
Defiance
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Role-playing (RPG) · Behind view · Persistent · Action RPG · Massively Multiplayer · Shooter · Sci-fi / futuristic · Licensed
Defiance is an MMO third-person shooter set in a persistent universe. It was made as a tie-in to the US SyFy television series of the same name. The game takes place several decades into the future in the San Francisco Bay Area, following a war between...
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Cast & Crew · 273 people
- Brian Patience· Senior Audio / Visual Producer
- Bear McCreary· Composer
- James Gonzalez· Graphics & Visual Design Team
- Kelly Ioerger· Graphics & Visual Design Team
- Christian Arretche· Design Development Manager
- Emily C. Taylor· Design Producer
- Christopher Palu· Design Lead
- Terrence Yee· Lead Content Designer
- Tyler Chiocchio· Senior Content Designers
- Anthony Garcia· Senior Content Designers
- Jeremy Gess· Senior Content Designers
- Greg Miller· Senior Content Designers
- Josh O'Brien· Senior Content Designers
- Mike Pirozzi· Senior Content Designers
- Noel Douglas Walling· Senior Content Designers
- Wesley Bunn· Content Designers
- Shawn Charron· Content Designers
- Patrick Dempsey· Content Designers
- Robert Evinger· Content Designers
- Deric Nuñez· Content Designers
- Brendan G. Thorne· Content Designers
- Guillaume Colomb· Senior Cinematic Designers
- Ryan Ebenger· Senior Cinematic Designers
- Kris Cho· Cinematic Designers
- Brian Mayberry· Cinematic Designers
- Ashley Ruhl· Cinematic Designers
- Luke Sigmund· Lead System Designer
- Aaron Beechler· Senior Technical Designers
- Indris Klimanis· Graphics & Visual Design Team
- Fawn Lau· Graphics & Visual Design Team
- Matthew LeJeune· Graphics & Visual Design Team
- Michael Marquis· Graphics & Visual Design Team
- Chris Fisk· Content Designers
- Adam Hayes· Content Designers
- Tony Morton· Content Designers
- Henry C. Lee· Senior Technical Designers
- Jason Stone· Senior Technical Designers
- Nick Knapp· Additional Design, Quality Assurance
- Geoffrey Olmstead· Additional Design, Quality Assurance
- Sydney Phoenix Wolfram· Additional Design
- Paul Young· Additional Design, Quality Assurance
- Nick Fletcher· Audio Designer
- Cat Neri· Lead Audio Designer
- Keri Taylor· Director of Sales, North America
- Nicholas Beliaeff· Senior Vice President of Development
- Jeremy Spencer· Project Manager
- Hethe M. Srodawa· Lead Concept Artist
- Dilanka Samaratunga· Senior Concept Artists, Concept Artist
- Tri Do· Additional Art
- Alex Rodberg· Global Brand Director
- Georgina Verdon· Global Brand Director
- Kyle Murray· North America Brand Director
- Gary Clay· European Brand Director
- Todd Liss· Associate Brand Manager
- Ann-Tin Ho· Media Manager
- Darbia Dealca· Email Manager
- Simon Serrrano· SEO & Analytics Manager
- Jeff Pabst· Commerce Director, Europe
- Sarah Clare· Sales Team
- Alex Cook· Sales Team
- Mandy Van Ackeren· Sales Team
- Brice Cox· Creative Director
- Pilar Gutierrez· Project Managers
- Joshua Lanada· Project Managers
- Scott Newton· Copy Lead
- William Trost· Creative Lead
- Keith Krieger· IT
- Michael Abell· Development Director
- Ryan Jackson· Project Manager
- Boris Amchislavsky· Video Director
- Christopher Beckett· Video Editors
- James Dargie· Art Director
- Todd Luallen· Art Development Manager
- John Powell· Senior Concept Artists
- Nicholas Stohlman· Senior Concept Artists
- Mike Haochin Chang· Additional Art
- Greg Frizzell· Additional Art
- Daniel McGowan· Additional Art
- Leonard L. Williams II· Additional Art
- Christopher Wilson· Additional Art
- Jason Alejandre· President, Creative Director
- Jeff Hua· Art Director
- Henry Ji· Lead Environmental Artist
