
Driver: San Francisco (2011)
Platforms: Xbox 360 · PlayStation 3 · Windows · MacintoshGenres: Genres · Action · Racing / Driving · 1st-person · Behind view · Automobile · Street racing
Driver: San Francisco is an entry in the long-running action racing series. The story, which is entirely different from the Wii version of the same name, takes place six months after the events in Driv3r. Protagonist undercover cop John Tanner and...
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Cast & Crew · 280 people
- Christopher Jenner· Performance Director
- Jon Vincent· Audio Director
- Gordon Hall· Additional Audio
- Kevin Vail· Additional Audio
- Richard Westbrook· Additional Audio
- Jean-Sébastien Décant· Lead Game and Mission Designer
- James Worrall· Lead Narrative Designer
- Richard Baines· Game Designers
- Thomas Boggis· Game Designers
- Matthew Dunthorne· Game Designers
- Justin Lim· Game Designers
- Ian Mayor· Game Designers
- Dale Scullion· Game Designers
- Jamie Smith· Game Designers
- Andrew Willans· Game Designers
- Craig Lawson· Special Design Acknowledgement
- Julien Bretin· Mission Designers
- Richard Kerr· Mission Designers
- Michael Mackie· Mission Designers
- Alex Mayer· Mission Designers
- Peter Ryde· Mission Designers
- Stuart Scott· Mission Designers
- Martin Stanger· Mission Designers
- Paul Glover· Technical Mission Designers
- Luke Pressley· Technical Mission Designers
- Theo Jalil· Vehicle Handling Designers
- Ross Neal· Game Designer - Split Screen
- Anthony Erskine· Mission Designers - Multiplayer
- Andrew Howat· Mission Designers - Multiplayer
- Callum MacArthur· Mission Designers - Multiplayer
- Richard Allen· Technical Mission Designers - Multiplayer
- Tim Kirk· Technical Mission Designers - Multiplayer
- Seb Thomas· Team Lead - Audio Design
- Peter Connelly· Audio Designers
- Phil Hornby· Audio Designers
- Richard Johnston· Additional Game Design
- Anthony Pepper· Additional Game Design
- Andrew Stewart· Additional Game Design
- Sean Storey· Additional Game Design
- Damien Bernard· Additional Mission Design
- Terence Burns· Additional Mission Design
- Christian Einicke· Additional Mission Design
- Sjors Janssen· Additional Mission Design
- Karl Wood· Additional Mission Design
- Evan Michaels· Additional Game Design - Multiplayer
- Michael McBain· Additional Mission Design - Multiplayer
- Christopher Hadley· Director - External Studios
- Tommy Millar· UI Artists
- Philip Nixon· UI Artists
- David Tailford· UI Artists
- Kenneth Hubble· Testers
- Richard Jacobs· Testers
- Daniele La Norcia· Testers
- Chris Longden· Testers
- Carl McCormick· Testers
- Simon McGuirk· Testers
- James Nealey· Testers
- John Nejady· Testers
- Shironne Peiris· Testers
- Andrew Powell· Testers
- Joseph Rogers· Testers
- Graham Rust· Testers
- Ross Sharp· Testers
- Ben Sharples· Testers
- Stephen Storrie· Testers
- Gareth Taylor· Testers
- Gillian Daglish· Vehicle Licensing Manager
- Terryll Garrison· Localisation Manager
- David Robinson· Game Content Evaluator
- Robin Wardle· Organisational Development Manager
- Kar-Man Lam· Recruitment & Administration Co-ordinator
- Joanne Famelton· Human Resources Assistant
- Heather Bamford· Health and Safety Co-ordinator
- Daniela Santucci· PA to Gareth Edmondson
- Eilidh Weber· PA to Gareth Edmondson
- James Grant· Additional QC
- Michael Skilling· Additional QC
- Paul McLaughlin· Additional IT
- Fanchea Clarke· Additional Support
- Martin Edmondson· Creative Director
- Cristian Pana· Project Closer
- Mark Sample· Team Lead - Missions
- Simon Beigi-Cooper· Technical Lead - Missions
- Michael Troughton· Technical Director
- William Musson· Technical Lead
- Thomas Sarkanen· Team Lead - AI
- Graeme Thornton· Team Lead - Rendering
- Allan Bentham· Technical Lead - Rendering
- Ben Merrick· Team Lead - Vehicle Handling & Physics
- Dénes Nagymáthé· Technical Lead - Vehicle Handling & Physics
- Bob David· Team Lead - Quality Assurance, DM & Tools
