
Doom Eternal: The Ancient Gods - Part One (2020)
Platforms: Windows · PlayStation 4 · Xbox One · Stadia · Windows Apps · Nintendo SwitchGenres: Genres · Action · 1st-person · Shooter · Direct control · Sci-fi / futuristic
"The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal. Your war is not over… slaying the Khan Maykr left an imbalance of power that threatens all...
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Cast & Crew · 277 people
- Marty Stratton· Executive Producer, Story Development
- Andrew Dutra· Lead Producers
- Timothy Bell· Lead Producers
- Hugo Martin· Game Director, Writing, Story Development
- Peter Sokal· Lead Gameplay Designer, Story Development
- Jerry Keehan· Mission Design Director, Story Development
- Patrick Hook· Lead Multiplayer Designer
- Robert A. Duffy· Chief Technical Officer
- Evan Eubanks· Lead Game Programmer
- Jake Campbell· Lead AI Programmer
- Kerry Allen· Lead UI Programmer
- Tiago Sousa· Lead Rendering Programmer
- Billy Ethan Khan· Lead Engine Programmer
- Bogdan Coroi· Lead Engine Programmer (Frankfurt Lead)
- Curtis Travis Bradshaw· Lead Services Programmer
- Darin McNeil· Lead Tools Programmer
- Anthony Garza· Art Director, Story Development
- Jonathan Lane· Lead Concept Artist
- Lear Darocy· Environment Supervisor
- Ryan Watkins· Lead Skybox Artist
- Jason Martin· Lead Character Artist
- Cameron Kerby· Lead Prop Artist
- David Rose· Lead UI Artist
- Garrett Moring· Lead Lighting and Tech Artist
- Alan Rogers· Lead Animator, Motion Capture Actors
- Benjamin Durkin· Lead Technical Animator
- Chadwick Mossholder· Lead Audio Designer, Story Development, Additional Music
- Addison Ziegler· Lead Quality Assurance
- Dmitriy Buluchevskiy· Senior AI Programmer
- Daniel Young· Senior Boss Programmer
- John Hahn· AI Programmers
- Kevin Malinak· AI Programmers
- Rakhil Soman· Associate AI Programming
- Roger Berrones· Principal Animator
- Ernesto Bottger· Senior Animators
- Paul Allen· Senior Animators, Motion Capture Actors
- Paul Belmore· Senior Animators, Motion Capture Actors
- Ray Chase· Senior Animators
- Christopher Cantero· Animators
- Chris Street· Animators, Motion Capture Actors
- Dorian Soto· Animators
- Jeffrey Senita· Animators, Motion Capture Actors
- Peter Ashamalla· Animators
- Marissa M. Kohler· Associate Animator
- Ben F. Carney· Senior Audio Designer
- David Gilbreath· Audio Designer
- Sean A. Duffy· Associate Audio Designer
- Denzil O'Neill· Principal Character Artist
- Phillip Bailey· Principal Artist
- Hammed Al-Tamimi· Technical Artist
- Field Leisner· Associate Character Artist
- Alejandro Palma· Senior Concept Artists
- Colin Geller· Senior Concept Artists
- Emerson Tung· Senior Concept Artists
- Ethan Evans· Concept Artist
- Joe Marquis· Associate Concept Artist
- Jason O'Connell· Principal Level Designer
- Patrick Stone· Principal Gameplay Designer
- Brandon Souders· Senior Level Designer
- Luis Perez· Senior Level & Environment Designer
- Chad Eanes· Level Designer, Senior Producers
- David Vargo· Gameplay Designers
- James Selen· Gameplay Designers
- Thomas Perryman· Gameplay Designers
- Tim Locke· Technical Designer
- Adam Bideau· Associate Gameplay Designer
- Alex Whitfield· Game Designers
- Roberto Garcia-Lago· Game Designers
- James Duggan· Associate Game Designer
- Christopher Hays· Principal Services and Integration Programmers
- Matthew Kyle· Principal Services and Integration Programmers
- James Snow· Senior Services Programmers
- Jesse Printz· Senior Services Programmers
- Christopher Kuhn· Senior Infrastructure Programmers
- David Preble· Senior Infrastructure Programmers
- Johnny Casey· Senior Integration Programmer
- Kirsten Dearnley· Senior Technical Writer
- James Bach· Senior Development Operation Programmer
- Jordan Stefanelli· Development Services Programmers
- Matthew Michler· Development Services Programmers
- Benjamin Miles· Services Programmers
- Matt Saladin· Services Programmers
