
Dead Island 2 (2023)
Platforms: Windows · PlayStation 4 · Xbox One · PlayStation 5 · Xbox SeriesGenres: Genres · Action · 1st-person · RPG elements · Shooter · Direct control · North America · Horror
To play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent. See...
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Cast & Crew · 295 people
- Robert Matthews· Studio Head
- Max de Vries· Executive Producer
- David Stenton· Game Director
- James Worrall· Creative Director
- Joseph Woo· Animation Director
- Stuart Owen· Lead AI Animator
- Richard Holleworth· Motion Capture Lead
- Alan Brand· Senior Animators
- Chris De Lloyd· Senior Animators
- Bertram Kemmler· Senior Animators
- Graham Skinner· Senior Animators
- Grant Smith· Facial Animator
- Natasha Chapman· Animators
- Ryan Moffitt· Animators
- Daniele Cattaneo· Lead Technical Animator
- Nicholas Mallinder· Technical Animator
- Jim Spain· Technical Game Animator
- Adam Olsson· Art Director
- Jon Parr· Art Production Director
- Faye Kime· Principal 2D & UI Artist
- Florence Lindehoff· 2D Artist
- Georgia Bates· Junior 2D & UI Artist
- Richard John Smith· Lead Character Artist
- Ellie Tulloch· Senior Character Artist
- Harriet Eden· Character Artist
- Ryan J. Johnson· Junior Character Artist
- Findara McAvinchey· Lead Concept Artist
- Martin Parker· Senior Concept Artists
- Que Chan· Junior Concept Artists
- Andreea-Oana Terme· Junior Concept Artists
- Matthew Farrell· Lead Artist - World Building
- Clive Stevenson· Lead Artist - Environments
- Philip Howlett· Principal Artists
- Ross Unwin· Principal Artists
- Jesus Blasco· Senior Environment Artists
- Jamie Harris· Senior Environment Artists
- Dan Sonley· Senior Environment Artists
- Mark Eastland· Environment Artists
- Holly Ellis· Environment Artists
- Nazir Joshua Khusal· Environment Artists
- Jason Ord· Environment Artists
- Liam Pickford· Environment Artists
- Samantha Steele· Environment Artists
- Thomas Walker· Environment Artists
- Ben Lane· Outsource Artist
- Samir Bolseth Benounis· Junior Environment Artists
- Tyron Tuzara· Junior Environment Artists
- Dan Evans· Technical Art Director
- Christopher Morehen· Principal Technical Artist
- Simón Remis García· Senior VFX Artist
- Alberto Guzmán Peregrina· Technical Artists
- Sylvia Koloszewska· Technical Artists
- Bailey Martin· Technical Artists
- Pete Cassell· Lead Weapon & Vehicle Artist
- Rick Greeve· Weapon Artist
- Zachary Creer· Junior Weapon Artist
- Matthew Lightbound· Lead Audio Designer
- Matthew Hellewell· Senior Audio Designers
- Ryan Williams· Senior Audio Designers
- Qin Yu· Dialog Designer
- Aran Everitt· Junior Audio Designer, QA Testers
- Adam Duckett· Design Director
- Matt Abbott· Lead Game Designer
- steven lewis· Principal Game Designer
- Tim Donks· Senior Game Designer
- David Harris· Game Designers
- Haris Iqbal· Game Designers
- Mauro Lana· Junior Game Designer
- Graham Bromley· Lead Level Designer
- Stuart Bee· Senior Level Designers
- Owen Evans· Senior Level Designers
- Richard Hockey· Senior Level Designers
- Daniel Kramer· Senior Level Designers
- James Gamlin· Level Designers
- Christopher Held· Level Designers
- Marian Magloire· Level Designers
- Jack Ryan· Level Designers
- Jack England· Junior Level Designer
- Daniel Fairchild· Additional Level Design, QA Testers
- Thomas Clarke· Additional Level Design, QA Technicians
- Stewart Needham· Studio Engineering Director
- andrew mitchell· Core Technology Director
- Andrew Khan· Lead Render Programmer
- Steve Barnett· Principal Core Technology Programmers
- Charlie Cole· Principal Core Technology Programmers
- Paul Hanshaw· Principal Core Technology Programmers
- Benjamin Hill· Principal Core Technology Programmers
- Andrew Catlender· Senior Core Technology Programmers
- Stan Fichele· Senior Core Technology Programmers
