
Divinity II: The Dragon Knight Saga (2010)
Platforms: Windows · Xbox 360 · OnLiveGenres: Genres · Compilation · Role-playing (RPG) · Behind view · Action RPG · Fantasy
The Dragon Knight Saga consists of: Divinity II: Ego Draconis (a remastered version of the base game) Divinity II: Flames of Vengeance (expansion) For the Xbox 360, this is the first and only release where the expansion can be played. For OnLive, this...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 221 people
- Filip Leonard· Motion Capture Actors
- Anneleen Aerts· Motion Capture Actors
- Bram Van Rompaey· Motion Capture Actors, Game Animations, In-Game Scenes, Dialog Animation
- Alex Otterlei· Audio, Additional Music
- David Vink· Audio, Additional Design
- Kirill Vladimirovich Pokrovsky· Music
- Björn Samyn· Additional Audio
- David Sampimon· Additional Audio
- Roman Kim· Additional Audio
- Farhang Namdar· Lead Designer, Game Design, Script Contributions
- Felix Van Der Hallen· Dialog Design
- Goele Swenters· Dialog Design
- Cliff Laureys· Dialog Design, Additional Concept Art
- Axel Droxler· Game Design, Game Scripting
- Jan Van Dosselaer· Game Design, Lead Writer, Script Contributions
- Swen Vincke· Game Design, Director, Additional Programming, Script Contributions
- Lynn Vanbesien· Webdesign, Office Management
- David Walgrave· Webdesign, In-House Testing, Additional Game Production
- Joris Vervoort· Additional Design
- Martijn Holtkamp· Additional Design, Script Contributions
- Djego Ibanez· Additional Design
- Mark Brouwers· Additional Design
- Paul van Eekelen· Additional Design
- Koen Van Mierlo· Art Director, Concept Art, Environmental Art, Character Art, User Interfaces
- Tristan Clarysse· Lead Artists, Environmental Art
- Alex Van Ooteghem· Lead Artists, Environmental Art, Game Animations, In-Game Scenes, Dialog Animation
- Thierry Van Gyseghem· Lead Animators, Game Animations, In-Game Scenes, Dialog Animation
- Stijn Valkenborg· Lead Animators, Game Animations, In-Game Scenes, Dialog Animation
- Jean-loup Gailly· Zlib © 1995-2004
- Mark Adler· Zlib © 1995-2004
- Clark Cooper· Expat © 1998, 1999, 2000
- Tobias Weingärtner· Art Direction
- Tobias Trebeljahr· Additional Art Direction, Graphic Artists
- Octaaf Fieremans· Lead QA, In-House Testing
- André Taulien· Environmental Art
- Joachim Vleminckx· Environmental Art, In-Game Scenes
- Jonathan Housieaux· Environmental Art
- Marian Arnold· Environmental Art
- Wai Yeh Leung· Environmental Art, Character Art, Dialog Animation
- Guillaume Piette· Environmental Art, Special FX, User Interfaces
- Frederic Lierman· Character Art
- Nicolas Collings· Character Art
- Iva Müller· User Interfaces
- Reinout Swinnen· Game Animations, In-Game Scenes, Dialog Animation
- Stefan Vermeulen· In-House Testing
- Davy Roelstraete· In-House Testing
- Robin Haudenhuyse· In-House Testing
- Daniel Igarza· Additional Concept Art, Ravegan
- Hugo Puzzuoli· Additional Concept Art
- Tim Overvliet· Additional Environmental Art
- Alexander Sieuw· Additional Testing
- Andreas Krämer· Additional Testing
- An Govaerts· Additional Testing
- Andrej Skiridov· Additional Testing
- Badr Addarkaoui· Additional Testing
- Bernd Kroker· Additional Testing
- Bertrand De Beil· Additional Testing
- Dieter Haerinck· Additional Testing
- Dimitri Soete· Additional Testing
- Erwin Kiekens· Additional Testing