- Dan Aprea· Environmental Artists
- Chris Boltz· Environmental Artists
- Ryan Dao· Environmental Artists
- Matt Del Vecchio· Environmental Artists
- Aaron Jessie· Environmental Artists
- Gabriel F. Lopez· Environmental Artists
- Mark Nunez· Environmental Artists
- Jon Tando· Environmental Artists
- Timothy Wall· Environmental Artists
- Luis Zuleta· Environmental Artists
- Pete Coggeshall· Texture Artists
- Sergio Heredia· Texture Artists
- Daniel Kim· Concept Artists
- Mark DeDecker· Character Artist
- Amanda Chavez· Associate Character Artists
- Cole Eggen· Weapon Artists
- Levi Gilbert· Weapon Artists
- Ze'ev Harris· Weapon Artists
- Jeff LaChance· Weapon Artists, Character Artists, Concept Artists, Environment Artists
- Mike Leonard· Weapon Artists, Character Artists
- Chris Miscik· Weapon Artists, Lead Concept Artist
- Nick Myrold· Weapon Artists, Character Artists, Environment Artists
- Paul Reynolds· Weapon Artists, Character Artists, Concept Artists
- Daniel Rose· Weapon Artists
- Grabiel Ruiz· Weapon Artists, Character Artists, Environment Artists
- Ben Gokey· COO
- Rob Richie· Controller
- Sacha-Mikhail Roberts· Concept Artists
- Patrick Dailey· Lead Character Artist
- Allan Lee· Senior Character Artists
- John Gotch· Senior Character Artists
- Lesly Cracchiolo· Quality Assurance Manager
- Justin Greenhouse· Quality Assurance Assistant Leads
- Joe Ray· Quality Assurance Assistant Leads
- David Roper· Technical Standards Analyst
- Andrew Aarsvold· Quality Assurance
- Marlon Barroquillo· Quality Assurance
- James Bell· Quality Assurance
- Nicholas Brothers· Quality Assurance
- Vincent Correa· Quality Assurance
- Jermaine Davis· Quality Assurance
- Oscar Espinosa· Quality Assurance
- Joshua Harmon· Quality Assurance
- Kyle Kilpatrick· Quality Assurance
- Chris Loyd· Quality Assurance
- Rex Page· Quality Assurance
- Nick Patience· Quality Assurance
- Jason Prey· Quality Assurance
- Dustin Rasmussen· Quality Assurance
- Dan Ryan· Quality Assurance
- Jason Schnereger· Quality Assurance
- Kevin Sheehan· Quality Assurance
- Andrew Sheetz· Quality Assurance
- Ryan Taugher· Quality Assurance
- Anna Tschudy· Quality Assurance
- Dustin White· Quality Assurance
- Jamie Wolfcale· Quality Assurance
- Ina Yamaguchi· Quality Assurance
- Gordon Chen· Senior Director of Development
- Brian Clarke· Associate Development Director, Environment Artists
- Jason Colombo· Lead Environment Artist, Environment Artists
- Brent LaDue· Senior Environmental Artist, Senior Environment Artists
- Colin Adair· Environmental Artist, Senior Environment Artists
- Tai Chen· Junior Environmental Artists, Senior Environment Artists
- Sean VanGorder· Junior Environmental Artists, Environment Artists
- Dan Bingham· Additional Art
- Elijah Brown· Additional Art
- Ross Worthley· Additional Art
- Danny Pak· Concept Artists
- Patrick Gilmore· Head of Studio
- Michael Donges· Development Director
- Matt Hall· Senior Concept Artist
- Adam Richards· Concept Artist
- Molly Maloney· Associate Concept Artist
- Martin Yee· Senior Character Artist
- Christopher Emerson· Associate Character Artists
- Allier Zelaya· Senior Artists
- Jonathan Feldman· Senior Artists
- Thomas Stubbs· Senior Artists
- Dane Munkholm· Artists
- Greg Knowlton· Artists
- Sungho Lee· Artists
- Ashley Welch· Lead Character Artist
- Tim Bowman· Character Artists, Environment Artists
- Kevin Cassidy· Character Artists
- TJ Cobb· Character Artists, Weapon Artists
- Tom Fuchs· Character Artists
- Matthew Oppriecht· Character Artists
- Jeff Peterson· Character Artists, Environment Artists
- Randy Redetzke· Character Artists
- Joseph J. Reedy· Character Artists, Environment Artists
- Lukas Sutjipto· Character Artists
