
Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)
Platforms: Xbox 360 · PlayStation 3 · PlayStation 4 · Xbox OneGenres: Genres · Compilation · Role-playing (RPG) · Diagonal-down · 2D scrolling · Isometric · Action RPG · Fantasy
This edition combines Diablo III with its expansion Diablo III: Reaper of Souls into a single game. For PS3 and Xbox 360 the original game was previously available, but not the expansion. For PS4 and Xbox One this is the first release of the game on...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 297 people
- Derek Duke· Lead Composer
- Joel Taubel· Sound Producer
- Jonny Ebbert· Lead Console Designer
- Andrew Chambers· System Designers
- Wyatt Cheng· System Designers
- Travis Day· System Designers
- Joe Shely· System Designers
- James Southall· System Designers
- Don Vu· System Designers
- John Yang· System Designers
- Leonard Boyarsky· World Design & Writing
- Michael Chu· World Design & Writing
- Valerie Watrous· World Design & Writing
- Kevin Martens· Lead Designer
- David M. Adams· Lead Level Designer
- Jesse McCree· Lead Content Designer
- Joseph Lawrence· Lead Sound Designer
- Matthew Berger· Console Level Designer
- Juan Custer· Level Designers
- Tom Gerber· Level Designers
- Zaven Haroutunian· Level Designers
- Carl Lavoie· Level Designers
- Larra Paolilli· Level Designers
- Art Peshkov· Level Designers
- Matthew D. Sherman· Level Designers
- Luis Barriga· System Designers
- Chris De La Pena· Sound Designers
- Kristopher Giampa· Sound Designers
- Lawrence Peacock· Sound Designers
- David Rovin· Sound Designers
- Scott Lawlor· Sound Designers
- Katie Bryant· Additional Design
- Jeremy Craig· Additional Design
- Eric Maloof· Additional Design
- Scott Mercer· Additional Design, Strike Team
- Pat Nagle· Additional Design
- Mike Hein· Design Director
- Jon DeMidio· Lead Designers
- Vincent Francoeur· Lead Designers
- Samuel Attanasio· Designers
- Wei Chen· Designers
- Guillaume Cournoyer· Designers
- Chris Darin· Designers
- Bryan Gidge· Designers
- Thomas Heger· Designers
- Janelle Hitz· Designers
- Katherine Joplin· Designers
- Seonghak Jung· Designers
- Dohyeong Kim· Designers
- Junho Kim· Designers
- René Koiter· Designers
- Michael Metcalf· Designers
- Breanne Miller· Designers
- Juyoung Oh· Designers
- Zachary Pfaff· Designers
- Bryan Rathman· Designers
- Keith Rhee· Designers
- Angela Del Priore· Designers
- Bao Tran· Designers
- Jaeson Welch· Designers
- Joshua Mosqueira· Game Director
- Jason Regier· Technical Director
- Christian Lichtner· Art Director
- John Chambers· Editing
- Ken Morse· Art Manager
- Nathan Bowden· Environment Artists
- Sungjae Cho· Environment Artists
- Brian Fletcher· Environment Artists
- Kevin B. Griffith· Environment Artists
- Kevin Kanai Griffith· Environment Artists
- Kyle Jensen· Environment Artists
- Joshua Manning· Environment Artists
- Richie Marella· Environment Artists
- Matt McDaid· Environment Artists
- Helder Pinto· Environment Artists
- Matthew Ryan· Environment Artists
- Anessa Silzer· Environment Artists
- Chris Donelson· Lead Environment Artists
- Timothy Linn· Lead Environment Artists
- Paul W. Warzecha· Lead Character Artist
- Nick Chilano· Lead Animator
- Victor Lee· Lead Concept Artist
- Christopher Ryder· Lead Technical Artists
- Julian Love· Lead Technical Artists
- Johannes Thé· Environment Artists
- Jeff Hyeongwon Kang· Environment Artists
- Grace Liu· Environment Artists
- Christopher Amaral· Character Artists
- Paul David· Character Artists
- Aaron Cross Gaines· Character Artists
- Vitaliy Naymushin· Character Artists
- Cory Robinson· Character Artists
- Corey J. Peagler· Animators