- Florence Delpit· Additional Testing, Special Thanks to
- Frédéric Gossens· Additional Testing
- Frederik Van Dam· Additional Testing
- Frederik Vanmeert· Additional Testing
- Hans von der Crone· Additional Testing
- Jan Lambrechts· Additional Testing
- Jan Lamont· Additional Testing
- Jens Blaute· Additional Testing
- Joeri Scheerlinck· Additional Testing
- Jonathan De Meyer· Additional Testing
- John Vanthorre· Additional Testing
- Katrien Van Riel· Additional Testing
- Lukas Van Daele Vest· Additional Testing
- Maarten Deville· Additional Testing
- Mathia Van De Poel· Additional Testing
- Michaël Halsband· Additional Testing
- Michael Vermeiren· Additional Testing
- Michiel Wybaillie· Additional Testing
- Mike Verhaeghe· Additional Testing
- Nadia Lambrechts· Additional Testing
- Niels Van Glabeke· Additional Testing
- Orphey Schockaert· Additional Testing
- Peter De Valck· Additional Testing
- Pieter De Beil· Additional Testing
- Philip Cremers· Additional Testing
- Pleun Vanderbauwhede· Additional Testing
- Rik Delarue· Additional Testing
- Rob Vanmeert· Additional Testing
- Sam Van Gucht· Additional Testing
- Sam Van Rijn· Additional Testing
- Steven Geeregat· Additional Testing
- Stijn De Vleeschauwer· Additional Testing
- Stijn Olemans· Additional Testing
- Stijn Timmermans· Additional Testing
- Wannes Vanspranghe· Additional Testing
- Wouter De Vlieger· Additional Testing
- Wouter Duprez· Additional Testing
- Yannick Van der Beeten· Additional Testing
- Zsolt Fehér· Additional Testing
- Fernando Calamari· Ravegan
- Daniel Domokos· QA Supervisor
- János Antal· Artists
- Gábor Balla· Artists
- Gábor Bodnár· Artists
- Csaba Borbély· Artists
- József Bosnyák· Artists
- Laszlo Farkas· Artists
- Katalin Gerlei· Artists
- Bálint Jaczkó· Artists
- Tamas Kemenczei· Artists
- Márk Kovács· Artists
- Attila Lázár· Artists
- Nikoletta Lazar· Artists
- Peter Orban· Artists
- Gábor Szügyi· Artists
- Tamas Radli· Artists
- Gusztav Velicsek· Artists
- Benoît Dorné· Special Thanks to
- Cas Dorné· Special Thanks to
- Sam Dorné· Special Thanks to
- Sophie Leduc· Special Thanks to
- William Laureys· Special Thanks to
- Yolande Platton· Special Thanks to
- Helen Gallez· Special Thanks to
- Greet Schoubs· Special Thanks to
- Benjamin Schrauwen· Special Thanks to
- Johan Mellemans· Special Thanks to
- Patrick Reyntens· Special Thanks to
- Tamara Brackman· Special Thanks to
- Elisabeth Binon· Special Thanks to
- Leung Chuen Sing· Special Thanks to
- Chow Siu Wah· Special Thanks to
- Julien Meysmans· Special Thanks to
- Debbie de Boer· Special Thanks to
- Sourour Eftekharzadeh· Special Thanks to
- Mohammad Ali Namdar· Special Thanks to
- Shabahang Namdar· Special Thanks to
- Mehrzad Karami· Special Thanks to
- Wessel Mansveld· Special Thanks to
- Felix Pearson· Special Thanks to
- Ali Goreiffi· Special Thanks to
- Marjan van Rompaey· Special Thanks to
- Francis Droxler· Special Thanks to
- Evelyne Droxler· Special Thanks to
- Arnault Trussart· Special Thanks to
- Koen Vermaanen· Special Thanks to
- Filip Fastenaekels· Special Thanks to
- François Masciopinto· Special Thanks to
- Jon Bailey· Special Thanks to
- Denise Schaar· Special Thanks to
- Cécile Schneider· Special Thanks to
- Nils Enkelmann· Special Thanks to
- Robert Seifert· Special Thanks to
- Philipp Sorensen· Special Thanks to
