
Deer Drive (2008)
Platform: WiiGenres: Genres · Action · 1st-person · Hunting · Shooter
Deer Drive is a first-person action arcade hunting game in which levels are completed by shooting animals from a stationary position to earn points. The game gets progressively more difficult with predators and large animals such as bears and moose...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 33 people
- Bill Swartz· Head Woof
- Mika Hayashi· Big Woof, Japan, Executive Producer
- Tom Gaubatz· Production Woof, Development Support
- Charles Van· Numbers Woof
- Michael Meyers· Honorary Woof, PR
- Hiroshi Nakamura· Kouyousha Executive Producer
- Kazuya Abematsu· Assistant Director
- Yuichi Hirose· Lead Artist
- Katsushi Iida· Lead Programmer
- Shinichi Satō· Programmers
- Kenji Matsuo· Programmers
- Kazuhiro Hara· Programmers
- Shinya Yada· Programmers
- Yoshinari Kaiho· Artists
- Miho Sawada· Artists
- Kris Zimmerman Salter· Honorary Woof, Casting and Voice Direction
- Matthew Mercer· Voice Talent
- Kevin Cleland· Voice Recording
- Elliot Anders· Sound Engineer
- Martin Český· SCS Software
- Jaroslav Dorňák· SCS Software
- Brian Fearon· SCS Software
- Roman Jirčík· SCS Software
- Ondrej Karny· SCS Software
- Ondrej Konrad· SCS Software
- Ondřej Matějka· SCS Software
- Lukáš Menšík· SCS Software
- Petr Šebor· SCS Software
- Pavel Šebor· SCS Software
- Tibor Szabo· SCS Software
- Václav Rožníček· SCS Software
- Milan Vavroň· SCS Software
- Mieko Mochizuki Swartz· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Deer Drive (2008) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Deer Drive (2008)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Deer Drive (2008).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Deer Drive (2008). Sign in to submit one.
Trailers
No trailers logged for Deer Drive (2008) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Deer Drive (2008) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Deer Drive (2008)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Deer Drive (2008).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Deer Drive (2008).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…