- Dean Gloster· Special Thanks
- Glen Broderick· Special Thanks
- Peter Stern· Special Thanks
- Derek Whipple· The Mario Club
- Tim Walker· The Mario Club
- Steve Bolender· The Mario Club
- Todd Gardiner· The Mario Club
- Jon Hamaker· The Mario Club
- Elaine Hutchison· The Mario Club
- Phil Sandhop· The Mario Club
- Calvin Smith· The Mario Club
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