- Stefan Kopinski· Special Thanks to
- Alexander Koenig· Special Thanks to
- Alexandra Mores· Special Thanks to
- Oliver Weirich· Art Direction
- Ralf Hüttinger· Animation
- Marc von der Brüggen· Graphic Artists
- Frank Hessefort· Graphic Artists
- Christian Hotze· Graphic Artists
- Giuseppe Lamanna· Graphic Artists
- Stefan Spatz· Graphic Artists
- Lars Wagner· Graphic Artists
- Axel Rohrbach· Dynamedion GbR
- Jan Ullmann· Dialog Direction
- Matthias Scheuer· Dialog Direction
- Benoît Louzas· Lead Producer, Game Production
- Kirsty Tunesi· Game Production
- Tamás Daubner· Executive Producer
- Karoly Szoverfi· Producer
- Mathieu Vanhove· Lead Gameplay Programmer, Gameplay Programming
- Kenzo ter Elst· Lead Engine Programmer, Engine Programming
- Jean-Sylvèstre Zirani· Gameplay Programming
- Wim Vanherle· Gameplay Programming
- Xander Warnez· Gameplay Programming
- Bert Van Semmertier· Engine Programming
- Alex Vanden Abeele· Engine Programming
- Bert Peers· Engine Programming
- Ignace Saenen· Engine Programming
- Stijn Van Doorselaere· Flash Programming
- Sander Brandenburg· Additional Programming
- Kris Taeleman· Additional Programming
- Fabrice Lété· Additional Programming
- Sébastien Van Deun· Additional Programming
- Clément Oliva· Additional Programming
- Ken Leroy· Additional Flash Programming, Game Scripting
- Antje von der Ahe· Voice Talents
- Martin Baden· Voice Talents
- Hans-Werner Bussinger· Voice Talents
- Anna Dramski· Voice Talents
- Gundi Eberhard· Voice Talents
- Hans-Eckart Eckhardt· Voice Talents
- Kaspar Eichel· Voice Talents
- Peter Flechtner· Voice Talents
- Christian Gaul· Voice Talents
- Andreas Hofer· Voice Talents
- Ulrike Hübschmann· Voice Talents
- Simone Kabst· Voice Talents
- Helmut Krauss· Voice Talents
- Nico Mamone· Voice Talents
- Frank Muth· Voice Talents
- Anja Rybiczka· Voice Talents
- Reiner Schöne· Voice Talents
- Rene Schönenberger· Voice Talents
- Karl Schulz· Voice Talents
- Nadja Schulz-Berlinghoff· Voice Talents
- Karen Schulz-Vobach· Voice Talents
- Sonja Spuhl· Voice Talents
- Claudia Urbschat-Mingues· Voice Talents
- Bernhard Völger· Voice Talents
- Ulrich Voss· Voice Talents
- Sebastian Walch· Voice Talents
- Carsten Wilhelm· Voice Talents
- Jürgen Wolters· Voice Talents
- Bert Stevens· Game Scripting
- Rhianna Pratchett· Script Contributions
- Damon Wilson· Script Contributions
- Jonathan Sonnst· Script Contributions
- David S. Freeman· Script Contributions
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Divinity II: The Dragon Knight Saga (2010) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Divinity II: The Dragon Knight Saga (2010)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Divinity II: The Dragon Knight Saga (2010).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Divinity II: The Dragon Knight Saga (2010). Sign in to submit one.
Trailers
No trailers logged for Divinity II: The Dragon Knight Saga (2010) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Divinity II: The Dragon Knight Saga (2010) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Divinity II: The Dragon Knight Saga (2010)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Divinity II: The Dragon Knight Saga (2010).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Divinity II: The Dragon Knight Saga (2010).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…