
CrossFireX: Operation Catalyst (2022)
Platforms: Xbox One · Xbox SeriesGenres: Genres · Add-on · Story / mission
Experience the first part of the CrossfireX single player campaign, developed in partnership with Remedy Entertainment. In Operation Catalyst, take control of a Global Risk Unit as they traverse...
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Cast & Crew · 295 people
- Ben Wainwright· Finlay Hall
- Matthew Kennard· Robert Cananaugh
- Alex Lanipekun· Marcus Randall
- Phillip Correia· Rafael Morález
- Alix Wilton Regan· Véronique Fontaine
- Julian Kostov· Alexander Steiner
- Mikael Kasurinen· Original Concept
- Sami Järvi· Original Concept
- Saku Lehtinen· Original Concept, Cinematic Director
- Mikko Rautalahti· Original Concept, Lead Writer
- Tuukka Taipalvesi· Executive Producer
- Zoltan Fejes· Development Director
- Anton Nikolaienko· Technical Director
- Mikko Kinnunen· Art Director, Concept Art
- Thomas Hudson· Lead Designer
- Juan Gracia· Lead Level Designer
- Anssi Hyytiäinen· Lead Technical Designer
- Tero Tolsa· Lead Environment Artist
- Sampo Rask· Lead Character Artist
- Antti Herva· Lead Character Technical Artist
- Elmeri Raitanen· Lead VFX Artist
- James Tottman· Lead VFX Artist (Closing Phase)
- Mircea Purdea· Lead Cinematic Designer
- Joshua Stubbs· Lead Audio Designer
- Timo Sihvo· Lead Programmer
- David Izzo· Quality Assurance Managers
- Arto Suominen· Quality Assurance Managers
- Jenni Järvinen· QA Leads
- Björn Nilsson· QA Leads
- Sylvain Jusselme· Game Design
- Simon Wasselin· Game Design
- Anne-Marie Grönroos· Level Design
- Teemu Huhtiniemi· Level Design
- Joonas Kruus· Level Design
- Adam Persson· Level Design
- Mitja Roškarič· Level Design
- Lucas Silwer· Level Design
- Timothy Aspeslagh· Technical Design
- Faraz Farahani· Technical Design
- Doug Van Horne· Writing
- Ashley Smith· Writing
- Artem Feodoroff· Environment Art
- Kari Huttunen· Environment Art
- Samuli Jolkio· Environment Art
- Markus Lappalainen· Environment Art
- Benjamin Lindquist· Environment Art
- Masao Ogino· Environment Art
- Ajita Roy· Environment Art
- Anne-Lynn Sottas· Environment Art
- Ville-Pekka Vainio· Environment Art
- Miro Vesterinen· Environment Art
- Teppo Ylitalo· Environment Art
- Francesco Coan· Technical Art, Character Technical Art
- Alexander Zotikov· Technical Art
- Patrik Pulkkinen· Concept Art
- Elias Frenckell· Character Art
- Daniel Garcia· Character Art
- Maiju Härkönen· Character Art
- Ivan Skorodumov· Character Art
- Dave Reuling· Character Rigging
- Elina Sievänen· Character Rigging
- Ilmari Timonen· Character Rigging, Character Tracking Art
- Rudolf Enberg· Character Technical Art
- Kristof Minnaert· Character Technical Art
- Anne Seppänen· Character Technical Art
- Muhammad Humayun Mughal· Character Tracking Art
- Pekko Jaatinen· Hard Surface Art
- Timur Khamidullin· Hard Surface Art
- Vladislav Kazakov· Visual Effects
- Daniel Kończyk· Visual Effects
- Damian Olechowski· Visual Effects
- Waltteri Reunamo· Visual Effects
- Pol Rius i Casanellas· Visual Effects
- Pablo Ariel Fernández Gómez· Lighting
- Tilmann Milde· Lighting
- Alexander Koehl· Lighting
- Timo Nissi· Lighting
- Damian Dawid Stempniewski· Lighting
- Thomas Janhonen-Westerback· UI Design and Art
- Riho Kroll· UI Design and Art
- Nicolas Ahonen· UI Programming
- Matthew Jennings· UI Programming
- Krzysztof Statkiewicz· UI Programming
- Ilkka Kuusela· Principal Animator
- Augusto Bertol de Moura· Gameplay Animation
- Annika Lehtinen· Gameplay Animation
- Kaj Lydecken· Gameplay Animation
- Urmet Lepp· Gameplay Animation
