
Dragon Age II: Legacy (2011)
Platforms: Windows · Xbox 360 · Macintosh · PlayStation 3Genres: Genres · Add-on · Item · Map / level · NPC / enemy · Story / mission
Dragon Age II: Legacy is a DLC (downloadable content) for Dragon Age II. Hawke keeps getting attacked by Carta goons and now he brings the fight to them. However, it seems they are manipulated by some mysterious force and want to drink Hawke
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 174 people
- Mike Laidlaw· Lead Designer
- Michael Kent· Creative Lead Audio Designer
- Jeremie Voillot· Technical Lead Audio Designer
- Jordan Ivey· Audio Designer
- Jonathan Perry· Lead Cinematic Designer
- John Epler· Cinematic Designers
- Jonathan Epp· Cinematic Designers
- Frank Gordon· Cinematic Designers
- Peter Thomas· Lead Gameplay Designer
- Joshua Stiksma· Gameplay Designer
- David Sims· Lead Level Designer
- Mark Barazzuol· Level Designers
- Craig Graff· Level Designers
- Kaelin Lavallee· Level Designers
- Yaron Jakobs· Level Designers
- Nathan Frederick· Quality Assurance Lead
- Benoît Houle· Franchise Development Director
- Joanna Roth· Aveline
- Rebekah Staton· Bethany
- Nico Lennon· Carver
- David Sterne· Corypheus
- Gideon Emery· Fenris
- Victoria Kruger· Isabela
- Natasha Little· Janeka
- Brian George· Larius
- Eve Myles· Merrill
- Alex Newman· Sebastian
- Brian Bloom· Varric
- Cláudia Serafim· International Project Manager
- Zbigniew Adam Kajak· Quality Assurance Polish Lead
- Anastasiya Koroleva· Quality Assurance Russian Lead
- Ana Calvillo Montes· Quality Assurance Spanish Lead
- Giulia Brusaferri· Quality Assurance
- Daniel Garcia Prieto· Quality Assurance
- Paolo Giunti· Quality Assurance
- Izabela Godzic· Quality Assurance
- Alexandra Hettergott· Quality Assurance
- Jalil Laalami Ouali· Quality Assurance
- Raquel Laredo· Quality Assurance
- Vasilijs Mercalovs· Quality Assurance
- Jekaterina Podšibjakina· Quality Assurance
- Jérémy Teyssier· Quality Assurance
- Bruce Venne· Analysts
- Stanley Woo· Analysts
- Oliver Aguilar· Term Testers
- Tracy Aguilar· Term Testers
- Luke Barrett· Term Testers
- David Chung· Term Testers
- Andrew Crowe· Term Testers
- James Dang· Term Testers
- Dave Gerhart· Term Testers
- Cody Ouimet· Term Testers
- Corey Owens· Term Testers
- Mark Darrah· Project Director, Executive Producer
- Jae Keum· Character Artists
- Will Kuhn· Analysts
- Matthew M. Goldman· Art Director
- Jacques Lebrun· Technical Director
- Alain Baxter· Project Development Director
- Adriana Lopez· Technical Development Director
- Dan Lazin· Editor
- Marcel Elsner· Coordination
- Marco Joele Nicolini· Coordination
- Rubén Del Pozo Moreno· Mastering
- Tomas Pedreño· Mastering
- Daniel Harty· Recording
- Dorothee Garth· Quality Assurance Project Manager
- Hélène Hiere· Quality Assurance Lead
- Jordi Gallopin· Quality Assurance French Lead
- Sonja Bolton· Quality Assurance German Lead
- Giuliano Bettanin· Quality Assurance Italian Lead
- Daniel Borrull Pérez· Quality Assurance
- Marc Jarvis· Special Thanks
- Tony Lynch· Special Thanks
- Adam Howden· Anders
- Shane Hawco· Lead Character Artists
- Nate LaMartina· Lead Character Artists
- Ben Carriere· Character Artists
- Leroy Chen· Character Artists
- Francis Lacuna· Character Artists
- Ville-Valtteri Kinnunen· Concept Artists
- Steve Klit· Concept Artists
- Casper Konefal· Concept Artists
- Nick Thornborrow· Concept Artists
- Ben McGrath· Lead Environment Artist
- Sheila Nash· Technical Lead Environment Artist
- Hayden Duvall· Environment Artists
- Andrew Farrell· Environment Artists
- Andre Santos· Environment Artists
- Lee Scheinbeim· Environment Artists
- Alex Scott· Environment Artists
- Warren Heise· Lead GUI Artist
- Tyler Lee· GUI Artist
- Steven Gilmour· Lead In-Game Animator
