
Duke Nukem 64
Platform: Nintendo 64Genres: Genres · Action · 1st-person · Shooter · Direct control · Sci-fi / futuristic · Adult · Comedy
Duke Nukem 3D makes its way to the N64 for the first time, with plenty of new additions: Weapons: New weapons include two sub-machine guns (one in each hand), the Expander (the bad guys just go pop!) a plasma cannon (which is chargeable) and a grenade...
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Age Rating
M
Cast & Crew · 49 people
- Rick Raymo· Producer
- Ashley Finney· Programming
- Simon Mills· Programming
- William Beacham· Level Design, Project Management, Manual
- Kev Harvey· Level Design
- Steve Bamford· Graphics
- Andy Bee· Graphics
- Rob Benton· Graphics
- Nick Dry· Graphics
- Paul Gregory· Graphics
- Darren Hyland· Graphics
- Adrian Mannion· Graphics
- Neil Baldwin· Audio
- Steve Duckworth· Audio
- Hugh Binns· Project Management
- Michael Botham· Quality Approval
- Andrew Collins· Quality Approval
- Aaron Jenkins· Quality Approval
- Rob Letts· GT Europe Producer
- Cara McMullan· European Localisation
- Nicholas Lavroff· Manual
- Paul Bates· Special Thanks to
- Tim Rogers· Special Thanks to
- Mat Sneap· Special Thanks to
- Ken Silverman· Special Thanks to, Build Engine, Tools
- Todd Jason Replogle· Special Thanks to, Original Concept, Game Programming
- Scott Miller· Special Thanks to
- George Broussard· Special Thanks to, Executive Producer
- Tony Key· Special Thanks to
- Dan Harnett· Special Thanks to
- Maxwell K. Taylor· Special Thanks to
- Stewart Kosoy· Special Thanks to
- Graeme Boxall· Special Thanks to
- James Tripp· Special Thanks to
- Jon St. John· Voice Talent
- Allen H. Blum III· Original Concept, Map Design
- Greg Paul Malone II· Producer
- Mark Dochtermann· Network Layer
- richard gray· Map Design
- Chuck Jones· 3D Modelling
- Dirk A. Jones· Artwork
- Stephen A. Hornback· Artwork
- James Storey· Artwork
- David Demaret· Artwork
- Douglas R. Wood· Artwork
- Jim Dosé· Sound Engine
- Robert Prince· Sound, Music
- Lee Jackson· Sound, Music
- Lani Minella· Voice Producer
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