
Dead Island: Definitive Edition (2016)
Platforms: Windows · PlayStation 4 · Xbox One · Linux · GloudGenres: Genres · Action · Compilation · 1st-person · RPG elements · Horror
The game that re-defined the zombie genre - fully remastered.## Paradise meets Hell! Welcome to the zombie apocalypse experience of a lifetime – and now more beautiful than ever. Caught in the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 180 people
- Adrian Kornecki· Producer
- Maciej Kurowski· Lead Programmer
- Tomasz Wachowski· Programming
- Sebastian Chain· Programming
- Sebastian Kowal· Programming
- Mikolaj Kulikowski· Programming
- Janusz Gruca· Programming
- Jakub Piątkowski· Build Management
- Mateusz Delikat· Additional Development
- Tomasz Jerkiewicz· Dev QA
- Marcin Paul· Dev QA
- Jakub Klarowicz· Technology
- Maciej Jamrozik· Technology
- Marcin Piaskiewicz· Technology
- Katarzyna Klarowicz· Technology
- Andrzej Zacharewicz· Technology
- Wojciech Zeler· Technology
- Wojciech Siadak· Audio Team
- Tomasz Gruszka· Audio Team
- Paula Karbowniczek· Audio Team
- Szymon Urban· Lead Level Artist
- Piotr Wojtas· Senior Level Artists
- Katarzyna Tarnacka-Polito· Level Artists
- Michael Gmur· Level Artists
- Wiktor Pękala· Level Artists
- Kamil Braun· Lead Environment Artist
- Krzysztof Knefel· Senior Environment Artists
- Maciej Sobolewski· Environment Artists
- Kamil Nowicki· Environment Artists
- Karol Miklas· Environment Artists
- Kamil Boruc· Junior Environment Artists
- Jan Siomin· Senior Character Artists
- Mateusz Manes· Senior Character Artists
- Magdalena Kojder· Character Artists
- Dominik Wasieńko· Junior Character Artist
- Piotr Mistygacz· Senior Level Designers
- Wojciech Dziuk· Level Designers
- Kajetan Szczepaniak· Level Designers
- Dawid Lubryka· Lead Animator
- Janusz Borkowski· Senior Animator
- Hubert Jarnecki· Animators
- Kaja Kisielewska· Junior Animator
- Marcin Sobański· QA Lead
- Marcin Janicki· Compliance QA Lead
- Tomasz Chorowski· Compliance QA
- Jakub Garnowski· Compliance QA
- Jakub Karólewski· QA Testers
- Damian Pawlak· QA Testers
- Mateusz Karólewski· QA Testers
- Karol Langier· QA Testers
- Gabriel Tendera· QA Testers
- Maciej Lenartowicz· Special Thanks
- Tomasz Soból· Lead Programmers
- Kamil Kaczmarski· Programmers
- Krzysztof Nowakowski· Junior Programmers
- Adrian Szymczykiewicz· Junior Programmers
- Franciszek Różnowicz· Producer
- Wiktor Szymański· Senior Level Designer
- Krzysztof Kwiatek· Art Director
- Renata Ryszkowska· 3D Artists
- Arkadiusz Woźniak· 3D Artists
- Adam Wolski· 3D Artists
- Izabela Zelmańska· 3D Artists
- Felipe Rodrigues Esteves da Mota· GUI Artist
- Krzysztof Mierzejewski· Lead QA
- Marcin Bartniczuk· QA Testers
- Christian Moriz· International Director of Production
- Ronald Raffel· Product Manager
- Daniel Burisch· Product Manager
- Sebastian Höller· Product Manager
- Günther Klee· Junior Product Manager
- Daniel Gaitzsch· Senior Product Release Manager
- Carl Barrett· Product Release Manager
- Lukáš Kotrlý· International Release & Localization Manager
- Alexandre Lelandais· Localization Project Manager
- Carlo Sarti· Head of QA & Release Manager
- Keith Russell· QA Project Lead
- Rafal Boguszewski· QA
- Kalpesh Patel· QA
- Eugenio Vitale· Director of Games Development
- Sebastian Reichert· Senior Creative Supervisor
- Nikolay Stoyanov· Art Director
- Katja Humer· Art Director
- Mateja Petković· Concept Art
- Menno van der Bil· International Commercial Director
- Martin Wein· Global Brand Manager
- Christian Löhlein· Head of Creative Services
- Thomas Sighart· Video Expert
- Simon Maflin· Senior Brand Communications Manager
- Maurice Tan· Senior Community Manager
- Samuel Brown· International Business Strategy Manager
- Pierre Vinson· Head of Digital
- Max Hartmann· Junior Account Manager ESD
- Andreas Walther· Junior Account Manager ESD
- Daniel Beckstein· Senior Online Marketing Manager
