
Dante's Inferno
Platforms: PlayStation 3 · PlayStation PortableGenres: Genres · Action · 3rd-person (Other) · Hack and slash · Quick Time Events (QTEs) · Direct control · Fantasy
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 237 people
- Jonathan Knight· Executive Producer, Creative Director, Written by, Performance Capture Sessions Directed by
- Stephen Barry· Senior Director of Product Development
- Justin M. Lambros· Senior Producer
- Stephen Desilets· Lead Designer, Additional Story by
- Michael Cheng· Lead Level Designer
- Ashley Huang· Art Director
- Paul Gorman· Audio Director, Additional Music by, Additional Voice Directing
- Brad McKee· Lead Engineer
- Paul Metcalfe· Animation Director
- Erik S. Holden· Technical Art Director
- Jeff Kuipers· Visual Effects Director
- Yukiko Arikawa· UI Art Director
- Dean Grandquist· Technical Director
- Dante Alighieri· Adapted from Part One of "The Divine Comedy" by
- Will Rokos· Written by
- John Estes· Additional Story by, Storyboard Artists, Concept Artists
- Michael Carroll· Additional Dialog by
- Zachary Mumbach· Additional Dialog by, Producers
- Mark Cassetta· Additional Text
- Matthew Fite· Additional Text
- Jhanzeb Hasan· Additional Text
- Richard Briggs· Producers
- Wesley Culver· Producers
- Amin Ebadi· Producers
- Tracy Espeleta· Producers
- David Arnold-Fernández· Development Directors & Managers
- Cédric Bermond· Development Directors & Managers, Graphics Engineering Lead
- Clarence Co· Development Directors & Managers, Gameplay Engineering Lead
- Richard Dimond· Development Directors & Managers
- Patricia S. Kallusch· Development Directors & Managers
- Isao Kogure· Development Directors & Managers
- Christopher Pennya· Development Directors & Managers
- Veronika Sarossy· Development Directors & Managers
- Cate Latchford· Talent & Trans-Media Producer
- Simon Everett· Core Engineering Lead
- Bill Fowler· Core Engineering
- David Kuo· Core Engineering
- Paul Schlegel· Core Engineering
- Brent Allen Thale· Core Engineering
- Jay Wells· Core Engineering
- Robert Foster· Gameplay Engineering
- Walter Wei-Lun Huang· Gameplay Engineering
- Peter Iliev· Gameplay Engineering
- Eugenia Leu· Gameplay Engineering
- Michael Noonan· Gameplay Engineering
- Hugh Sider· Gameplay Engineering
- Tom Wilson· Gameplay Engineering
- Andy Wright· Gameplay Engineering
- Laurent Benes· Senior Graphics Engineers
- Benjamin Guihaire· Senior Graphics Engineers
- Ben Gregorski· Graphics Engineering
- Panchapagesan Krishnamurthy· Graphics Engineering
- Josh Brockman· Additional Engineering
- Tom Desmarais· Additional Engineering
- Dan Hamel· Additional Engineering
- Vishua Ranjan· Additional Engineering
- Sergey Levine· Additional Engineering
- Clayton Vaught· Additional Engineering
- Carson Fee· Additional Engineering by Visceral Games™ Australia
- David Flower· Additional Engineering by Visceral Games™ Australia
- Adam Iarossi· Additional Engineering by Visceral Games™ Australia
- Ove Lindblom· Additional Engineering by Visceral Games™ Australia
- Stuart McVicar· Additional Engineering by Visceral Games™ Australia
- Philippe Branchu· Manager
- Rami Khayyat· Development Manager
- Ron Andaya· Software Quality Engineering
- Charlene Jeune· Software Quality Engineering
- Ahmad Wilson· Software Quality Engineering
- Vincent Napoli· Lead Combat Designer
- John Swisshelm· Combat Design
- Steven Szakal Jr.· Camera Design
- Michael Brinker· Level Designers, Additional Design
- Mike Hurst· Level Designers
- Christopher Michael McGee· Level Designers
- Gregory Reisdorf· Level Designers
- Scott Swearingen· Level Designers
- Matthew Tateishi· Level Designers
- Kai Zheng· Level Designers
