
Dishonored
Platforms: Microsoft Windows · PlayStation 3 · PlayStation 4Genres: Genres · Action · 1st-person · Puzzle elements · RPG elements · Shooter · Stealth · Direct control · Fantasy · Steampunk
Dishonored is a first-person stealth and action game with elements of role-playing. It is set in the fictional industrial city of Dunwall in 1666, modeled after the London of the Victorian era, but mixed with a futuristic vision with magical and...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 258 people
- Raphaël Colantonio· Creative Directors, Game Systems Designers, Storytelling, President
- Harvey Smith· Creative Directors, Game Systems Designers, Storytelling, Writers
- Julien Roby· Executive Producer, Additional Game Systems Design
- Sébastien Mitton· Art Director
- Jean-Luc Monnet· Assistant Art Directors, Lead Concept Artist
- Damien Laurent· Assistant Art Directors, Lead Level Artist / Architect
- Viktor Antonov· Visual Designer
- Hugues Tardif· Technical Director
- Yoann Guilloud· Technical Art Director
- Christophe Carrier· Audio Director, Lead Level Designer, Storytelling, Additional Game Systems Design, Additional Writing
- Stevan Hird· Lead Programmer
- Sylvain Praloix· Lead Gameplay Programmers
- Michael Stradley· Lead Gameplay Programmers
- Jeff Lafitte· Lead AI Programmer
- Ricardo Bare· Lead Technical Designer, Level Designers, Storytelling, Additional Game Systems Design, Additional Writing
- Florence Lapalu· Lead Character Artist
- Damien Pougheon· Lead Animator
- Austin Germer· Lead Environment Artist
- Thibaud Guichard· Lead Technical Artist, Lead VFX Artist
- Freddy Fleuret· QA Lead, Associate Producers
- Dinga Bakaba· Associate Producers, Game Systems Designers, Game Systems Tuning
- Arnaud David· Associate Producers
- Seth Shain· Associate Producers, Game Systems Designers, Game Systems Tuning
- Jouan Amate· Gameplay Programmers
- Jean-Baptiste Berlioz· Gameplay Programmers
- Jérôme Charpenay· Gameplay Programmers, Interface Designer
- Joseph S. Houston· Gameplay Programmers
- Jeff Lake· Gameplay Programmers, AI Programmers
- Kain Shin· Gameplay Programmers, AI Programmers
- Sylvain Béen· AI Programmers
- Leon Hartwig· AI Programmers
- Xavier Sadoulet· AI Programmers
- Gilles Marion· Graphics Programmers, Engine Programmers
- Nicolas Silvagni· Graphics Programmers
- Romain Toutain· Graphics Programmers
- François Perrin· Engine Programmers
- Ismael Zerraf· Engine Programmers, Tools Programmer
- Gwendal Le Guevel· Engine Programmers
- Maxime Houlier· Engine Programmers
- Fabrice Fournet· Engine Programmers
- Jean-Yves Corbel· Engine Programmers
- Stéphane Aili· Level Designers
- Daniel Becker· Level Designers, Additional Test
- Joackim Daviaud· Level Designers
- Raphaël Gilot· Level Designers
- Anthony Huso· Level Designers, Storytelling, Additional Writing
- Matthew Lourdelet Holiday· Level Designers
- Monte Martinez· Level Designers
- Steve Powers· Level Designers, Additional Writing
- Yoann Saquet· Level Designers
- Dana Nightingale· Level Designers
- Rich Wilson· Level Designers
- Christophe Lefoure· Level Artists/Architects
- Emmanuel Petit· Level Artists/Architects
- Julien Authelet· Level Artists/Architects, Concept Artists
- Geoffroy Espinasse· Level Artists/Architects
- Glen Martin· Level Artists/Architects
- Benoit Dereau· Level Artists/Architects
- Aimé Jalon· Concept Artists
- Cédric Peyravernay· Character Designer
- Cédric Séaut· Character Artists
- Cristian Buliarca· Character Artists
- Linus Lidberg· Character Artists
- Mashru Mishu· Character Artists
- Fabrice Rastetter· Weapons Artist
- David Cros· Environment Artists
