
Dragon Age: Inquisition (2014)
Platforms: Windows · Xbox 360 · PlayStation 3 · PlayStation 4 · Xbox One · Xbox Cloud GamingGenres: Genres · Role-playing (RPG) · Behind view · Action RPG · Multiple units/characters control · Fantasy · Regional differences
Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consists of two large countries: Ferelden (from Dragon Age:...
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Age Rating
M
Cast & Crew · 299 people
- Michael Kent· Audio Directors
- Jeremie Voillot· Audio Directors
- Cody Behiel· Audio Designers
- Matthew Besler· Audio Designers
- Patrick Biason· Audio Designers
- Steve Bigras· Audio Designers
- Terry Fairfield· Audio Designers
- Joel Green· Audio Designers
- Jordan Ivey· Audio Designers
- David Murphy· Audio Designers
- Frank Petreikis· Audio Designers
- Jean-François Tremblay· Audio Designers
- Eric Vervaet· Audio Designers
- Sarah Hayward· Lead Cinematic Designers
- Jonathan Perry· Lead Cinematic Designers
- Vanessa Alvarado· Cinematic Designers
- Richard Boisvert· Cinematic Designers
- Richard Boylan· Cinematic Designers
- John Ebenger· Cinematic Designers
- Ryan Ebenger· Cinematic Designers
- John Epler· Cinematic Designers
- Jonathan Epp· Cinematic Designers
- Frank Gordon· Cinematic Designers
- Alan Hildebrandt· Cinematic Designers
- Leo Lucien-Bay· Cinematic Designers
- Dan Plunkett· Cinematic Designers
- Guilherme Ramos· Cinematic Designers
- Mike Thistle· Cinematic Designers
- Sebastian Hanlon· Lead Combat Gameplay Designer
- Yaron Jakobs· Lead Systems Gameplay Designers
- Daniel Kading· Lead Encounter Gameplay Designer
- Mark Wilson· Lead Technical Gameplay Designer
- Luke Barrett· Gameplay Designers
- Matthew Berner· Gameplay Designers
- Brandon Dolinski· Gameplay Designers
- Jonathan Fuller· Gameplay Designers
- Craig Graff· Gameplay Designers
- Daniel Leon· Gameplay Designers
- Jason Hill· Gameplay Designers
- Michael Liaw· Gameplay Designers
- Tom Perlinski· Gameplay Designers
- Joshua Stiksma· Gameplay Designers
- Kaelin Lavallee· Narrative Lead Level Designer
- Keith Warner· World Lead Level Designer
- Jessica Hara Campbell· Level Designers
- François Chaput· Level Designers
- Chris Corfe· Level Designers
- Raylene Deck· Level Designers
- Dusty Everman· Level Designers
- Matthew Fisher· Level Designers
- Bastiaan Frank· Level Designers
- Émilie Garnier· Level Designers
- Keith Hayward· Level Designers
- Brad Paras· Level Designers
- Dean Roskell· Level Designers
- Jon San Agustin· Level Designers
- Kris Schoneberg· Level Designers
- Catherine S· Level Designers
- Grant Mackay· Lead Multiplayer Designer
- Noel Borstad· Multiplayer Designers
- Boldwin Li· Multiplayer Designers
- Graham Scott· Multiplayer Designers
- Joshua Wilson· Multiplayer Designers
- Eric Baudoin· Additional Design
- Joanna Berry· Additional Design
- Jos Hendriks· Additional Design
- Brenon Holmes· Additional Design
- Tonia Laird· Additional Design
- Ann Lemay· Additional Design
- David Stenton· Additional Design
- Bjorn Taylor· Additional Design
- Cameron Harris· Editors
- Ben Gelinas· Editors
- Mike Laidlaw· Creative Director
- Matthew M. Goldman· Art Director
- Jacques Lebrun· Technical Director
- Benoît Houle· Development Directors
- Adriana Lopez· Development Directors
- Nathan Frederick· Quality Assurance Lead
- Shane Hawco· Lead Character Artist
- Joseph Botardo· Character Artists
- Patrik Karlsson· Character Artists
- Francis Lacuna· Character Artists
- Nathaniel Lamartina· Character Artists
- Herbert Lowis· Character Artists
- Uri So· Character Artists
- Rion Swanson· Character Artists
- Tim Golem· Lead Cinematic Animators
- Nathan Zufelt· Lead Cinematic Animators
- Carlos Arancibia· Cinematic Animators
- Bill Campbell· Cinematic Animators
- Jordon Davis· Cinematic Animators
- Suhas Holla· Cinematic Animators
- Stefan Lipsius· Cinematic Animators
- Bradley Share· Cinematic Animators
- Anthony Sparapani· Cinematic Animators
- Matthew Rhodes· Lead Concept Artist