- Tom Noone· Gameplay Animation
- Rahil Pai· Gameplay Animation
- Devin Pham· Gameplay Animation
- Fraser Colley· First Person Animation
- Sami Kastarinen· Cinematography
- Mikko Riikonen· Cinematography
- Teemu Kutvonen· Cinematic Animation
- Matias Leminen· Cinematic Animation
- Marc Strang· Cinematic Animation
- Henri Blåfield· Technical Animation
- Andrew Baranov· Audio Design
- Martin Bussy-Pâris· Audio Design
- Mirella Díez Morán· Audio Design
- Gulli Gunnarsson· Audio Design
- Sam Hughes· Audio Design
- Lucas Pierrot· Audio Design
- Ville Sorsa· Audio Design
- Berry Brand· Gameplay Programming
- Jens Graul· Gameplay Programming
- Max Jönsson· Gameplay Programming
- Janne Perälä· Gameplay Programming
- Sari Kivijärvi· UR and Data Analysis
- Georgy Steshenko· UR and Data Analysis
- Elise Torfs· UR and Data Analysis
- Rickard Andreasson· AI Programming
- Niall McConnell· AI Programming
- Antti Valli· AI Programming
- Samuel Andresen· Audio Programming
- Perttu Lindroos· Audio Programming
- Arnaud David· Production
- Lennie Hakola· Production
- Wajhi Jafri· Production
- Jalmari Kunnari· Production
- Teemu Pellonpää· Production
- Jani Pääjärvi· Production
- Sasan Sepehr· Production
- Annina Varinen· Production
- Lucile Dolbeau· Quality Assurance
- Alvari Juhola· Quality Assurance
- Jonna Hyvönen· Quality Assurance
- Joni Rytkönen· Quality Assurance
- Jenny Sademaa· Quality Assurance
- Inka Timonen· Quality Assurance
- Petri Alanko· Original Score
- Mats Lundgren· Additional Music Composition
- Max Lachmann· Additional Music Composition
- Mikko Orrenmaa· Executive Producer
- Mika Vehkala· Technical Director
- Petteri Salo· Principal Systems Engineer
- Paul Chipchase· Principal Engine Programmer
- Sebastian Ahlman· Engine Programming
- Lari Ahti· Engine Programming
- Jeroen Akershoek· Engine Programming
- Sebastian Eriksson· Engine Programming
- Sami Hakkarainen· Engine Programming
- Otto Kivling· Engine Programming
- Lauri Koivuniemi· Engine Programming
- Fabian Wahlster· Engine Programming
- Timothy Walters· Engine Programming
- Jason Wyatt· Engine Programming
- Michel Cruz Font· Tools Programming
- German Ezequiel Enriquez· Tools Programming
- Christian Jäger· Tools Programming
- Mario Lopez-Mompean· Tools Programming
- Adam Munson· Tools Programming
- Sebastian Nordgren· Tools Programming
- Vesa Paakkanen· Tools Programming
- Jouni Pänkäläinen· Tools Programming
- Ossi Sulkakoski· Tools Programming
- Behrooz Torki· Tools Programming
- Bas Veeneman· Tools Programming
- Jesse Heys· Tools Design
- Evelina Salo· Tools Design
- Ville Ruusutie· Principal Animation Programmer
- Henri Holopainen· Animation Programming
- Alexander Shafranov· Animation Programming
- Cairan Steverink· Animation Programming
- Tatu Aalto· Graphics Programming
- Daniel Forsberg· Graphics Programming
- Petri Häkkinen· Graphics Programming
- Erik Sven Vasconcelos Jansson· Graphics Programming
- Antti Kerminen· Graphics Programming
- Petteri Koivumäki· Graphics Programming
- Dustin Meijer· Graphics Programming
- Markus Pyykkö· Graphics Programming
- Timo Wirén· Graphics Programming
- Robin Jansson· Quality Assurance
- Antti Kovanto· Quality Assurance
- Jussi Roberts· Quality Assurance
- Jouko Markkanen· IT Director
- Anton Dmitriev· IT
- Laura Eklin· IT
- Kimmo Helminen· IT
- Konsta Juurinen· IT
- Petri Ljungberg· IT
- Samsa Uschanoff· IT
- Vesa Välikangas· IT
- Tero Virtala· CEO
- Terhi Kauppi· CFO
- Christopher Schmitz· COO
- Markus Mäki· CTO
- Mikaela Öberg-Mattila· HR Manager
- Ieva Kovarskyte· Legal Director
- Mette Löfgren· HR
