
Dead Space 2
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Action · Behind view · Shooter · Survival horror · Direct control · Sci-fi / futuristic · Horror · Regional differences
In the follow-up to 2008
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 299 people
- Philip Anthony-Rodriguez· Additional Cast
- William Salyers· Additional Cast
- Jake Kornbluth· Motion Capture Directors
- David Footman· Motion Capture Directors
- Leila Birch· Additional Cast
- Brian Bloom· Additional Cast
- Patrick Cavanaugh· Additional Cast
- Andy Chanley· Additional Cast
- Jason DeVan· Additional Cast
- Richard Doyle· Additional Cast
- Richard Epcar· Additional Cast
- April Jones· Additional Cast
- Matthew Kaminsky· Additional Cast
- Braeden Marcott· Additional Cast
- Aimee Miles· Additional Cast
- Steve Rifkin· Additional Cast
- Andrew Boyd· Audio Director
- Geoffrey Garnett· Wabi Sound Inc.
- Andrew Lackey· Wabi Sound Inc.
- Jason Graves· Music composed and conducted by
- Ben Wanat· Production Designer
- Robb Mills· Additional Sound Design
- David Levison· Additional Sound Design
- Éric Chartrand· Senior Level Designer
- Guillaume Bourque· Level Designer
- John Calhoun· Design Leads
- Jatin Patel· Design Leads
- Matthias Worch· Senior Level Designer
- John Fitzgibbons· Level Designers
- Seth Marinello· Level Designers
- Warren Price· Level Designers
- Romulo Rodriguez· Level Designers
- Scott Swearingen· Level Designers
- Ben Walker· Lead Gameplay Designer
- Brian Bartram· Gameplay Designers
- Patrick J. Lipo· Gameplay Designers
- Justin Halpin· Multiplayer Level Designers
- J. White· Sound Design Lead
- Jason Heffel· Sound Design
- David Lowmiller· Sound Design
- Bill Rudolph· Sound Design
- Sean Vora· Sound Design
- Safar Bake· Additional Sound Design
- William Files· Additional Sound Design
- Paul Gorman· Additional Sound Design
- Ryan J. Murphy· Multiplayer Level Designers
- Dino Ignacio· Lead UI Designer
- Nassim Ait-Kaci· Sound Design
- Kevin Bolen· Sound Design
- John Gorden· Sound Design
- Dominick Regan· Director of Product Development
- Robert Foster· Tools
- Dean Grandquist· Technical Director
- Véronique Garcia· Character Craft Director
- Craig Matchett· Senior Character Artists
- Collin Stiner· Senior Character Artists
- Omz Velasco· Senior Character Artists
- Tony Gialdini· Lead Gameplay Animator
- Collin Hennen· Cinematics Craft Director
- David Jackson· Senior Animators
- Primo A. Navidad· Senior Animators
- Jeremy Shen· Senior Art Leads
- Spark Chen· Art Leads
- Joe Xu· Art Leads
- Johnny Sun· Art Specialist
- Fly Ba· Artists
- Jessing Chen· Artists
- Orin Cheng· Artists
- Desmond Fu· Artists
- Karen Fu· Artists
- Squall Liu· Artists
- Sun Lu· Artists
- Matthew Ma· Artists
- Jack Qiang· Artists
- Jane Shen· Artists
- Fiona Teng· Artists
- Bobo Wu· Artists
- Calvin Wu· Artists
- Arthor Yang· Artists
- Jacob Zhang· Artists
- Bob Zhu· Technical Artist
- Fly Sun· Review Artist
- Andrew Lacey· Development Director
- Michael Gagnon· President
- Ashley Liu· CEO
- Jim Cummings· Animation Leads
- Liu Hui Yuan· Animation Leads, Animators
- Aaron Juntunen· Animators
- Zhang Li· Animators
- Zhang Liang· Animators
- Pei Pei· Animators
- Zeng Sheng· Animators
- Wu Xia· Animators
- Xiong Chun Xiao· Animators
- Du Yi· Animators
- Feng Yongxiao· Animators
- Fernando Castillo· Senior Technical Artist
- Matthew York· Development Director
- William Liu· Associate Art Director
- Sting Luo· Senior Art Leads
- Wright Bagwell· Creative Director
- Ian Milham· Franchise Art Director
- Brian Burke· Animators
- Daryl Smolen· Technical Artists
- Brad Trosin· Technical Artists
- Atsushi Seo· Lighting Lead