- Zachary Adams· Services Programmers
- Jonathan Samms· Associate Services and Integration Programmers
- Richard O'Neal· Associate Services and Integration Programmers
- Adam Stark· Associate Software Development Engineer in Test
- Allen Bogue· Principal Engine Programmers
- Axel Gneiting· Principal Engine Programmers
- Jean Geffroy· Principal Engine Programmers
- Oliver Fallows· Principal Engine Programmers
- Dustin Land· Senior Engine Programmers
- Gregory Hodges· Senior Engine Programmers
- James Steele· Senior Engine Programmers
- Johan Donderwinkel· Senior Engine Programmers
- John Roberts· Senior Engine Programmers
- Michael Bosley· Senior Engine Programmers
- Philip Hammer· Senior Engine Programmers
- Seth Hawkins· Senior Animation Programmer
- Carson Fee· Senior Audio Programmer
- Gregory Weiner· Engine Programmers
- Ian Malerich· Engine Programmers
- Regan Carver· Engine Programmers
- Sergi Juarez Carceller· Engine Programmers
- Thomas Griebel· Engine Programmers
- Yixin Wang· Engine Programmers
- Zachary Hiscocks· Engine Programmers
- Stefan Pientka· Associate Engine Programmer
- Shale Williams· Technical Specialist
- Austin Cline· Senior Environment Artists
- Daniel Scanio· Senior Environment Artists
- Ean Vasquez· Senior Environment Artists
- Felix Leyendecker· Senior Environment Artists
- Graham John Kelly· Senior Environment Artists
- Gregg Stangl· Senior Environment Artists
- James Rosenkranz· Senior Environment Artists
- Mark Kirkpatrick· Senior Environment Artists
- Robert Hodri· Senior Environment Artists
- Timothee Yeramian· Senior Technical Artist
- Jake Hernandez· Senior 3D Modeler
- Mike Carlyle· Environment Artists
- Nicholas Slay· Environment Artists
- Peter Riebel Jr.· Environment Artists
- Jeremy Kuehn· Environment and UI Artist
- Aaron Langston· Associate Environment Artists
- Alexis List· Associate Environment Artists
- Gary Matthews Jr· Associate Environment Artists
- Thao Le· Additional Environment Art
- Jeffrey Farrand· Principal Game Programmers
- Stephen Michael Ash· Principal Game Programmers
- Eric Tjader· Senior Game Programmers
- Jacob D. Bringas· Senior Game Programmers
- Michael Maynard· Senior Game Programmers
- Richard Langridge· Senior Game Programmers
- Gino Costantini· Game Programmers
- Jason Lyons· Game Programmers
- Jeffrey Lansing· Game Programmers
- Mark Diaz· Game Programmers
- Paul Renton· Game Programmers, Additional Development Support
- Thomas Preisner· Game Programmers
- Timothy Scalzo· Game Programmers
- Dylan Scheuring· Associate Game Programmer
- Tyler DeLisle· Senior Lighting Artist
- Keaton Jazz Kramer· Lighting Artist
- Allison Dombek· Skybox Artist
- Jordan Turner· Associate Technical Artist
- Dan Moditch· Senior Producers
- Joel Martin· Senior Producers
- Matthew Nelson· Senior Producers
- Sean Abagnale· Senior Producers, Senior Producer
- Thomas Eubanks· Senior Producers
- Dane Hellyer· Producers, Writing, Story Development
- Ryne Williams· Producers
- Tim Lohrenz· Producers
- Logan Bender· Senior Technical Animator
- David Chiu· Associate Character Rigger
- Johnmichael Quinlan· Senior Tools Programmers
- Paul Slinger· Senior Tools Programmers
- Joshua Bramer· Tools Programmer
- Sean Connolly· Associate Tools Programmer
- Jaemen X. Moore-Hudgins· UI Programmer
- Daniel Gagné· Senior UI Artists
- Jason Williford· Senior UI Artists
- Dakota Cann· UI Artist
- Mikey Davila· Associate UI Artist
- Derek Best· Senior Visual FX Artists
- Todd Boyce· Senior Visual FX Artists
- Nicholas Murphy· Visual FX Artist
- Danny Keys· Video & Media Artist
- Dan Silva· QA Supervisor
- Aaron Powell· Quality Assurance
- Aaron Walsh· Quality Assurance
- Adam Becker· Quality Assurance
- Ajae'sha Williams· Quality Assurance
- Alexis Stengel· Quality Assurance
- Andrés Vásquez· Quality Assurance
- Andrew Oh· Quality Assurance
- Andrew Reiser· Quality Assurance
- Anthony Puri· Quality Assurance
- Avacyn Shurmon· Quality Assurance