- Dany Aubut· Team Leads - Data Management
- Chris Blackburn· Team Leads - Data Management
- Daniel Jennings· Data Managers
- Yong Su· Data Managers
- Paul Thompson· Data Managers
- Jack Couvela· Art Directors
- Mike Haynes· Art Directors
- Darren Yeomans· Art Manager
- Jon Bursey· Art Technical Director
- Andreas Tawn· Art Technical Lead
- Richard Daglish· Team Lead - City Art
- Hassan Abdallah· City Artists
- Steven Adams· City Artists
- Spencer Agnew· City Artists
- Ben Anderton· City Artists
- Andrew Bales· City Artists
- Peter Cochrane· City Artists
- Nicholas Etheridge· City Artists
- Paul Foster· City Artists
- Nick Honey· City Artists
- Richard McDonald· City Artists
- Rob Parker· City Artists
- Mark Rayner· City Artists
- James Renshaw· City Artists
- Mark Robinson· City Artists
- Joss Scouler· City Artists
- John Smiley· City Artist - In Memory of
- Paul Dykes· Team Lead - Vehicle Art
- Simon Auchterlonie· Vehicle Artists
- Simon Gibson· Vehicle Artists
- Peter Harrod· Vehicle Artists
- Paul Maidens· Vehicle Artists
- Carlo Ivo Alimo Bianchi· Lead Lighting Artist
- Juan Castillo· Lighting Artist
- Dave Hall· FX Artist
- Joe Money· Team Lead - Character Animation
- Thomas Tadeusz Ciborowski· Character Animators
- Margunn Hindenes· Character Animators
- Kayum Roy· Character Animators
- Richard Robinson· Team Lead - Character Modelling
- Marcus Hardy· Character Modeller
- Mark Akester· Cinematic Art & Animation
- Nikki Richards· Cinematic Art & Animation
- Steven Borthwick· Games Ergonomist - UI
- Craig Anderson· Team Lead - UI Art
- William Campbell· UI Artists
- Peter Young· Online Director
- Phil Brannelly· International Brand Manager
- Carl Button· Marketing Artists
- Malcolm Chater· Marketing Artists
- Paul Gerrard· Marketing Artists
- Gurmita Singh· Marketing Artists
- Scott Williams· QC Manager
- Jean-François Dessureault· Lead Testers
- Daniel Gatti· Lead Testers
- Jean-François Roy· Lead Testers
- Richard Alexander· Associate Lead Testers
- Philip Geeson· Associate Lead Testers
- David Little· Associate Lead Testers
- Cameron Penrice· Associate Lead Testers
- Sam Adamson· Testers
- Marc-Philippe Aubin· Testers
- Marc-André Barbeau· Testers
- Aaron Bridgett· Testers
- Amy Buttress· Testers
- Erich Cooper· Testers
- Alexander Dorans· Testers
- Chris Gripton· Testers
- Samuel Hanvy· Testers
- Bridgette Smith· PA to Gisella Stewart
- Frances McKenna· Receptionist
- Jane Armstrong· Accountant
- June Tian· Accounts Manager
- Paul Noble· IT Manager
- Gareth Edmondson· Managing Director
- Giselle Stewart· General Manager
- Chris Preston· Additional Management
- Klaus Starke· Additional Management
- Peter Stephenson· Additional Management
- Gary Ushaw· Additional Management
- Paul Varney· Additional Management
- Mohamed Samir Ali· Additional Quality Assurance, Additional Programming
- David Chaplin· Additional Quality Assurance, Additional Programming
- Alick Gardiner· Additional Quality Assurance, Additional Programming
- Andy Fan Zhang· Additional Quality Assurance, Additional Programming
- Campbell Hooper· Additional Quality Assurance, Additional Programming
- Adam Kelly· Additional Quality Assurance, Additional Programming
- Phil Lutas· Additional Quality Assurance, Additional Programming
- Arthur Mole· Additional Quality Assurance, Additional Programming
- Ashley Muncaster· Additional Quality Assurance, Additional Programming
- Richard Munn· Additional Quality Assurance, Additional Programming
- Fred Richardson· Additional Quality Assurance, Additional Programming
- Jonny Rivers· Additional Quality Assurance, Additional Programming
- Steven Robb· Additional Quality Assurance, Additional Programming
- Jed Taylor· Additional Quality Assurance, Additional Programming
- Esther Tonks· Additional Quality Assurance, Additional Programming
- Sean Tromans· Additional Quality Assurance, Additional Programming
- Graham Watts· Additional Quality Assurance, Additional Programming