- Inna Cherneykina· Senior Lighters
- Rachel Cross· Senior Lighters
- Vivian Ding· Senior Lighters
- Ai-Fen Lo· Lighters
- Matt Christmann· Additional Lighting
- John Edwards· VFX Lead
- Seth Hall· Senior VFX Artists
- Zhang Jin Bao· Character Leads
- Jesse Blake· Character Leads
- Ren Bao Hong· Character Leads
- Salil Nair· Character Leads
- Niu Jiang Bo· Character Artists
- Yang Qing Hua· Character Artists
- Zhang Guo Hui· Character Artists
- Xie Jinlai· Character Artists
- Qi Zi Lei· Character Artists
- Xu Hui Min· Character Artists
- Wang Peng· Character Artists
- Chu Jia Qi· Character Artists
- Zhang Ran· Character Artists
- Wei Zhang· Character Artists
- Homam Al Bahnassi· Technical Artists
- Carol Bertrand· Technical Artists
- Dominic Bélanger· VFX Artist
- Geneviève Picard· UI Lead
- Jérémie Benhamou· UI Artists
- Matthieu Gallais· UI Artists
- Randy Humphries· UI Artists
- Jesse Kalb· QA Lead
- Alexandre Cote-Benoit· QA
- Elias Cummins· QA
- Jake Gunn· QA
- Dan Huot· QA
- Mark Van Ryswyk· COO
- Robert Vernick· Senior Studio Operations Director
- Richard Dimond· Art Director
- Mitch Harris· UI Artist
- Tejesh Munusamy· QA Tester
- Niall Hayes· Senior Development Directors
- Paul Mathus· Senior Development Directors
- David Yee· Senior Development Directors
- Ömer Baristiran· Development Directors
- Patricia S. Kallusch· Development Directors
- Veronika Sarossy· Development Directors
- Kristine Barrett· Senior Video Artist/Compositor
- Beth Pielert· Senior Video Artist
- Bryan E. Woods· Compositor/Motion Graphics
- Jenn Harper· Video Editor
- Heather Alekson· Development Directors
- Tolga Kart· Development Directors
- Sergei Savchenko· Chief Technical Officer
- Michael Yazijian· Art Director
- Jocelyn Amyot· Animators
- Cyrille Domoraud· Animators
- Mikael Lacroix· Animators
- Benoît Saumure· Animators
- Claudio Alvaro· Lead Animator
- Jamie Helman· Additional Animation
- Wayne Gonsalves· Lead Environment Artists
- Taylor Kingston· Lead Environment Artists
- Patrick Limoges· Lead Environment Artists
- Olaf Quinzanos· Lead Environment Artists
- Scotty Brown· Environment Artists
- Patrick Comtois· Environment Artists
- Alessandro Farina· Environment Artists
- Michael Hong· Environment Artists
- Jimmy Ho· Environment Artists
- Chantal Lizotte· Environment Artists
- Joël Pelletant· Environment Artists
- Jody Valdes· Environment Artists
- Nicolas Viau· Environment Artists
- Patrick O'Keefe· Concept Artist
- Patrick Martel· Lighter
- Christoph Betschart· Development Managers
- Jamie Silverman· Development Managers
- Cao Ran· Technical Artists
- Zhang Yao· Technical Artists
- Liu Wen· Character Artists
- Wu Xu· Character Artists
- Hu Yang· Character Artists
- Yu Bin Yao· Character Artists
- Ding Ye· Character Artists
- Zhang Heng Yu· Character Artists
- Liu Bo Jian· Translator
- Joel Boucquemont· Concept Artists
- Joseph Cross· Concept Artists
- Jens Holdener· Concept Artists
- Jeong Keum· Concept Artists
- Marco Kunardi· Concept Artists
- Gia Luc· Concept Artists
- Brett Marting· Concept Artists
- Ashot Melkumov· Concept Artists
- Dan Seneres· Concept Artists
- Seth Swanson· Senior Animators
- Shane Ushijima· Senior Animators
- Ryan Hood-Guaraldi· Animators
- Jax Lee· Animators
- Armando Lluch· Animators
- P. Jeep Naarkom· Animators
- Sal Reyno Patrimonio-Ruiz· Animators
- Neal Thibodeaux· Animators
- Bil Van Ness· Animators
- Tal Peleg· Additional Animation
- T. J. Phan· Additional Animation
- Alex Muscat· Environment Art Lead
- Ashley Huang· Senior Environment Artists
- Steve Kody· Senior Environment Artists
- Edwin Molina· Senior Environment Artists
- Gil Valadez· Senior Environment Artists
