
Dead to Rights (2002)
Platforms: Xbox · PlayStation 2 · GameCube · Windows · Xbox 360 · Xbox OneGenres: Genres · Action · Behind view · Minigames · Shooter · Direct control · Detective / mystery · Regional differences
Dead to Rights is a 3rd-person shooter in which the player is Jack Slate, a police officer in Grant City. On a routine call, he finds the dead body of his father. While trying to find the murderer, he is framed for another murder. Jack becomes a...
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Age Rating
M
Cast & Crew · 153 people
- Lisa Kellog· Motion Capture Talent
- Chad Stahelski· Motion Capture Talent
- David Leitch· Motion Capture Talent
- Justin Reimer· Motion Capture Talent
- Kevin Manthei· Music
- Bruno Langiano· Sound: SUPER-SONIC Productions
- Gordon D. Hookailo· Supervising Sound Editor/Lead Mixer
- Kevin Riepl· Additional Music
- Julien Bonvicini· Sound: SUPER-SONIC Productions
- Jean Holtzman· Sound: SUPER-SONIC Productions
- Tristan Essyad· Sound: SUPER-SONIC Productions
- Hoang Nguyen· Lead Artist and Character Designer
- Paul Menichini· Sound Design
- Stephen Bourdet· Level Design
- Paul Guirao· Level Design
- Kraig Horigan· Level Design
- Mike King· Level Design
- Michael Anthony Lubuguin· Level Design
- Brian McInerny· Level Design
- Scott Crisostomo· Additional Level Design
- Kyle Mannerberg· Additional Level Design
- Aaron McClay· Additional Level Design
- Mark Sau· Additional Level Design
- Craig Ward· Additional Level Design
- Roy Braverman· Sound Design
- Steve Lee· Sound Designer/Foley Artist/Field Rifle and Gun Recordings
- Stacey Hirata· Director of Marketing
- Cameron Tofer· Technical Lead
- Michael C. Johnson· Lead Technical Artist
- Pierre Roux· Lead World Artist
- Anthony Mars· Character Artists
- Jenny Ryu· Character Artists
- Jarrod Phillips· Special Thanks
- Cynthia Monter· Tools and Support
- Lane Terasaki· Tools and Support
- Andre Emerson· Directed by, Produced by, Story
- Jason Baker· Lead Animator
- Yanick Lebel· Animation
- Pierre Avon· Animation
- Nathalie Bauilleul· Animation
- Anne Laure Bataille· Animation
- Fei Cheng· World Artists
- Edwin Gomes· World Artists
- Brian Levy· World Artists
- Behrooz Roozbeh· World Artists
- Joe Salud· World Artists
- Tim Y. Tao· World Artists
- Garry Cole· Special Thanks
- Robert Ennis· Special Thanks
- Yoshinori Homma· Special Thanks
- Berry Kane· Special Thanks
- Daniela Ruiz· Special Thanks
- Tim Bradstreet· Special Thanks
- Joe DeVanon· Special Thanks
- Larry Hummel· Special Thanks
- Hugo Reyes· Public Relations
- Wesley Cann· World Artists
- Boris Hertzog· ATTITUDE would like to thank
- Daryle Tumacder· CQC Team
- Christopher Stanley· CQC Team
- Matthew Peterson· CQC Team
- Dave Asiasi· QA Analysts
- Ray Barrera· QA Analysts
- James Barron· QA Analysts
- Mark W. Brown· QA Analysts
- Raymond Chung· QA Analysts
- Jason Cole· QA Analysts
- Anthony Duarte· QA Analysts
- Robert Ely· QA Analysts
- Adrian Escultura· QA Analysts
- Dan Hernandez· QA Analysts
- Levi Hill· QA Analysts
- Timothy Johns· QA Analysts
- Erick Lenfers· QA Analysts
- Eddie Lockhart· QA Analysts
- Jesse Mejia· QA Analysts
- Saul Montes· QA Analysts
- Jeremy Delchiappo· Animation, Modeling
- Pierre Delrieu· Animation
- Heather N. Thompson· Project Planner
- Mike Lescault· Additional Project Management
- Robert Zalot· Additional Project Management
- Jed Adams· Technology Group
- Brian Leake· Technology Group
- Roman Scharnberg· Technology Group
- Bruno Baron· Texturing / Lighting / Compositing
- Laurent Helmlinger· Animation
- Frédéric Kontogom· Animation
- Emmanuel Linot· Animation
- Santiago Narveaez· Animation
- Jean-François Szlapka· Animation
- jerome gordon· Modeling
- Jérôme Brack· Modeling, Texturing / Lighting / Compositing
- Philippe Raoux· Modeling
- Michael Hulme· Lead Cinematics
- Michael P. Kennedy· Lead Cinematics, Script Adaptation
- David Wells· Cinematics
- Khari Evans· Conceptual Art
- Reid Woodbury· Foley Artist
- Brian Min· Executive Director/Supervising Editor
- George Simpson· Field Rilfe and Gun Recordings
- Yves Bosson· Texturing / Lighting / Compositing
- Philippe Fournier· Texturing / Lighting / Compositing
- Eric Frechoux· Texturing / Lighting / Compositing
- Bruno Larde· Texturing / Lighting / Compositing
- William Ratajczak· Texturing / Lighting / Compositing
- Robert Urbanczyk· Texturing / Lighting / Compositing
- jean jacques benhamou· Editing
- Antoine Charreyron· Editing, Written and Directed by
- Jean-Paul Lopez· ATTITUDE would like to thank
- Brian Schorr· Quality Assurance Manager
- James Guirao· Project Coordinator
- Ryan Chennault· Lead Analyst
- Philip Cohen· Assistant Lead Analyst
- Michael Peterson· CQC Team
- Josh Riemersma· QA Analysts
- Eric Rossi· QA Analysts
- Glen Seward· QA Analysts
- Mike Stevens· QA Analysts
- Dan Tovar· QA Analysts
- Doug Uno· QA Analysts
- Chester B. Vergara· QA Analysts
- John Hsia· QA Analysts
- Jesse Taylor· Executive in charge of Production
- Alvin Muolic· Associate Producer
- Jim Atkiss· Product Marketing Manager
- Risa Cohen· Production Directors
- Sandrine Nguyen· Production Directors
- Andy Beale· Lead Programmer
- Sean Chuu· Game System Programming
- Matthew Gosling· Game System Programming
- Richard Jobling· Game System Programming
- Gordon Speirs· Game System Programming
- Jeff Hall· Additional Programming
- Danny Burbol· Programming
- Gil Colgate· Programming
- Mike Waltman· Programming
- Chris Bruno· Voice Talent
- Patrick Dollaghan· Voice Talent
- Rebecca Riedy· Voice Talent
- Steve Susskind· Voice Talent
- Jennifer Griffin· Voice Talent
- Granville van Dusen· Voice Talent
- Greg Eagles· Voice Talent
- Christopher Bay· Voice Talent
- Jeannie Elias· Voice Talent
- Roger Rose· Voice Talent
- Oliver Muirhead· Voice Talent
- John DiCrosta· Voice Talent
- Ed Smaron· Voice Talent
- Matthew Kaminsky· Voice Talent
- Kevin Killebrew· Voice Talent
- Flint Dille· Writer, Story
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