- Julio Alas· In-Game Animators
- Michael Milan· In-Game Animators
- Cody M. Paulson· In-Game Animators
- John Santos· In-Game Animators
- Charles Looker· Lead Technical Animator
- Steve Runham· Technical Animator
- Alim Chaarani· Lead Visual Effects Artist
- Ryan Rosanky· Visual Effects Artist
- Chad Edmond· Additional Art, Additional Animation
- Jason Barlow· Localization Project Manager
- Kyle W. J. Scott· Lead Project Manager, Lead Producer
- Daniel De Freitas· Project Managers, Producers
- Randy Hildebrand· Project Managers, Producers
- Colleen Perman· Project Managers, Producers
- Nadia Phillipchuk· Project Managers, Producers
- Heather Rabatich· Project Managers, Producers
- Dieter Goetzinger· Technical Lead Analyst
- Edward Pollard· External Lead Analyst
- Mark Ramsden· Content Lead Analyst
- Michael Liaw· Analysts
- Bryan Featherstone· Term Testers
- Alan Hildebrandt· Term Testers
- Patrick Irwin· Term Testers
- James Leung· Term Testers
- Matt Powell· Term Testers
- Jason Rasch· Term Testers
- Steven Rideout· Term Testers
- Joël Roy· Term Testers
- William Brewer· Additional QA
- Rob Bartel· Special Thanks
- Aidan Scanlan· Special Thanks
- Jo Wyatt· Hawke
- Nicholas Boulton· Hawke
- Alicja Warowna· Quality Assurance
- Matthew McGillivray· Quality Assurance Lead
- Eric Hanna· Quality Assurance
- Daniel Man· Quality Assurance
- Kyle Parsons· Quality Assurance
- Mateusz Potocki· Quality Assurance
- Madhava Werake· Quality Assurance
- Kirk Nedreberg· Quality Assurance Lead
- Ben DuFour· Quality Assurance
- Fernando Melo· Senior Online Producer
- Caroline Livingstone· Voice-Over Producer, Voice-Over Director
- John Campbell· External Producer
- Steve Lam· Assistant External Producer
- Jenny McKearney· Localization Producer
- Derek French· Additional Production
- Antonio Moya Fernández· Project Lead Engineering
- Pedro Alfageme Langdon· Audio Lead Engineering
- Danilo José Guerrero Rodríguez· Technical Lead Engineering
- Juan Serrano Yuste· Assistant Technical Lead Engineering
- Alberto Abad Ballesteros· Engineering
- Francisco Retuerta de Lara· Engineering
- Ricardo Espinosa Navarro· Engineering
- Alberto Marín Ibáñez· Engineering
- Jose Pablo Hernández Cano· Engineering
- David Rodríguez· Engineering
- Adolfo Fernández Garcia· Engineering
- Matthew Wilson· Engineering
- Gavin Burt· Lead Programmer
- Keith Yerex· Programmer
- Christopher Kerr· Tools Programmers
- David Mergele· Tools Programmers
- Sydney Tang· Tools Programmers
- Derek Beland· Additional Programming
- Nicolas NgManSun· Additional Programming
- Mika Uusnäkki· Additional Programming
- Clinton Carew· Additional Voices
- Tom Edwards· Additional Voices
- Jesse Gervais· Additional Voices
- Deborah Moore· Additional Voices
- Miranda Raison· Additional Voices
- Timothy Watson· Additional Voices
- Susanne Hunka· Assistant Voice-Over Director
- Jennifer Brandes Hepler· Lead Writer
- Sheryl Chee· Writers
- David Gaider· Writers
- Mary Kirby· Writers
- Lukas Kristjanson· Writers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dragon Age II: Legacy (2011) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dragon Age II: Legacy (2011)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dragon Age II: Legacy (2011).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dragon Age II: Legacy (2011). Sign in to submit one.
Trailers
No trailers logged for Dragon Age II: Legacy (2011) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dragon Age II: Legacy (2011) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dragon Age II: Legacy (2011)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dragon Age II: Legacy (2011).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dragon Age II: Legacy (2011).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…