- David Wilson· Additional Quality Assurance, Additional Programming
- Mike Wilson· Additional Quality Assurance, Additional Programming
- Jonathan Wing· Additional Quality Assurance, Additional Programming
- Oliver Bermejo Hidalgo· Additional City Art
- Brett Eveleigh· Additional City Art
- Richard Gardner· Additional City Art
- Neil Jaggers· Additional City Art
- Paul Kemp· Additional City Art
- Quyen Lam· Additional City Art
- Steve Luke· Additional City Art
- Nick Patrick· Additional City Art
- Mark Sibson· Additional City Art
- Stephen Warwick· Additional City Art
- David Maidens· Additional Vehicle Art
- Sam Neale· Additional Vehicle Art
- David Yare· Additional Vehicle Art
- Adrian Smith· Additional FX Art
- Peter Adamson· Additional Character Modeller
- Elisa Capretto· Additional Character Animators
- Wei Xing Yong· Additional Character Animators
- Mike Smith· Additional Character Concept Art
- David Morrison· Additional UI
- Sonia Díaz Carnota· Additional Support
- Magdalena Duda· Additional Support
- Julie Howard· Additional Support
- Christophe Ollerenshaw· Additional Support
- Richard Pearce· Additional Support
- Laura Puntin· Additional Support
- Rebecka Coutaz· Annecy Studio Manager
- Marie-Jo Leroux· Producer
- Andrew Standen· Associate Producer
- Pier Francesco Tortorelli· Production Manager - Missions
- William Brown· Production Manager - City Art
- Sean Crooks· Associate Producer - Animation & Cinematics
- Paul Glancey· Associate Producer - UI
- John Matley· Production Manager - UI
- Martin Oliver· Associate Producer - Multiplayer
- Joël Gaudeul· International Product Managers
- Adam Lavis· International Product Managers
- Lorna Evans· Cross Media Producer
- Nathan Dobby· UI Programmers
- Michael Hedley· UI Programmers
- Daniel Jones· UI Programmers
- Stanislav Kostadinov· UI Programmers
- Tingting Li· UI Programmers
- Marie-Ève Danis· Lead Programmer
- Sergio Ocio Barriales· AI Programmers
- Aris Théophanidis· AI Programmers
- Sergio Delgado Díez· Team Lead - Gameplay Programming
- Thomas Morris· Technical Lead - Gameplay Programming
- Andrew Davies· Gameplay Programmers
- Matthew Markey· Gameplay Programmers
- Gunay Ozkan· Gameplay Programmers
- John Shires· Gameplay Programmers
- Mark Wilkinson· Gameplay Programmers
- Russell Lazzari· Technical Lead - General Programming
- Graeme Blenkinsop· Generalist Programmers
- Patrick Lau· Generalist Programmers
- Anthony Mazzier· Generalist Programmers
- José Sisenando Paredes Gallego· Generalist Programmers
- Giordano Ferdinandi· Rendering Programmers
- Wittawat Keawcharoen· Rendering Programmers
- Roman Margold· Rendering Programmers
- John McKenna· Rendering Programmers
- Simon O'Connor· Rendering Programmers
- Joe Stevens· Rendering Programmers
- Pavel Janda· Vehicle Handling & Physics Programmers
- Mark Leadbeater· Vehicle Handling & Physics Programmers
- Kevin Williams· Vehicle Handling & Physics Programmers
- Steven Proctor· Tech Lead - Tools Programming
- Timothy Stephenson· Tools Programmers
- Ben Morris· Tools Programmers
- Pete Jones· Team Lead - Animation Programming
- Graeme Baird· Team Lead - Cinematic Programming
- Ian Cadman· Cinematic/Replay Tools & Systems Programming
- Matthew Gabriel· Cinematic/Replay Tools & Systems Programming
- Robert Williams· Cinematic/Replay Tools & Systems Programming
- Adam Quickfall· UI Programmers
- Lee Bining· Network Programmers
- Neil Paterson· Network Programmers
- Yasser Rihan· Network Programmers
- Olivier Tardy· Network Programmers
- Rossen Tzonev· Network Programmers
- Luis Cascante Nasarre de Letosa· Lead Audio Programmer
- David Stevenson· Audio Programmer
- Craig Braithwaite· Additional Animation Programming
- Sam Brown· Additional Cinematic Programming
- Andrew Boskett· Additional Cinematic Programming
- Ryan Sullivan· Additional Network Programming
- Adam Shell· UI Scripter
- David Midgley· Additional Narrative
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