
Dan the Man (2015)
Platforms: Android · iPhone · iPad · tvOSGenres: Genres · Action · Side view · 2D scrolling · Platform · Direct control · Fantasy · Licensed
With more than 10 MILLION installs and growing each day, it’s easy to see why Dan the Man has been awarded as one of the “Best of Games for 2016” across the major mobile platforms! This legendary...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 80 people
- Miguel Angel Pastor Manuel· Product Management, Engine Programmers
- Bethany Ward· Production
- Juan deMiguel Contreras· Design
- Francisco González Arribas· Design
- Jose Maria Navarro· Design
- Toni Martin· Art
- David Giron· Art
- Juanjo Garrido· Code
- Eloy Ribera· Code
- Rubén Ramos Salvador· Code, Engine Programmers
- Jamie Campbell· Audio, Sound Designers
- Brent Hobson· Quality Assurance, QA Manager
- Yasmin McDonald· Quality Assurance, QA
- Wolfgang Conrad-Hynard· Quality Assurance, QA
- Shainiel Deo· Chief Executive Officer
- Rinal Deo· Chief Financial Officer
- Chloe Pearson· Financial Officer
- Genevieve Carter· Administrative Officer
- Kate Hynes· Chief Legal Officer
- Nicholas Cornelius· Chief Marketing Officer
- Boyana Nikolova· VP Business Development
- Sara Fonseca· Marketing Producer
- James Schultz· Community Lead
- Bob Jones· Concept Artists
- Rod Wong· Concept Artists
- Michelle Whitehead· Marketing Artist
- Beverley Chen· Marketing Officers
- Phoebe Ong· Marketing Officers
- Justin Scott Bowen· Media Director
- Brendan DeBoy· Media Director
- Sam White· Brand Team Lead
- CL Pahlke· Media Artist
- Sethlans Vayu· Customer Experience Manager
- Vishal Mahadeo· Customer Support Officer
- Ali Mohebali· Technical Team Lead
- Jason Maundrell· Technical Producer
- Matt Cooper· Bricknet Programmers
- Brittany Creary· Bricknet Programmers
- Thomas Miller· Bricknet Programmers
- Ashley Muller· Bricknet Programmers
- Bas Papegaaij· Bricknet Programmers
- Harry Pidcock· Bricknet Programmers
- Peter Somerville· Bricknet Programmers
- Daniel Lang· Bricknet Programmers
- Kirby Scarfe· Technical QA
- Jacob Warhurst· Technical QA, Previous Contributors
- Viktor Korsun· Engine Team Lead
- Mathieu Biston· Engine Programmers
- Zac Congo· Engine Programmers
- Grant Peters· Engine Programmers
- Daemon Walters· Engine Programmers
- Madison Annibale· QA
- Paul Howatson· Senior System Administrator
- Michael McKavanagh· System Administrators
- Chris Edwards· System Administrators
- Andrew Rusling· Agile Coach
- Vikram Shingrani· Distribution Manager
- Daniel Baxter· User Acquisition Analyst
- Gareth Heavon-Jones· User Acquisition Artists
- Laura McCabe· User Acquisition Artists
- Adam Nichols· User Acquisition Artists
- James Quick· User Acquisition Artists
- Brad Robinson· User Acquisition Artists
- Cedar Jones· Audio Team Lead, Previous Contributors
- Jesse Higginson· Sound Designers
- Stacey Saliba· Executive Assistant
- Tiffany Willemse· Business Intelligenve Analyst
- Dan Brumm· Previous Contributors
- Joe Brumm· Previous Contributors
- John Carr· Previous Contributors
- John Cominos· Previous Contributors
- Michael Dobele· Previous Contributors
- Sam Gillespie· Previous Contributors
- Samuel Meyers· Previous Contributors
- Tom Murphy· Previous Contributors
- Sean Ockert· Previous Contributors
- Jared Oats· Previous Contributors
- Jason Turnbull· Previous Contributors
- Michael Worthington· Previous Contributors
- Sandra Garzon· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dan the Man (2015) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dan the Man (2015)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dan the Man (2015).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dan the Man (2015). Sign in to submit one.
Trailers
No trailers logged for Dan the Man (2015) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dan the Man (2015) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dan the Man (2015)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dan the Man (2015).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dan the Man (2015).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…