- Kaleb Aylsworth· Environment Artists
- Michael Blake· Environment Artists
- Travis Fike· Environment Artists
- Gerardo Garza· Environment Artists
- Nils Holden· Environment Artists
- Rob Keenan· Environment Artists
- Matthew McCulloch· Environment Artists
- Bonnie Rosenstein· Environment Artists
- Philip Simmons· Environment Artists
- Brian West· Environment Artists
- Sean Marr· Multiplayer Environment Artists
- Jeremy Natividad· Multiplayer Environment Artists
- Michael Rodriguez· Multiplayer Environment Artists
- Chi Wai Lao· Senior Texture Artist
- Gil John Rodriguez· Texture Artist
- Douglas Brooks· Technical Art Lead
- Konrad Dunton· Technical Art Directors
- T. J. Holleran· Technical Art Directors
- Omar Skarsvåg· Senior Technical Artists
- Sandra Voelker· Senior Technical Artists
- Ron Andaya· Technical Artists
- Diana Hankinson· Technical Artists
- Becky Chow· Technical Artists
- Jin Kwon· Technical Artists
- Terry Naas· Senior VFX Artists
- Siddharth Achrekar· VFX Artists
- David Mosher· VFX Artists
- Chris Paul· VFX Artists
- Aaron Roosevelt· VFX Artists
- Christina Yen· UI Artists
- Michael Yen· UI Artists
- Derek Brand· Concept Artists
- Steve Papoutsis· Franchise Executive Producer
- David Woldman· Senior Producer
- Chuck Beaver· Producers
- Richard Briggs· Producers
- Shereif M. Fattouh· Producers
- Cate Latchford· Producers
- Scott Probst· Producers
- Matthew Tomporowski· Producers
- Guillaume Voghel· Producers
- Alain Tascan· Co-Producer
- Todd Allendorf· Audio Engineering
- Jay Wells· Audio Engineering
- Justin Holst· Build Engineer
- Clarence Co· Additional Engineering
- Ken Domke· Additional Engineering - Telemetry
- Jeff Price· Additional Online Engineering
- Luke Carpenter· Lead Engineer
- Alex Lindsay· Senior Engineers
- Mark Wayland· Senior Engineers
- Nigel Kay· Engineer
- Matt Delbosc· Additional Programming
- David Flower· Additional Programming
- Adam Gousetis· Senior Core Engineers
- Benjamin Guihaire· Senior Core Engineers
- Ralf Knoesel· Senior Core Engineers
- Ian Patterson· Core Engineers
- Brent Allen Thale· Core Engineers
- Walter Wei-Lun Huang· Gameplay Engineers
- Leo H. Lee· Gameplay Engineers
- Dmitri Prykhodko· Additional Programming
- Charles-André Maillé· Additional Programming
- Dominik Bauset· UI Programmers
- Guillaume Dubeau· UI Programmers
- Henry Smith· UI Programmers
- Glen Stuart· Additional Programming
- Ewen Vowels· Additional Programming
- Sylvain Martel· Senior Programmer
- Guillaume Vachon· Programmers
- Tim Wharton· Programmers
- Steve Timson· Lead Engineer
- Sachin Pansuria· Lead Gameplay Engineer
- Louis Gascoigne· Lead Online Engineer
- Simon Everett· Senior Core Engineers
- Phil Maynard· Gameplay Engineers
- Michael Noonan· Gameplay Engineers
- Rohith Ravindranath· Gameplay Engineers
- Simon Cooper· Senior Online Engineers
- Bill Fowler· Senior Online Engineers
- Stephen House· Senior Online Engineers
- George Lu· Senior Online Engineers
- Andy Wright· UI Programming
- Jeremy Bernstein· Additional Writing
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dead Space 2 yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dead Space 2?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dead Space 2.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dead Space 2. Sign in to submit one.
Trailers
No trailers logged for Dead Space 2 yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dead Space 2 yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dead Space 2No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dead Space 2.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dead Space 2.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…