- Yannick Gombart· Environment Artists
- Robert Larsson· Environment Artists
- Eric Pira· Environment Artists
- Pierre Pronier· Environment Artists
- Adrien Thierry· Environment Artists
- Jason Timmons· VFX Artists
- Vincent Rosier· VFX Artists
- Julien Mario· Interface Artist
- Étienne Aubert· Combat Animation Director
- François Delnord· Animators
- David Garrison· Animators
- Florian Canard· Animators, Technical Animators
- Florent Perrin· Animators
- Alain Huynh Van Phuong· Animators
- Rudy Pierrat· Animators
- Cédric Lavanche· Animators
- Thomas Rigaud· Animators
- Vincent Arcambal· Animators
- Christophe Leulier· Technical Animators, Additional Motion Capture
- Thomas Mitton· Audio Designer
- Todd Vaughn· Storytelling
- Austin Grossman· Writers
- Terri Brosius· Writers
- Rothana Kuon· QA Testers
- Sylvain Bakri· QA Testers
- Emmanuel Moiroux· QA Testers
- Romuald Capron· Chief Operating Officer
- Marco Mele· Office Managers, Additional Production Support
- Quin Matteson· Office Managers, Additional Production Support
- Véronique Chaumont· Management Assistant
- Laurent Barbier· IT Manager
- Mickael Rodriguez· IT Assistant
- Carrie Barcroft· Human Resources
- Alexander Ni· Additional Programming
- Matthieu Cunzi· Additional Programming
- Olivier Lhermite· Additional Programming
- Marc Fascia· Additional Programming
- Benjamin Martin· Additional Programming
- Xavier Richter· Additional Programming
- Gaël Giraudeau· Additional Game Design
- Corentin Billemont· Additional Game Design
- Jonathan Foudral· Additional Game Design
- John Granier· Additional Level Design
- Guillaume Provost· Additional Environment Art
- Laurent Gapaillard· Additional Concept Art
- Cyril Tahmassebi· Additional Concept Art
- Sergey Kolesov· Additional Concept Art
- Sébastien Baffert· Additional Technical Art & 3D Art
- Florent Fierval· Additional Technical Art & 3D Art
- Jérôme Hector· Additional Technical Art & 3D Art
- Pierre Bracconi· Additional VFX Art
- David Heutmaker· Additional Interface Art
- Stephan Dubé· Additional Interface Art
- Nimoul Bun· Additional Technical Animation
- Baptiste Agati· Additional Test
- Benjamin Prenom· Additional Test
- Susan Sarandon· Granny Rags
- Lena Headey· Callista
- Carrie Fisher· Alternate Street Speaker
- John Slottery· Havelock
- Brad Dourif· Piero
- Michael Madsen· Daud
- Chloë Grace Moretz· Emily
- April Stewart· Empress / Heart
- Billy Lush· The Outsider
- Derek Phillips· Lord Pendleton
- Kristoffer Tabori· Lord Regent
- Zach Hanks· Pendleton Twins
- Anna Graves· The Boyle Ladies, Weepers
- Dan Hagen· Overseer Campbell
- Jodi Carlisle· Madam Prudence
- Joel Johnstone· Overseer Martin
- Roger Labon Jackson· Sokolov
- Ryan Cutrano· Samuel
- Al Rodrigo· Slackjaw
- Nick Jameson· Royal Torturer
- Christopher Corey Smith· Guard Captain Curnow
- Gregg A. Berger· Street Speaker
- Jon Curry· Assassins
- Peter D. Jessop· Assassins
- Bruce Nozick· City Watch
- Geoffrey Blake· City Watch
- Peter A. Hulne· City Watch
- S. Scott Bullock· City Watch
- André Sogliuzzo· Aristocrats, Weepers
- Bev Otroska· Aristocrats
- Brian T. Delaney· Aristocrats
- Mo Collins· Aristocrats
- JV Martin· Civilians
- Katherine Powlak· Civilians
- Steve Eastin· Civilians
- Susan Cash· Civilians
- David Cooley· Thugs
- Keenan Henson· Thugs
- Timothy Cubbison· Casting and Production Supervision
- Austin Snyder· Production Associates
- Poppy Orphanides· Production Associates
- Brenda Marie Phillips· Additional Casting, Voice Production Coordinators
- Wes Gleason· Voice Directors
- Philip Bache· Voice Directors
- J. David Atherton· Dialogue Recordists, Supervising Dialogue Editor