- Randis Albion· Concept Artists
- Raul Baumgartner· Concept Artists
- Jeffrey Moy· Concept Artists
- Joe Ready· Concept Artists
- Li Jia Tan· Concept Artists
- Nathanial Brock· Senior Character Artists
- Satoshi Arakawa· Senior Character Artists
- Edward Crane· Senior Character Artists
- Kurt Klockau· Lead Environment Artist
- Jason Rowells· Senior Environment Artists
- Jeffrey Damron· Senior Environment Artists
- Jerry Kuklis· Senior Environment Artists
- Paul Wu· Senior Environment Artists
- Hunter H. Hazen· Environment Artists
- Chris DiPaola· Environment Artists
- Christopher Atmadja· Environment Artists
- Michael Yadao· Environment Artists
- Nathaniel Sartain· Environment Artists
- Nicolas Dunbeck· Environment Artists
- Josh Anderson· Environment Artists
- Jim Barnett· Environment Artists
- Elizabeth Moore· Environment Artists
- Judd Roy· Environment Artists
- Nicole Plum· Environment Artists
- Joshua Lynch· Environment Artists
- Jonathon Fegan· Environment Artists
- LaTasha Tobias· Lighting Artist
- Patrick Cavender· Senior Technical Artist
- Eric Ciccone· Lead Animator
- David Oelkers· Lead Cinematic Animator
- Randy Wilson· Technical Animator
- Jae Sung Han· Senior Animators
- Jefferson Takahashi· Senior Animators
- Xavier Blackwell· Senior Animators
- Javier Ojeda· Lead Visual Effects Artist
- Robert Jolliff· Senior Visual Effects Artist
- Jay Lee· Senior Visual Effects Artist
- Aaron Du Bois· Visual Effects Artist
- Zach Haefner· Senior UI Artist
- Ari Bilow· Additional Art
- Chris Arden· Additional Art
- Karim Biri· Additional Art
- Christopher Furst· Additional Art
- Richard Han· Additional Art
- Margaret Haufe· Additional Art
- Den Johnson· Additional Art
- Lee Souder· Additional Art
- James Sumwalt· Lead Environmental Artist
- Paul Baumgartner· Environment Artists, Weapon Artists
- Nathan Cheever· Environment Artists
- Nick Choles· Environment Artists
- Les Dorscheid· Environment Artists
- Dave Halsted· Environment Artists
- Shane Newton· Environment Artists
- Sam Selle· Environment Artists
- Shane Gumo· Lead Weapon Artist
- Nathan Richardsson· Executive Producer of Defiance
- Richard Barnes· Senior Producers
- robert hill· Senior Producers
- Christine Lena· Senior Producers
- Kevin Beardslee· Additional Production
- Kraig Horigan· Additional Production
- Phillip Lucas· Additional Production
- Kevin Taylor· Product Manager, Europe
- Brian Westergaard· Art Producer
- Candice Alejandre· Producer
- Justin Goldstein· Associate Producer
- Mark Buchignani· Engineering Development Director
- Shaun Showers· Lead Tools Engineer
- Rahul Singh· Tools Engineers
- Larry Brysh· Tools Engineers
- Alan Krause· Lead Gameplay Engineer
- Chris Farrar· Senior Gameplay Engineers
- Keith Freiheit· Senior Gameplay Engineers
- Chris Kozak· Senior Gameplay Engineers
- Andrew Phongsamran· Senior Gameplay Engineers
- Jason Thomas· Senior Gameplay Engineers
- Mike Weldon· Senior Gameplay Engineers
- Jeremy Wiener· Senior Gameplay Engineers
- Brian Morin· Lead Server Engineer
- Mark Jacob· Senior Server Engineers
- Eric Whelpley· Senior Server Engineers
- Derek Alramirano· Server Engineers
- John Rohrssen· Server Engineers
- Richard Karpp· Lead Technical Engineer
- John Abad· Senior Technical Engineers
- Jeff Campeau· Senior Technical Engineers
- Francisco Rivas· Senior Technical Engineers
- Andy Skirvin· Senior Technical Engineers
- Bill Millard· UI Engineers
- Gerald Tachiki· Senior Technical Engineers
- Erica Tam· UI Engineers
- Brandon Bogle· Additional Engineering
- Ray Kallmeyer· Additional Engineering
- Twain Martin· Additional Engineering
- Rob Simpsons· Copywriter
- Matt Mowrer· Writer
- Marc Cicero· Additional Writing
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