- Sanna Pirhonen· HR
- Camilla Taipalvesi· HR
- Paula Feodoroff· Senior Accountant
- Niko Suhonen· Business Controller
- Lauri Haavisto· Investor Relations
- Julia Aflecht· Office Team
- Liisa Kauppinen· Office Team
- Kaisa Lehmusoksa· Office Team
- Aki Pöntinen· Office Team
- Niko Stark· Financial Controller
- Johannes Paloheimo· Chief Commercial Officer
- Thomas Puha· Communications Director
- Olivier Georges· Head of Marketing
- Will Graham· Product Director
- Vida Starčević· Community Manager
- Minna Etsalo· Senior Graphic Designer
- Paul Allison· Senior Video Editor
- Juha Sadeharju· Head of PMO
- Jori Hellstedt· Associate Producer
- Ville Assinen· Art Director
- Thomas Flint· Game Design
- Kyle Rowley· Game Design
- Andrew S. Walsh· Writing
- Pekka Järventaus· Principal Hard Surface Artist
- Roel Grevendonck· Lead Environment Artist
- Áureo Lorenzo· Concept Art
- Tomer Meltser· Environment Art
- Sergey Panin· Environment Art
- Matthias Patscheider· Environment Art
- Johnny Renquist· Environment Art
- J. Alex Schwartz-Rudd· Environment Art
- Sebastian Schulz· Environment Art
- Anna Smirnova· Environment Art
- José Zapata· Environment Art
- Gregory Louden· Narrative Design
- Eevi Korhonen· Narrative Design
- Roosa Jokiaho· Cinematic Design
- Juhana Gummerus· Production
- Kari Koivistonen· Production
- Eero Lamminmäki· Production
- Admir Burnić· Level Design
- Kirill Buyanin· Level Design
- Patrik Nilsson· Level Design
- K. Peter Nilsson· Level Design
- Tomi Turunen· Level Design
- Taryn Baker· Gameplay Animation
- Janne Pulkkinen· Lighting
- Can Uzer· Audio Design
- John William Crossland· Character Art
- Antti Puomio· Character Art
- Heli Salomaa· Costume Design
- Karita Selonen· Concept Art Trainee
- Tommi Sipilä· Animation Programming
- Jan Beneš· Audio Programming
- Ethan Watson· Engine Programming
- Sergey Yanchi· Tools Programming
- Tommi Nykopp· Tools Programming
- Axel Lahti· Quality Assurance
- Joanna Österman· Quality Assurance
- Jesper Lehtinen· Test Automation Engineer
- Mika Reini· Chief Financial Officer
- Jukka-Pekka Parkkonen· HR Manager
- Mikko Pervilä· Senior System Administrator
- Ilmari Kangas· Porting Team
- Adnan Mirza· Porting Team
- Esa Nietula· Porting Team
- Antti Partinen· Porting Team
- Janne Piekkola· Porting Team
- Lassi Valtonen· Porting Team
- Nikke Vartia· Porting Team
- Teemu Vilén· Porting Team
- Andrew Walker· Porting Team
- Hyuk Bin Kwon· CrossFire Frenchise Executive Producer
- Ina Jang· Head of CrossFire Studios
- Sooro Boo· CrossFire X Chief Development Producer
- Yong Seok Son· Art Director
- Jin Woo Jung· Technical Art Director
- MJ Lee· PM Team Manager
- Y. Grace Park· Project Managers
- Chris Hahm· Project Managers
- Patrick Kim· Associate Project Manager
- Dmitry Sorokin· 3D Modeling
- Alexander Siutkin· 3D Modeling
- Sergei Gaida· 3D Modeling
- Djangar Bostaev· 3D Modeling
- Oleg Polushkin· 3D Modeling
- Roman Stepanov· 3D Modeling
- Evgeny Borzaev· 3D Modeling
- Grigory Dolzhenko· 3D Modeling
- Alexander Gladysh· 3D Modeling
- Wendy Shen· Digital Art & Animation
- Effy Wang· Digital Art & Animation
- Tang Bo· Digital Art & Animation
- Zhang Haonan· Digital Art & Animation
- Zhou Tao· Digital Art & Animation
- Suo Haoyue· Digital Art & Animation
- Li Xiaolei· Digital Art & Animation
- Yu Xingqiao· Digital Art & Animation
- Yang Lei· Digital Art & Animation
- Meng Qi· Digital Art & Animation
- Zhu Pengcheng· Digital Art & Animation
- Yin Xing· Digital Art & Animation
- Lv Liang· Digital Art & Animation
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