- Fabian Schneider· Online Marketing Manager
- Martin Kiesow· Content Manager
- Geoffrey Mulligan· Chief Operating Officer
- Kerin Theurer· Publishing Compliance Manager
- Jonathan Novatarsky· Production/Release Manager
- John Choon· Marketing Director
- Mario Gerhold· Marketing Director
- Will Powers· Senior Manager - Marketing & Communications
- Lily Luu· Marketing Manager
- Kay Jungmichel· Marketing Manager
- Nikke Lindner· Marketing Manager
- Alexandre Breas· Marketing Manager
- Joey Smits· Marketing Manager
- Ryan Avery· Product Marketing Manager
- Paul Nicholls· Sales and Marketing Director Northern Europe
- Mark Fisher· UK Marketing
- Nick Turner· UK Marketing
- Suzanne Panter· UK Marketing
- Mike Richardson· UK Marketing
- David Scarborough· UK Marketing
- Andrea Stepper· Communications Manager
- John Eidelmann· Managing Director
- Óscar del Moral· Managing Director
- Bernd Thien· Managing Director
- Christoffer Wernberger· PR Manager
- Kimara Rouwit· PR Manager
- Roberto Serrano· Spanish Marketing
- Carolina Moreno· Spanish Marketing
- Gustavo Voces· Spanish Marketing
- Michele Minelli· Italian Marketing
- Daniele Falcone· Italian Marketing
- Enrica Pirri· Italian Marketing
- Stefano Bertuzzo· Italian Marketing
- Paola Menzaghi· Italian PR
- Sara Sacchi· Italian PR
- Xavier Lipomi· French Marketing
- Barbara Allart· French Marketing
- Caroline Ferrier· French Marketing
- Lucie Saulnier· French Marketing
- Julien El Rab· French Marketing
- Adrian Rutkiewicz· QA Project Lead
- Bartosz Siesicki· Functionality QA Technicians
- Damian Pacholak· Functionality QA Technicians
- Bartosz Furman· Functionality QA Technicians
- Marek Malec· Functionality QA Technicians
- Karol Magoń· Functionality QA Technicians
- Damian Rodzki· Functionality QA Technicians
- Tomasz Oskroba· Functionality QA Technicians
- Adam Piesiak· General Manager
- Marta Olejniczak· Account Managers
- Jakub Trudzik· Account Managers
- Sergiusz Ślosarczyk· Head of Quality Assurance
- Bartosz Antecki· QA Project Managers
- Marcin Górniak· QA Project Managers
- Kamil Księżak· QA Team Leaders
- Maciej Grabowski· QA Team Leaders
- Anna Bartosik· Compliance engineers
- Adam Kopczyński· Compliance engineers
- Maksym Sapetto· Compliance engineers
- Patryk Andersz· QA Testers
- Dariusz Banaś· QA Testers
- Filip Botfiński· QA Testers
- Józef Brzostek· QA Testers
- Monika Chojnowska· QA Testers
- Piotr Czub· QA Testers
- Marek Czyrka· QA Testers
- Adam Hyz· QA Testers
- Karolina Jagnyziak· QA Testers
- Mateusz Kilinski· QA Testers
- Maciej Kosiński· QA Testers
- Mariusz Kubów· QA Testers
- Wojciech Mikolajczuk· QA Testers
- Jan Nowakowski· QA Testers
- Maciej Olejarz· QA Testers
- Karol Pawlik· QA Testers
- Tomasz Prusicki· QA Testers
- Jacek Sieradz· QA Testers
- Roman Skurski· QA Testers
- Robert Świątek· QA Testers
- Grzegorz Szner· QA Testers
- Wojciech Urbanowicz· QA Testers
- Kamil Uszyński· QA Testers
- Mikolaj Wieckowski· QA Testers
- Krzysztof Wiśniewski· QA Testers
- Tomasz Dziedzic· IT Manager
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dead Island: Definitive Edition (2016) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dead Island: Definitive Edition (2016)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dead Island: Definitive Edition (2016).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dead Island: Definitive Edition (2016). Sign in to submit one.
Trailers
No trailers logged for Dead Island: Definitive Edition (2016) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dead Island: Definitive Edition (2016) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dead Island: Definitive Edition (2016)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dead Island: Definitive Edition (2016).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dead Island: Definitive Edition (2016).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…