- Steve Klit· Concept Artists
- Casper Konefal· Concept Artists
- Tom Rhodes· Concept Artists
- Ramil Sunga· Concept Artists
- Nick Thornborrow· Concept Artists
- Ben McGrath· Lead Environment Artist
- Ciaran Begley· Environment Artists
- Nolan Cunningham· Environment Artists
- Josh Dean· Environment Artists
- Hayden Duvall· Environment Artists
- Andrew Farrell· Environment Artists
- Dave Gerhart· Environment Artists
- Julio Juarez· Environment Artists
- Shawn Kassian· Environment Artists
- Graham John Kelly· Environment Artists
- Ryan Love· Environment Artists
- Boyd McKenzie· Environment Artists
- Evan McKnight· Environment Artists
- Sean Obrigewitch· Environment Artists
- Christopher Ryzebol· Environment Artists
- Andre Santos· Environment Artists
- Lee Scheinbeim· Environment Artists
- Alex Scott· Environment Artists
- Marcel Silva· Environment Artists
- Dimitar Tzvetanov· Environment Artists
- Neil Valeriano· Environment Artists
- Eric Wong· Environment Artists
- Steven Gilmour· Lead In-game Animator
- Julio Alas· In-game Animators
- Chris Cook· In-game Animators
- Paul Dutton· In-game Animators
- Stefano Marchesini· In-game Animators
- Cody M. Paulson· In-game Animators
- John Santos· In-game Animators
- Steve Middleton· Lead Technical Animator
- Aaron Dibbs· Technical Animators
- Kevin Ng· Technical Animators
- Steve Runham· Technical Animators
- Stephanie Volpi· Technical Animators
- Rohan Knuckey· Lead Technical Artist
- Sören Hesse· Technical Artists
- Suhwan Pak· Technical Artists
- Nick Sadler· Technical Artists
- Jean-François Vanelle· Technical Artists
- Tyler Lee· Lead UI Artist
- Warren Heise· UI Artists
- Nelson Housden· UI Artists
- Colin Walmsley· UI Artists
- Ryan Rosanky· Lead Visual Effects Artist
- Dominic Bélanger· Visual Effects Artists
- Elliot Christian· Visual Effects Artists
- Trevor Gilday· Visual Effects Artists
- Craig Moroney· Visual Effects Artists
- Jacky Xuan· Visual Effects Artists
- Mandy Jacek· Intern Artists
- Peng Zhang· Intern Artists
- Ben Carriere· Additional Art
- Leroy Chen· Additional Art
- Cristian Encisco· Additional Art
- Jae Keum· Additional Art
- Ray Lim· Additional Art
- Charles Looker· Additional Art
- Geordie Moffatt· Additional Art
- Sheila Nash· Additional Art
- Patrick Michalak· Dialog Specialist
- David K. Lam· External Art Director
- Jenny McKearney· Localization Director
- Karin Weekes· Lead Editor
- Cori May· Editors
- Alain Baxter· Development Directors
- Daniel De Freitas· Development Directors
- Lee Kaburis· Development Directors
- Flor Garcia Ruiz· Development Directors
- Jason Barlow· Development Managers
- Joshua Langley· Development Managers
- Ian Mitchell· Development Managers
- Colleen Perman· Development Managers
- Nadia Phillipchuk· Development Managers
- Byron Proulx· Development Managers
- Ryan Treadwell· Development Managers
- Derek French· Studio Operations
- Nathan Brierley· Technical Directors
- Harold Chaput· Technical Directors
- Blake Grant· Technical Directors
- Matthew Peters· Technical Directors
- Ashley Wayne Matheson· Technical Lead for Digital Acting, Lead Cinematics & Localization Programmer
- Mark Darrah· Executive Producer
- Scylla Costa· Producers
- Patrick Labine· Producers
- Cameron Lee· Producers
- Kyle W. J. Scott· Producers
- John Campbell· External Producer
- Melanie Fleming· Localization Producers
- Carlo Lynch· Localization Producers
- Caroline Livingstone· Voice-Over Producer / Director
- Steve Lam· Voice-Over Technical Producer
- Susanne Hunka· Assistant Voice-Over Producer / Director
- Blair Brown· Associate Producers
- Billy Buskell· Associate Producers
- Melanie Faulknor· Associate Producers
- Elizabeth Lehtonen· Associate Producers
- Christopher Pickford· Associate Producers
- Heather Rabatich· Associate Producers
- Fabrice Condominas· Additional Production
- Tony Jung· Additional Production
- Dorian Kieken· Additional Production
- Skyler Dawson· Platform Programmers
- David Doucet· Platform Programmers
