Densha de Go! 64 (1999)
Platform: Nintendo 64Genres: Genres · Racing / Driving · Simulation · 1st-person · Fixed / flip-screen · Time management · Direct control · Train · Japan (Modern/Futuristic)
Densha De Go!! 64 is a train simulation game that puts players in the role of a train operator, tasked with navigating various real-life train routes throughout Japan. It has a dedicated controller to better replicate the controls of driving a real...
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Cast & Crew · 56 people
- Ryuji Kuwaki· Planning (企画)
- Yoshinori Yamagishi· Planning (企画)
- Yuji Koga· Planning (企画)
- Tetsuma Yoshida· Program (プログラム)
- Norihisa Takahata· Program (プログラム)
- Tomohiko Shiraishi· Program (プログラム)
- Hidekazu Matsunouchi· Program (プログラム)
- Takashi Fujii· Program (プログラム)
- Yukie Abe· Program (プログラム)
- Hiroyuki Arai· Program (プログラム)
- Akira Katagi· Graphics (グラフィック)
- Minoru Sato· Graphics (グラフィック)
- Hiroyo Yokozawa· Graphics (グラフィック)
- Akiyoshi Ōtsuka· Graphics (グラフィック)
- Miwa Murao· Graphics (グラフィック)
- Hiroe Endō· Graphics (グラフィック)
- Naoyuki Kadoi· Graphics (グラフィック)
- Masami Yasuraoka· Graphics (グラフィック)
- Tsukasa Masuko· Sound (サウンド)
- Akio Nomura· Manual Design (マニュアルデザイン)
- Yoshio Motosako· Technical Support (テクニカルサポート)
- Hidetoshi Endo· Special Thanks (スペシャルサンクス)
- Masanori Wake· Special Thanks (スペシャルサンクス)
- Mitsuhiro Kadowaki· Special Thanks (スペシャルサンクス)
- Shinichi Doi· Special Thanks (スペシャルサンクス)
- Noriyasu Togakushi· Special Thanks (スペシャルサンクス)
- Tetsushi Abe· Special Thanks (スペシャルサンクス), Materials Support (資料協力)
- Hisaya Kannaka· Special Thanks (スペシャルサンクス)
- Takashi Nagao· Special Thanks (スペシャルサンクス)
- Kenichi Morita· Special Thanks (スペシャルサンクス)
- Norihiro Furukawa· Special Thanks (スペシャルサンクス), Sound: Composition (サウンド 作曲)
- Yoshikazu Kamata· Special Thanks (スペシャルサンクス), Sound: Sound Effects (サウンド SE)
- Akira Saito· Project Leader (プロジェクトリーダー), Planning (企画), Character Design (キャラデザイン)
- Yoshihiro Moriyama· Map Design & Editing (MAP設計・編集), Map Creation & Planning (MAP作成・企画)
- Hidetaka Ishii· Modeling & Texture (モデリング・TEXTURE), Character Manager / Organization / Editing (キャラ管理・構成・編集)
- Takakazu Baba· Modeling & Texture (モデリング・TEXTURE), Character Creation (キャラクター作成)
- Kazuo Itakura· Modeling & Texture (モデリング・TEXTURE), Map Creation & Editing (MAP作成・編集)
- Masaya Kinoshita· Monkey (おさる), High Speed Math Processing (高速演算処理), Map Data Display Processing (MAPデータ表示処理)
- Takashi Ishii· Software: Demo Display Processing (ソフト デモ表示処理)
- Koji Enomoto· Mechanical: Cabinet Design (メカ 筐体設計)
- Kazuhiro Kawabata· Mechanical: Electrical Design (メカ 電気設計)
- Kazuhiko Bando· Hardware: Hardware Design (ハード ハード設計)
- Kumi Mizobe· Design: Graphic Design (デザイン GD)
- Yukiharu Urita· Sound: Sound Effect Direction (サウンド SE指導)
- Saori Kunikyo· Sound: Voice (サウンド 音声)
- Masayuki Kikuchi· Sound: Voice (サウンド 音声)
- Tetsuyoshi Yamaji· Sound: Voice (サウンド 音声)
- Yasuo Murakashi· Planning & Materials Support (企画・資料協力)
- Akira Iwai· Materials Support (資料協力)
- Yuichi Onogi· Materials Support (資料協力)
- Yoshikazu Aizu· Production Support (制作協力)
- Takashi Matsumoto· Production Support (制作協力)
- Yasunori Shimizu· Support (協力)
- Toshiaki Tsukano· Support (協力)
- Katsuji Yamada· Mechanical: Supervisor (メカ 監修)
- Akio Kashirajima· GM2 Head
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