- Aaron Ridge· Senior Render Programmer
- Rosanna Nichols· Core Technology Programmer
- Mitchell Pickard· Junior Render Programmer
- Thomas Houghton· Lead Player Programmer
- Mark Frewin· Principal Programmer
- James Bamford· Principal Game Programmer
- Andrew Blackwell· Senior Game Programmers
- Tim Pinder· Senior Game Programmers
- Bradley Redfern· Senior Game Programmers
- Jamie Sterling· Senior Game Programmers
- Alex Adams· Game Programmers
- Connor Greaves· Game Programmers
- Robin McFarland· Game Programmers
- Andrea Serreli· Game Programmers
- Josu Saez Ondozabal· Junior Game Programmers
- Asier Tamayo San Isidoro· Junior Game Programmers
- James Chilvers· Infrastructure Director
- Andrew Rayson· Lead Tools Programmer
- Jed Hammerton· Senior Build Engineer
- Christopher West· Senior Infrastructure Engineer
- Paul Mikell· Senior Engineer
- Matthew Tyler· Build Engineer
- Ross Howarth· Dev Ops Engineer
- Alex Mace· Junior Autotest Engineer
- William Conroy· Junior Tools Programmer
- Ben Allport· Junior Web Programmer
- Mark Trump· Production Engineer
- Craig Taylor· Lead Technical Designer
- Aiden Bains· Senior Technical Enemies Designer
- Alexander Kelly· Senior Technical Designers
- David Moreno Urbano· Senior Technical Designers
- Matthew North· Technical Designers
- Hamish Williams· Technical Designers
- Fabio Labianca· Junior Technical Designer
- Ben Johnson· Lead 2D & UI Programmer
- Dominic Burns· UI Programmer
- Timm Ruge· Senior UI/UX Designer
- Nikolai Pfaff· Senior Programmers
- David Roguin· Senior Programmers
- Erick Sonderblohm· Senior Programmers
- Nghia T. Tran· Core Tech Programmers
- Patrick Wuttke· Core Tech Programmers
- Rahul Shekhawat· Gameplay Programmer
- Johannes Wieland· Senior Producer
- Thomas Bark· Director of QA
- Rosalind Griffiths· QA Testers
- Liam West· QA Testers
- Luke Parkes-Haskell· Principal Technical Designer
- Stefano Fattorini· Data Scientist
- Joseph Pettit· Junior UX Researcher
- Ayesha Khan· Lead Narrative Designer
- Alex Hood· Principal Writer
- Lydia Cockerham· Narrative Designers
- Richard Sharp· Narrative Designers
- Lizzi Osborne· Junior Narrative Designer
- Toby Gallagher· Narrative Support Associate, Studio Community Manager
- Tracy Guy· Administrative Assistant
- Luke Wormall· Facilities & Health and Safety Officer
- Caroline Rowe· Finance Manager
- Siobhan O'Neill· Finance & HR Admin Support
- Helen Haynes· HR Manager
- Emma Green· Talent Development & Diversity Specialist
- Andrew Ward· Studio IT & Facilities Manager
- Luke Plewinski· Senior Network Support Engineer
- Andrew Smith· IT Support Engineer
- Mark Hodgkinson· Support Engineer
- Darryl Wardle· Windows System Administrator
- Roger Barnett· Senior Producers
- Tomasz Winiarski· Senior Producers
- David Jones· Engineering Producer
- Iris Arzur· Producers
- Gyanam O'Sullivan· Producers
- Nia Wearn· Producers
- Gianmarco Palma· Associate Producers
- Luke Philp-Hines· Associate Producers
- Lee Heir· Lead Project Manager
- Kayleigh Stevens· Junior Project Manager
- Monair Lota· Associate Project Manager / Build Manager
- Paul Ellis· QA Manager
- David Khan· Lead QA Technician
- Richard Allan· Associate QA Lead
- Jason Fox· Senior QA Technicians
- Adam Webster· Senior QA Technicians
- Scott Broadway· QA Technicians
- Sam Cotton· QA Technicians
- Daniel Hall· QA Technicians
- Bradley Hunter· QA Technicians
- Zakk Le-Tekro· QA Technicians
- Adam Moss-Carbert· QA Technicians
- Kyle Skinner· QA Technicians
- Elizabeth Baird· QA Testers
- Emily Barber· QA Testers
- Aiden Barrett· QA Testers
- Robert Bednarski· QA Testers
- Freja Beevers· QA Testers
- Daniel Berrecloth· QA Testers
- Lewis Boulden· QA Testers
- Keir Durrant· QA Testers
- Matthew Farnsworth· QA Testers
- James Hales· QA Testers
- Emmanuel Hobbs· QA Testers