- John Fedorkiw· Platform Programmers
- Ryan Hoyle· Platform Programmers
- Christopher Kerr· Platform Programmers
- Dominic Lavallée· Platform Programmers
- Frédéric Macré· Platform Programmers
- Dominic Mathieu· Platform Programmers
- Andreas Papathanasis· Platform Programmers
- Jocelyn Legault· Lead RPG & UX Programmer
- Guillaume Anctil· RPG & UX Programmers
- Darin Casier· RPG & UX Programmers
- Teri Drummond· RPG & UX Programmers
- Chris Johnson· RPG & UX Programmers
- Simon Jubinville· RPG & UX Programmers
- Elliott Mestas· RPG & UX Programmers
- Chris Orthner· RPG & UX Programmers
- James Redford· RPG & UX Programmers
- Fernando Secco· RPG & UX Programmers
- Robert Krajcarski· Graphics Programmers
- Stéphane Lévesque· Graphics Programmers
- Chris Michael Smith· Graphics Programmers
- Daniel Torres· Graphics Programmers
- Peter Woytiuk· Graphics Programmers
- David Mergele· Lead Infrastructure Programmer
- Edward Basset· Infrastructure Programmers
- Jean-François Bertrand· Infrastructure Programmers
- Paul Roffel· Infrastructure Programmers
- Derek Beland· Principal Lead Multiplayer & Online Programmer
- András Babós· Multiplayer & Online Programmers
- Paul Schultz· Combat Programmers
- Amelia Von Haden· Combat Programmers
- Cody Watts· Combat Programmers
- Keith Yerex· Combat Programmers
- Justin Yong· Combat Programmers
- Fabien Houlmann· Graphics Programmers
- Jason Knipe· Graphics Programmers
- Andrew Butcher· Audio Programmers
- Daniel Carrier· Audio Programmers
- Adam Philp· Audio Programmers
- Jeff Ryan· Audio Programmers
- Chris Christou· Cinematics & Localization Programmers
- Bryan Derksen· Cinematics & Localization Programmers
- Nicolas Desjardins· Cinematics & Localization Programmers
- James Goldman· Cinematics & Localization Programmers
- Nicolas Latour-Saicans· Cinematics & Localization Programmers
- Simon Lieutaud· Cinematics & Localization Programmers
- Andres Rutnik· Cinematics & Localization Programmers
- Jon Thompson· Cinematics & Localization Programmers
- Mika Uusnäkki· Cinematics & Localization Programmers
- Thomas Zaplachinski· Cinematics & Localization Programmers
- Rhys Twelves· Lead Combat Programmer
- Pierre-Vincent Bélisle· Combat Programmers
- JC Delannoy· Combat Programmers
- Gabriel Moreno Fortuny· Combat Programmers
- Jun Liu· Combat Programmers
- Steven Maschmeyer· Combat Programmers
- Thomas Roy· Combat Programmers
- Matthew Komsthoeft· Graphics Programmers
- Sylvain Vignaud· Graphics Programmers
- Owen Borstad· Multiplayer & Online Programmers
- Duncan Grimshaw· Multiplayer & Online Programmers
- Andy Kempling· Multiplayer & Online Programmers
- Yuri Leontiev· Multiplayer & Online Programmers
- Dmitri Prykhodko· Multiplayer & Online Programmers
- David Robinson· Multiplayer & Online Programmers
- Sydney Tang· Multiplayer & Online Programmers
- Jeff Theriault· Multiplayer & Online Programmers
- Zousar Shaker· Lead Open World Programmer
- Gavin Burt· Open World Programmers
- Dan Fessenden· Open World Programmers
- Nicolas NgManSun· Open World Programmers
- Jason Turner· Open World Programmers
- Michael Webb· Open World Programmers
- Devin Doucette· Principal Platform Programmers
- Sylvain Martel· Principal Platform Programmers
- Tim Smith· Principal Platform Programmers
- François Bédard· Platform Programmers
- Patrick Chan· Platform Programmers
- Andrew Cooke· Platform Programmers
- David Crooks· Platform Programmers
- Sherwin Tam· RPG & UX Programmers
- Darren Wong· RPG & UX Programmers
- George Coomber· Intern Programmers
- Jean-Remi Desjardins· Intern Programmers
- Sherban Gaciu· Intern Programmers
- Tim Griffith· Intern Programmers
- Robyn Théberge· Voice-Over Development Manager
- Patrick Weekes· Writers
- David Gaider· Lead Writer
- Brianne Battye· Writers
- Sheryl Chee· Writers
- Sylvia Feketekuty· Writers
- Jennifer Brandes Hepler· Writers
- Mary Kirby· Writers
- Lukas Kristjanson· Writers
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