- Josh Katz· Additional Design
- Aaron Vanderbeek· Level Design Intern
- Richard Larm· Environment Lead
- Gil Valdez· Environment Outsource Lead
- Ernesto Guaman· Environment Artists
- Nils Holden· Environment Artists
- Younmin Ko· Environment Artists
- Edmund Leo· Environment Artists
- Sean Marr· Environment Artists
- Edwin Molina· Environment Artists
- Gil John Rodriguez· Environment Artists
- Casto Vocal· Environment Artists
- Meagan Carabetta· Lighting Direction
- Matt Christmann· Lighting Leads
- Rachel Mina· Lighting Leads
- Inna Cherneykina· Lighters
- Jem Geylani· Lighters
- Ai-Fen Lo· Lighters
- Vince Fung· Character Lead
- Lisette Titre-Montgomery· Character Artist
- Sandy Lin-Chiang· Visual Effects Lead
- Seth Hall· Visual Effects Artist
- David Mosher· Visual Effects Artist
- Aaron Roosevelt· Visual Effects Artist
- Christina Yen· Visual Effects Artist
- Dino Ignacio· UI Designer
- Justin Prazen· Character TD
- Daryl Smolen· Character TD
- Te Wilson· Character TD, In-Game Cinematic Animators
- Omar Skarsvåg· Technical Artists
- Brad Trosin· Technical Artists
- Douglas Brooks· Additional Technical Art Support
- Eric Pavey· Additional Technical Art Support
- Scott Baker· Animators
- Brian Burke· Animators
- Dave Hanson· Animators
- Collin Hennen· Animators, In-Game Cinematic Animators
- Colin O'Connor· Animators
- T. J. Phan· Animators
- Tristan Sacramento· Animators
- Neal Thibodeaux· Animators
- Shane Ushijima· Animators
- Kyle Winkleman· Animators
- Shane Cauchi· Animation Interns
- Jorge Ruiz· Animation Interns
- Terri David· Additional Animation
- Si Tran· In-Game Cinematics Lead
- P. Jeep Naarkom· In-Game Cinematic Animators
- Primo A. Navidad· In-Game Cinematic Animators
- Gary Amaro· Storyboard Artists
- Kristine Barrett· Video Lead
- Jenn Harper· Video Artists
- Kia Simon· Video Artists
- David Janssen· Featurettes Produced and Edited by
- Jeffrey Adams· Lead Concept Artist
- Ariel Alvarez· Concept Artists
- Jehan Choo· Concept Artists
- Conor Cole· Concept Artists
- Alter Fresnoza· Concept Artists
- Romarick Jeanne· Concept Artists
- Jeong Keum· Concept Artists
- Tam Ly· Concept Artists
- Lawrence Mai· Concept Artists
- Ashot Melkumov· Concept Artists
- Chris Ocampo· Concept Artists
- Andy Wang· Concept Artists
- Wayne Barlowe· Additional Concept Art by
- Samuel Michlap· Additional Concept Art by
- Craig Mullins· Additional Concept Art by
- Dwayne Turner· Additional Concept Art by
- Sarah Ricchiuti Knight· Creative Consultant
- Garry Schyman· Original Music Composed by, Orchestra Conductor
- J. White· Music & Dialog Lead
- David Swenson· Sound Design Lead
- Andrew Boyd· Sound Design & Implementation
- Marcus Egan· Sound Design & Implementation
- David Farmer· Sound Design & Implementation
- Andrew Lackey· Sound Design & Implementation
- Gabriel Lujan· Sound Design & Implementation
- Travis Naas· Sound Design & Implementation
- Bill Rudolph· Sound Design & Implementation
- Chuck Russom· Sound Design & Implementation
- Paul Stoughton· Sound Design & Implementation
- Don Veca· Sound Design & Implementation
- Michael Miller· Principal Dialog Recording at POP Sound, Santa Monica
- Julian Kwasneski· Dialog Editing & Mastering by Bay Area Sound Department
- Ramon Wesselink· Dialog Editing & Mastering by Bay Area Sound Department
- Allan Wilson· Choral Conductor
- Jenny O'Grady· Choral Director
- Paul Talkington· Orchestra & Choral Contractor
- Peter Bateman· Score Supervisor, Orchestration
- Jeff Atmajian· Orchestration
- Bill Boston· Orchestration
- Andrew Kinney· Orchestration
- Jill Streater· Librarian
- Dan Blessinger· Engineering
- Ralph Carney· Additional Musicians
- M.B. Gordy· Additional Musicians