- Gareth Hefferon· QA Testers
- Aqib Khalifa· QA Testers
- Calvin Lowe· QA Testers
- Kristian Maesen· QA Testers
- Adam Mayes· QA Testers
- Tom McMillan· QA Testers
- Leon J. Plumb· QA Testers
- William Roylance· QA Testers
- Pal Veres-Kovacs· QA Testers
- William Blanchett· Performance Playtesters
- Grant King· Performance Playtesters
- Isabelle Smith· Performance Playtesters
- Jonathan Webb· Performance Playtesters
- David Vout· Lead Producer
- Arun Honne Gowda· Senior Producers
- Anna Marsh· Senior Producers
- Christopher Lapworth· Producers
- Luke Marshall· Producers
- Jon Tollman· Producers
- Charlotte Thomas· Associate Producer
- Ryan Scott· Project Manager
- David McClure· Game Designers
- Sean Oxspring· Game Designers
- Elise Forret· Narrative Designers
- Allan Stellakis· Narrative Designers
- Tara Rawson· Dialog Designer
- Paul Haynes· Lead Level Designer
- Ian Hudson· Principal Level Designer
- James Harrison· Senior Level Designers
- Paul Jones· Senior Level Designers
- Mario Marquardt· Senior Level Designers
- Fasahat Salim· Senior Level Designers
- Josh Broughton· Level Designer
- Sean Herron· Junior Level Designer
- Dylan Gregson· Additional Level Design, QA Technicians
- Michelle Chapman· Lead Technical Designer
- Emma Morton· Lead Technical Designer
- Alex Shephard· Technical Designer
- Jonathan Bunner· Lead Game Programmer
- Sebastian Gross· Senior Game Programmers
- Ben Parbury· Senior Game Programmers
- George Smith· Senior Game Programmers
- Joppe van der Meij· Senior Game Programmers
- Daniel Goldáraz Lanas· Game Programmers
- Matthew Hewtison· Game Programmers
- Tegid Morfett-Jones· Game Programmers
- Oliver Shannon-Lepper· Game Programmers
- Max Turnbull· Game Programmers
- Sergi Ferrer Montford· Junior Game Programmer
- Lorcan Reidy· Core Tech Programmer
- Filipe Rasoilo· Junior Core Technology Programmer
- Elliott Holt· Build Engineer
- Craig Turner· Web Programmer
- Ben Jane· Art Director
- Jasper Vick· Senior Character Artist
- Pietro Berto· Character Artists
- Hazel Brown· Character Artists
- Jake Roddis· Character Artists
- Russell MacLean· Principal Environment Artist
- Ross Bury· Senior Environment Artists
- Paul Trenchard· Senior Environment Artists
- Javier Benitez· Environment Artist
- Max Mead· Environment Artist
- Tom Noble· Environment Artist
- Ilya Marechal· Junior Environment Artists
- Patrick Zeigler· Junior Environment Artists
- Stanislav Valov· Senior VFX Artist
- Abigail Jameson· Junior FX Artist
- Daniel Dexter-Taylor· Weapon Artists
- Martin Hones· Weapon Artists
- Leanne Bayley· Lead 2D & UI Artists
- Claire Moncrieff· Lead 2D & UI Artists
- Paschalis Mourikas· Senior Technical Rigger
- thomas russell· Outsource Artist
- Jordi van Hees· Junior Concept Artist
- Reka Kadar· Junior Layout Artist
- Steve Jones· Junior Technical Artist
- Jose Luis Garcia Camara· Animation Director
- Simon Bean· Lead Animator
- Kyle Chapman· Animators
- Connor Crawford· Animators
- Yaniv Garber· Animators
- Paul Kemzura· Animators
- William Thomas· Animators
- Annelies Vlieghe· Animators
- Chiara Tringali· Junior Animator
- Conor Doyle· Lead Cinematic Animator
- Daniel Judge· Lead Cinematic Animator
- Leonardo Durrant· Junior Cinematic Animator
- Libero Masini· Senior Technical Animator
- Daniel Pavel· Technical Animators
- Francesco Torelli· Technical Animators
- Joe Ponsford· Motion Capture Animator
- Jake Fry· Audio Designer
- Nick Dixon· Senior Audio Designer
- Peter Connelly· Audio Directors
- Graeme Norgate· Audio Directors
- Adam Elfleet· QA Technicians
- Steven Thackray· UX Research
- Joseph Burt· QA Testers
- David Bush· QA Testers
- William Hanson· QA Testers
- Alex Hughes· QA Technicians
- Samuel Mottershaw· QA Technicians
- Kyle Jacobs· QA Testers
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