- Non Thareechit· Animators
- Adam York· Animators
- Sojin Hwang· Concept Artists
- Joshua Tallman· Concept Artists
- Nicholas Eberle· Technical Artists
- Kritter Griffin· Technical Artists
- Jill Harrington· Technical Artists
- Rachel Day· Technical Artists
- Quang D. Tran· Technical Artists
- Neal Wojahn· Technical Artists
- Richard Chu· Technical Artists
- Lorenzo Augusto Miñaca· User Interface Artists, Additional Art
- Ryan Andrew Pearson· User Interface Artists, Additional Art
- Randal Dumoret· User Interface Artists
- Robert T. Martin Jr.· User Interface Artists
- Michael Nicholson· User Interface Artists
- Jon Dvorak· Senior Manager, Business Operations
- Daniel Briggs· Additional Art
- Edan Bryant· Additional Art
- Oscar Carlén· Additional Art
- Philippe Colin· Additional Art
- Tina Fu· Additional Art
- Peter C. Lee· Additional Art
- Bryan Marony· Additional Art
- Pior Oberson· Additional Art
- james peterson· Additional Art
- Mongsub Song· Additional Art
- Eric Spevacek· Additional Art
- Matt R. Taylor· Additional Art
- Arnold Tsang· Additional Art
- Nigel Nikitovich· Additional Art
- Ben Zhang· Additional Art
- Alex Afrasiabi· Strike Team
- Dustin Browder· Strike Team
- Helen Cheng· Strike Team
- Kevin Crook· Strike Team
- Terrie Denman· Strike Team
- Anders Ekermo· Strike Team
- Brian Fay· Strike Team
- Timothy Ford· Strike Team
- Rick Gilliland· Strike Team
- Geoff Goodman· Strike Team
- Matthew Hawley· Strike Team
- Michael Heiberg· Strike Team
- Timothy Ismay· Strike Team
- Aaron Keller· Strike Team
- Frank Kowalkowski· Strike Team
- Nathan LaMusga· Strike Team
- Andy Lang· Strike Team
- Robert Pardo· Strike Team
- John Polidora· Strike Team
- Cory Stockton· Strike Team
- Janine Tedford· Strike Team
- Matthew Villers· Strike Team
- Robert Bridenbecker· Vice President, Battle.net
- Tiba LaMusga· Executive Assistant
- Brian Fitzgerald· Technical Directors
- Ali Vatani· Technical Directors
- Matthew Versluys· Technical Directors
- Hyojin Bae· User Researchers
- Morgan Bellouguet· User Researchers
- Dan Jenrette· User Researchers
- Daniel Kutz· User Researchers
- Joost Loijens· User Researchers
- Ming Xia· User Researchers
- Frank Pearce Jr.· Executive Producer
- John Hight· Production Director
- Julia Humphreys· Senior Console Producer
- Alex Mayberry· Lead Producer
- Tiffany K. Wat· Console Producer
- Skye Chandler· Producers
- Elizabeth Cho· Producers
- Robert Foote· Producers
- Nathan Lutsock· Producers
- Jeremy Masker· Producers
- Matthew Panepinto· Producers
- Arthur Flew· Localization Producers
- Michael Radnitz· Localization Producers
- Dan Elggren· Production Director
- Melissa Meyer· Lead Producer
- Victor Gonzalez Jr.· Engineers
- Paul Grock· Engineers
- Kwangbum Ha· Engineers
- Jason T. Hall· Engineers
- Stuart Capewell· Gameplay Programmers
- Evan Greenstone· Gameplay Programmers
- Anne-Sophie Lefebvre· Online Programmers
- Nick McVeity· Online Programmers
- Keith Mitchell· Online Programmers
- Sean Riley· Online Programmers
- Nick Rivera· Online Programmers
- Kenneth Williams· Online Programmers
- Chris Allsopp· Core Technology Programmers
- John Buckley· Core Technology Programmers
- John Heuerman· Core Technology Programmers
- Ken Lamb· Core Technology Programmers
- Jay Patel· Core Technology Programmers
- Sébastien Poirier· Core Technology Programmers
- Youngsik Lee· Engineers
- Ockkyoung Leem· Engineers
- Spenser Li· Engineers
- Robert Lin· Engineers
- Terence Lindsey· Engineers
- Jason MacAllister· Engineers
- Mike McWilliams· Engineers
- Michael C. Maggio· Engineers
- Pavel Maisenovich· Engineers
- Grant Mark· Engineers
- Tsutomu Martin· Engineers