- Will Volkmann· Dialogue Recordists
- Mark De La Fuente· Dialogue Recordists
- Harry Buerkle· Voice Production Coordinators
- Bennett Smith· Voice Production Coordinators
- Lucas Hirl· Voice Production Coordinators
- Clint Corley· Voice Production Coordinators, Audio QA
- Aaron Seiden· Dialogue Editors
- Greg Sais· Dialogue Editors
- Scott Weber· Dialogue Editors
- Anna Bright Weber· Dialogue Editors
- Daniel Trollinger· Dialogue Editors
- Erik Foreman· Dialogue Editors
- Gregory Hainer· Dialogue Editors
- Paul Newell· Dialogue Editors
- Dylan Powers· Dialogue Editors
- Jacques Slade· Dialogue Editors
- Cesar Marenco· Audio QA
- Rebecca Ford· Audio QA
- Blair Tindall· Audio QA
- Daniel James Licht· Original Music Composed & Produced by
- Loïc Barrier· Managing Director
- Vivien-Laur Bergez· Environment Artists
- Guillaume Curt· Environment Artists
- Philippe Garibaldi· Environment Artists
- Milen Ivanov· Environment Artists
- Yoann Lori· Environment Artists
- Ludovic Piard· Environment Artists
- Romaric Rivallin· Environment Artists
- Clinton Wennink· Environment Artists
- Frédérique Barkoff· Sales Manager and Talent Sourcing
- Stephen Olsen· Motion Capture Supervisors
- Jérémy Meunier· Motion Capture Supervisors
- Hiroko Masuda· Motion Capture Operator
- Darren Chukitus· Senior Producer
- Timothy Beggs· Submissions Producer
- James Costantino· QA Leads
- Jennifer Tonon· QA Leads
- John Pisano· QA Testers
- LaDawna Grow· QA Testers
- Louis Riley· QA Testers
- Marisa Lyon· QA Testers
- Andrew Poff· QA Testers
- Brian Bloomfield· QA Testers
- Christopher Allen· QA Testers
- Christopher Izzi· QA Testers
- Cory Andrews· QA Testers
- Dustin Snowadzky· QA Testers
- Gabrielle Smiga· QA Testers
- Michael Jenkins· QA Testers
- James Stancil· QA Testers
- Jeffery Kinnison· QA Testers
- Jeffrey Gruen· QA Testers
- Jeremy Burau· QA Testers
- Joseph Graninger· QA Testers
- Larry Waldman· QA Testers
- Mark Denby· QA Testers
- Matthew Kelley· QA Testers
- Matthew Farkas· QA Testers
- Megan Steckler· QA Testers
- Michael McGinn· QA Testers
- Michael Merriam· QA Testers
- Nickolas Baptista· QA Testers
- Nicole Ramey· QA Testers
- Patricia Gray· QA Testers
- Philip Wallace· QA Testers
- Shawn Johnson· QA Testers
- Thomas Pearce· QA Testers
- Timothy Sibiski· QA Testers
- Tyler Kelly· QA Testers
- Andrew Scharf· Additional QA
- Christopher Krietz· Additional QA
- Joseph Mueller· Additional QA
- Matthew Weil· Additional QA
- Terry Dunn Jr.· Additional QA
- Alan Webb· Additional QA
- Alec Ahearn· Additional QA
- Amanda Sheehan· Additional QA
- Angela Rupinen· Additional QA
- Brian Taylor· Additional QA
- Colin McInerney· Additional QA
- Collin Mackett· Additional QA
- Daniel Korecki· Additional QA
- Daniel Wathen· Additional QA
- David Richardson· Additional QA
- Devin Lin· Additional QA
- Donald Anderson· Additional QA
- Donald Harris· Additional QA
- Doug Ransley· Additional QA
- Drew Slotkin· Additional QA
- Gabriel Scaringello· Additional QA
- Gary Powell· Additional QA
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dishonored yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dishonored?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dishonored.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dishonored. Sign in to submit one.
Trailers
No trailers logged for Dishonored yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dishonored yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on DishonoredNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dishonored.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dishonored.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…