
Descenders (2018)
Platforms: Linux · Windows · Macintosh · Xbox One · Windows Apps · PlayStation 4 · Xbox Cloud Gaming · Nintendo Switch · iPhone · iPad · AndroidGenres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Bike / bicycling · Off-roading
From the developers of Action Henk, Descenders is a fast-paced extreme downhill biking game that
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 115 people
- Roel Ezendam· Game Code, Design
- Lex Decrauw· Studio Director
- Roan Albers· Art Lead
- Jeroen Heeren· 3D Art
- Elwin Fransz· Programmer
- Sem Graham· Art Interns
- Joy Verheijen· Art Interns
- Gary Lobine· VFX & Videos
- Karim Baz· Animation
- Perry Leijten· Rigging
- Mike Rose· Publisher
- Pip Hoskins· Marketing Lead
- Zayaan Ahmad· Marketing Assistant
- Dan Foster· Development Lead
- Jared Chickoree· Programmers
- Liz Wright· Programmers
- Sally Blake· Senior Producers
- Sophie Smart· Senior Producers
- Arwyn Brock· Lead Quality Assurance
- Stacey Satchell· Quality Assurance
- Simon Carless· Advisor
- Kevin Regamey· SFX
- Jeff Tangsoc· SFX
- Joey Godard· SFX
- Cole Verderber· SFX
- Peter de Jong· Studio Leads
- Maurice Sibrandi· Studio Leads
- Danny Pérez Santana· Producer
- Rens van Mierlo· Programmers
- Mark van Dieren· Programmers
- Alex Khazov· Programmers
- Maduk· Liquicity Label Management, "Kings & Queens", "Levitate", "Ghost Assassin VIP (Instrumental)", "Believe (feat. Hebe Vrijhof)"
- Boudewijn Kustner· Liquicity Label Management
- Maris Goudzwaard· Liquicity Label Management
- Feint· "For The Fire (Instrumental)"
- Philippe Jouneghani· "Lost On My Own", "Green Valleys (feat. Ayve)", "Unreal (feat. Ayve)"
- Robin Storm· "Lost On My Own", "Green Valleys (feat. Ayve)", "Unreal (feat. Ayve)"
- Jurrian Jockin· "Lost On My Own"
- Sebastian Ahrenberg· "Lose Control"
- Ernst Lanting· "Dreamcatcher (feat. Ella")
- Ella Nieuwenhijzen· "Dreamcatcher (feat. Ella")
- Jack Higgins· "Paper Booklet"
- Harry Bryson· "Paper Booklet"
- Martin Modestov· "Youniverse"
- Rameses B· "Memoirs (VIP)", "Once Upon a Time", "We Are One (feat. Veela)", "Stranded"
- Elijah George Simons· "A Place to Belong", "Dawning (Instrumental)"
- Philip Woodhead· "Bandit"
- Ilya Solonikov· "A Million Colours"
- Kris Evan Sade· "Sun"
- Gergo Varga· "Fallen Leaves"
- Roland Kasza· "Fallen Leaves"
- Hebe Vrijhof· "Believe (feat. Hebe Vrijhof)"
- Andreas Ort· "Station Six"
- Victoria Burnett· "We Are One (feat. Veela)"
- Hamish Cranford-Smith· "City Needs Sleep (Fox Stevenson Remix)"
- Lewis Dransfield· "City Needs Sleep (Fox Stevenson Remix)"
- Fox Stevenson· "City Needs Sleep (Fox Stevenson Remix)"
- Jasper van der Aart· "Red Ink"
- Evgenii Kovalev· "Save Yourself"
- Robert Sayles· "Glow Worm"
- Flite· "Be Still", "Colorless"
- Michael Stein· German Localization
- Tomoko Takahashi· Japanese Localization
- Carlo De Rensis· Italian Localization
- Hong-gi Lee· Korean Localization
- Alexis Barroso· French Localization
- Albert Wei· Simplified Chinese Localization
- Stijn Bekker· Dutch Localization
- Arina Bedrina· Russian Localization
- Alexander Preymak· Russian Localization
- Javier Cadenas· Spanish Localization
- Tim Engelhardt· German Community Translation
- Ferdinand von Alvensleben· German Community Translation
- Reimar von Alvensleben· German Community Translation
- Alexander Roper· French Community Translation
- Andres Camacho· Spanish Community Translation
- Stijn Köster· Dutch Community Translation
- Dean Boonen· Dutch Community Translation
- Jacques Meimann· Russian Community Translation
- Roman Boltunov· Russian Community Translation
- Hanul Chun· Japanese Community Translation
- Kiriyama Takuya· Japanese Community Translation
- JiHyun Yoon· Korean Community Translation
- Greg Strider· Brazilian Portuguese Community Translation
- pedro santos· Portuguese Community Translation
- Timo Jairus· Greek Community Translation
- Ahmet Refik Şener· Turkish Community Translation
- Oğuzhan Kayan· Turkish Community Translation
- Dorthy Reijn· Special Thanks
- Laura Hamers· Special Thanks
- Wesley Vos· Special Thanks
- Annie Albers· Special Thanks
- Rob Albers· Special Thanks
- Aron Albers· Special Thanks
- Anouk Albers· Special Thanks
- Niels Uiterwijk· Special Thanks
- Francisco Perez Rosales· Special Thanks
- Jordi Engel· Special Thanks
- Thomas van den Heuvel· Special Thanks
- Davey van den Berg· Special Thanks
- Joeri van der Velden· Special Thanks
- Thomas Jongman· Special Thanks
- Tom Rutjens· Special Thanks
- Joëlla van Dijk· Special Thanks
- Mark de Bakker· Special Thanks
- Kaj Giesbers· Special Thanks
- Sander Verbeek· Special Thanks
- Jori Kamp· Special Thanks
- Aat Decrauw· Special Thanks
- Lidy Decrauw· Special Thanks
- Astella van Heijst· Special Thanks
- Gabrian van Houdt· Special Thanks
- Mauro Palumbo· Special Thanks
- Richel van Halteren· Special Thanks
- Wytze Kamp· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Descenders (2018) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Descenders (2018)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Descenders (2018).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Descenders (2018). Sign in to submit one.
Trailers
No trailers logged for Descenders (2018) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Descenders (2018) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Descenders (2018)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Descenders (2018).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Descenders (2018).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…