- John Matzen· Engineers
- Alex Melnik· Engineers
- Steve Shimizu· Lead Gameplay Programmer
- Russell Foushee· Lead Online Programmer
- Norbert Szabo· Lead Core Technology Programmer
- Kevin Hassett· Gameplay Programmers
- Michael Hershberg· Gameplay Programmers
- Roger Hughston· Gameplay Programmers
- David Pendergrast· Gameplay Programmers
- Stephen T. Wong· Gameplay Programmers
- Henry Ho· Online Programmers
- Chris Jacobson· Online Programmers
- Orry Suen· Additional Programming
- Chulwoong Choi· Lead Engineers
- Benjamin Deane· Lead Engineers
- Ben Earhart· Lead Engineers
- David Eckel· Lead Engineers
- Patrick Eger· Lead Engineers
- Nir Finkelstein· Lead Engineers
- James Hugard· Lead Engineers
- Steve McGarrity· Lead Engineers
- Damon Osgood· Lead Engineers
- William Randolph· Lead Engineers
- Kyle N. Riccio· Lead Engineers
- Chris Stewart· Lead Engineers
- John Yaney· Lead Engineers
- John Bennett· Engineering Managers
- Paul Foster· Engineering Managers
- Josh Gunder· Engineering Managers
- Michael Hufnagel· Engineering Managers
- Kevin Newsom· Engineering Managers
- Phillip Saindon· Engineering Managers
- Tae Hyoung Ahn· Engineers
- David Balogh· Engineers
- Cord Bartlett· Engineers
- Woonchang Beck· Engineers
- Andrew Bellinger· Engineers
- Ed Beranek· Engineers
- Ted Bigham· Engineers
- Todd Blank· Engineers
- Laurent Bourcier· Engineers
- DS Boyce· Engineers
- David Brandt· Engineers
- Brett Buerhaus· Engineers
- Alex Cardenas· Engineers
- Sean Catchpole· Engineers
- Qi Ming Chen· Engineers
- Ryan Chew· Engineers
- Heemahn Choe· Engineers
- Mikyoung Choi· Engineers
- Phil Clay· Engineers
- Diane Cochran· Engineers
- Steven D. Cochrane· Engineers
- Sean Covey· Engineers
- Ryan Creasey· Engineers
- Iain Davies· Engineers
- Joseph Dean· Engineers
- Sascha Demetrio· Engineers
- Peter Diaz· Engineers
- Allan Ditzel· Engineers
- Sarah Doebler· Engineers
- Brian Doyle· Engineers
- Peter R. Elespuru· Engineers
- Chad Engler· Engineers
- Ari Epstein· Engineers
- Derick Fernando· Engineers
- Jason Fillo· Engineers
- Bryan Frederick· Engineers
- Christopher Giroir· Engineers
- Mike Haugland· Engineers
- Beomki Hong· Engineers
- Isaac Jeon· Engineers
- Alex Ivlev· Engineers
- Kay Ju· Engineers
- Jake Jung· Engineers
- Wonhee Jung· Engineers
- Andrew Kane· Engineers
- Chang-Il Kim· Engineers
- Dennis Kim· Engineers
- Neal Kochhar· Engineers
- Juno Kwak· Engineers
- Jay Lauffer· Engineers
- Drew Lawton· Engineers
- Daesup Lee· Engineers
- Eunyang Lee· Engineers
- Frederick Dayhee Lee· Engineers
- Hyungjic Lee· Engineers
- Juho Lee· Engineers
- Junyoung Lee· Engineers
- Chris Metzen· Story Development
- Brian Kindregan· Lead Writer
- Matt Burns· Additional Writing
- Justin Dye· Additional Writing
- Clay Murphy· Additional Writing
- Brianna Kaiser-Powers· Additional Writing
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Diablo III: Reaper of Souls - Ultimate Evil Edition (2014) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Diablo III: Reaper of Souls - Ultimate Evil Edition (2014).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Diablo III: Reaper of Souls - Ultimate Evil Edition (2014). Sign in to submit one.
Trailers
No trailers logged for Diablo III: Reaper of Souls - Ultimate Evil Edition (2014) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Diablo III: Reaper of Souls - Ultimate Evil Edition (2014) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Diablo III: Reaper of Souls - Ultimate Evil Edition (2014).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Diablo III: Reaper of Souls - Ultimate Evil Edition (2014).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…