- Bard Alexander· Quality Assurance
- Benjamin Keehan· Quality Assurance
- Blake Sherer· Quality Assurance
- Casey O'Neal· Quality Assurance
- Christopher Reay· Quality Assurance
- David Norman· Quality Assurance
- Davis Scherer· Quality Assurance
- Dylan Burton· Quality Assurance
- Emily Hampshire· Quality Assurance
- Grace Suarez· Quality Assurance
- Grant W. Johnson· Quality Assurance
- Harrison Cleek· Quality Assurance
- Hayden Sanders· Quality Assurance
- James Nowak· Quality Assurance
- Joshua Ozeri· Quality Assurance
- Juan Torres· Quality Assurance
- Justin Green· Quality Assurance
- Kandis Daniel· Quality Assurance
- Kenneth Gower· Quality Assurance
- Kenny Gaussiran· Quality Assurance
- Kevin Daniel· Quality Assurance
- Kristel McField· Quality Assurance
- LaDawna Grow· Quality Assurance
- Luca Klussmann· Quality Assurance
- Macauley Hopper· Quality Assurance
- Nick Carry· Quality Assurance
- Ryan Coble· Quality Assurance
- Ryan Klika· Quality Assurance
- Sean Corcoran· Quality Assurance
- Sean Hanson· Quality Assurance
- Shaundra Hoff· Quality Assurance
- Shawn Bovea· Quality Assurance
- Taylor Offill· Quality Assurance
- Tim Hartgrave· Quality Assurance
- Zachary Armstrong· Quality Assurance
- Zachary Flynn· Quality Assurance
- Zackary Lambert· Quality Assurance
- Stephanie Puri· User Research Manager
- Jordan Lynn· Senior User Researchers
- Elizabeth Zelle· Senior User Researchers
- Elisabeth Whyte· User Researcher
- Donna Jackson· Office Manager & id Mom
- Anna Slinger· Frankfurt Office Administrator
- Jessica Harris· Senior HR Manager
- Denise Standridge· Operations Manager, Texas Facilities
- Joel Bell· Security Officers
- James Thompson· Security Officers
- Duncan Welch· Regional Director, Information Technology
- Michael W. Cave· Network Administrator
- Craig Oyler· Systems Administrator
- Alexander Brandt· IT Support Manager
- Joe Negrin· IT Support Specialist
- Korre Heggem· Associate IT Support Specialist
- Mia Buison· IT Office Administrator
- Joshua Shoemate· Senior Systems Administrator
- Adam Pyle· Additional Development Support
- Alexander Owens· Additional Development Support
- David G. Saunders· Additional Development Support
- Emanuel Palalic· Additional Development Support
- Katie Tigue· Additional Development Support
- Ivan Bonachea· Additional Development Support
- Kevin Cloud· Additional Development Support
- Kurt Loudy· Additional Development Support
- Mathias Lindner· Additional Development Support
- Michael Rubits· Additional Development Support
- Richard Eastwood· Additional Development Support
- Sammi Curry· Additional Development Support
- Shu Liu· Additional Development Support
- Robert A. Altman· Very Special Thanks
- Todd Vaughn· Very Special Thanks, Senior Vice President, Product Development
- Lafayette Taylor· Very Special Thanks, Executive Producer
- Sean Dunn· Very Special Thanks, Business Director
- Tobias S. Buckell· Writing, Story Development
- Jon Lane· Story Development
- Margaret Tang· Casting and Voice Direction
- Rik Schaffer· Voice Editorial and Post
- Robert Prince· Original DOOM and DOOM II Music Tracks by
- Darin De Paul· Samuel Hayden / Seraphim
- André Sogliuzzo· The Father
- Matthew J. Waterson· Doom Slayer
- A.J. LoCascio· Intern
- Bill Rogers· Supervisor
- Elizabeth Daily· UAC Facility Voice
- Piotr Michael· Sentinel King, Dark Lord
- Dave Boat· Doom Hunter
- Edward Bosco· Marauder
- Kyle Chapple· Sentinel Ghost
- Kim Strauss· Battlemode Announcer
- De'Ana Davis· Motion Capture Actors
- Chris Hury· Motion Capture Actors
- Andrew Hulshult· Original Music Written and Produced by
- David Levy· Original Music Written and Produced by
- Sascha Herfort· Additional VFX Artist
- Efgeni Bischoff· Additional Character Art
- Peter Boehme· Additional Character Art
- Abigail Cox· Lighting
- Harvard Bonin· Production Director
- Matthew Weil· Producer
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