- Holly Church· EA™ Worldwide Music
- Kiley Kmiec· EA™ Worldwide Music
- Raphaella Lima· EA™ Worldwide Music
- Steven Schnur· EA™ Worldwide Music
- Graham McTavish· Dante
- Vanessa Branch· Beatrice
- John Vickery· Lucifer
- Bart McCarthy· Virgil, Charon, Farmer (Flashback)
- JB Blanc· Alighiero (Dante's Father)
- Pollyana McIntosh· Bella (Dante's Mother)
- Tom Tate· Francesco (Beatrice's Brother), Shade ‑ Pontius Pilate
- Dee Bradley Baker· Death, Tameable Rider
- Richard Moll· Death, King Minos
- Alison Lees-Taylor· Cleopatra, Background Shades, Shade - Boudica, Shade ‑ Electra
- Daniel Curshen· The Avenger, Background Shades, The Messenger, Shade - Attila, Shade ‑ Mordred
- Adjoa Andoh· Background Shades, Innocents of Acre, Shade - Semiramis
- Harriet Carmichael· Background Shades, Shade - Tarpeia
- Giancarlo Cicconi· Background Shades, Shade - Ciacco, Shade ‑ Fillipo Argenti, Shade ‑ Pietro della Vigna, Throne Guards
- Beth Cordingly· Background Shades, Shade ‑ Fulvia, Shade - Thais, Shade - Tiresias
- Maria Darling· Background Shades, Innocents of Acre
- Rosalind Drury· Background Shades, Shade ‑ Francesca
- Peter Egan· Background Shades, Priest (Flashback), Richard the Lionheart (Flashback), Shade ‑ Farinata degli Uberti, Throne Guards
- Tina Gray· Background Shades, Minion Priests, Shade ‑ Hecuba
- Dhafer L'Abidine· Background Shades, Innocents of Acre
- Lewis Macleod· Background Shades, Marc Anthony, Minion Priests, Shade ‑ Emperor Frederick II, Throne Guards
- Massimo Marinoni· Background Shades, Shade - Cavalcante de'Cavalcanti, Shade ‑ Guido Guerra
- Charlie Norfolk· Background Shades, Seducer (Flashback)
- Stuart Organ· Background Shades, Shade - Brunetto Latini, Shade ‑ Count Ugolino, Shade ‑ Fra Alberigo, Throne Guards
- Timothy Watson· Background Shades, Shade ‑ Gessius Florus, Throne Guards
- J. S. Gilbert· Tameable Rider
- Laurel Lefkow· Innocents of Acre
- Saif Alfalsasi· Innocents of Acre
- San Shella· Innocents of Acre
- Eve Karpf· Shade ‑ Clodia
- Michael Legge· Shade ‑ Paolo
- Milo Knight· Unbaptized Baby
- Mary Kate Wiles· Beatrice
- Jay Beyers· The Damned
- Thaddeus Hill· The Damned
- Kristian Steel· The Damned
- Tim Miller· Performance Capture Sessions Directed by, Director
- Kevin Margo· CG Supervisor
- Rini Sugianto· Animation Supervisor
- Brian Whitmire· Animation Supervisor
- Tom Slovick· Producer
- Al Shier· Executive Producer
- Rachel De Jong· Production Coordinator
- Kirby Miller· FX Supervisors
- Brandon Riza· FX Supervisors
- Laurent Pierlot· Character Modeling Lead, Lighting and Compositing Leads, Character Modeling
- Toni Bratinčević· Lighting and Compositing Leads
- Kris Kaufman· Lighting and Compositing Leads
- Franck Balson· Layout
- David Nibbelin· Layout
- Shaun Absher· Character Modeling
- Alessandro Baldasseroni· Character Modeling
- Chris Grim· Character Modeling
- Sze Jones· Character Modeling
- James Ku· Character Modeling
- Alexandre Litchinko· Character Modeling
- Jason Martin· Character Modeling
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dante's Inferno yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dante's Inferno?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dante's Inferno.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dante's Inferno. Sign in to submit one.
Trailers
No trailers logged for Dante's Inferno yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dante's Inferno yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dante's InfernoNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dante's Inferno.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dante's Inferno.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…