
Crash Bandicoot 4: It
Platforms: PlayStation 4 · Xbox One · Nintendo Switch · PlayStation 5 · Xbox Series · WindowsGenres: Genres · Action · 3rd-person (Other) · Platform · Direct control · Fantasy
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Age Rating
E10+
Cast & Crew · 291 people
- Mel Winkler· In Memory of
- Avery Lodato· Studio Heads
- Paul Yan· Studio Heads
- Amber Long· Art Directors
- Joshua Nadelberg· Art Directors
- Daniel Neil· Creative Director
- Toby Schadt· Design Director
- Brent Gumns-Hostrawser· Engineering Director
- Nick Livingston· Executive Producer
- Matthew Copeland· Producers
- Maria Rosseau· Producers
- Louis Studdert· Producers
- Scot Tumlin· Producers
- Dave Huddleston· Lead Animator
- Steve Marshall· Senior Animators
- Dan Ross· Senior Animators
- Jason Bowers· Senior Sound Designer
- Stephan Vankov· Senior Music Designer
- Andrew Rahimi· Sound Designer
- David Bunn· Senior Character Modelers
- Ed General· Senior Character Modelers
- Romel Revollo· Senior Character Modelers
- Andy Salvo· Cinematics Lead
- SuTien Wong· Cinematics Animator
- Lunaria Angelique L· Enemy Design Lead, Systems Design
- Ray West· Level Design Lead
- Jan Stec Russo· Playable Character Lead
- John Barnes· Level Design Specialist
- Rolef Conlan· Senior Level Designers
- Matthew McManus· Senior Level Designers
- Stephen Ivanauskas· Level Designers
- Kevin Kaw· Level Designers
- Gerard Ledda· Character Design (Playable/Enemy/Boss)
- Carl Lee· Character Design (Playable/Enemy/Boss)
- Blake Maloof· Character Design (Playable/Enemy/Boss)
- Joey Vergara· Character Design (Playable/Enemy/Boss)
- Vince Wong· Character Design (Playable/Enemy/Boss)
- Adrian Ledda· Accessibility Design, Boss Design
- Brian Fricks· Principal Game Designers
- Michael Stout· Principal Game Designers
- Rich Adam· Principal Engineers
- Peter Lipson· Principal Engineers
- David Samson· Principal Engineers
- Ken Ford· Senior Engineers
- Jordan Hueckstaedt· Senior Engineers
- Steve Mariotti· Senior Engineers
- Sami Tabikh· Senior Engineers
- Ethan Benanav· Engineers
- Shaun Dunne· Engineers
- Max Fisher· Engineers
- Christopher Phihung Huynh· Engineers
- Amy Lewis· Engineers
- Jason Lin· Engineers
- James Stoddard· Engineers
- Jake Robbins· Engineers
- John Rodenburg· Engineers
- Troy Visineau· Engineers
- Bridget Winn· Engineers
- Ronald Kee· Lead Environment Concept Artist
- Carson Utz· Lead Environment Artist
- Daniel Ikeda· Senior Environment Artists
- Kjeld Pedersen· Senior Environment Artists
- Winston Chen· Environment Artists
- Raymond Fero· Environment Artists
- Brian Gillies· Environment Artists
- Teck Jin Oh· Environment Artists
- Justin Hammond· Senior Technical Artists
- Terry Allen· FX Lead
- Aaron T. Heuser· Senior FX Artist
- Jerry Chan· FX Artist
- Sammy Loehr· Character Technical Rigger
- Russell Vaccaro III· Senior UI/UI Artist Designer
- Quinn L· UX Designer
- Mandy Benanav· Writer
- Christopher Bruno· QA Manager
- Jeffrey Steven Myerson· QA Project Lead
- Evan Agustin· Platform Leads
- Mandy Draeger· Platform Leads
- Rustin Groody· Platform Leads
- Menas Kapitsas· Platform Leads
- Varis Karklins· Platform Leads
- Jeff Mendonca· Platform Leads
- Jordan Youney· Platform Leads
- William Avila· QA Testers
- Spencer Berg· QA Testers
- Natalie Bergman· QA Testers
- Alexandre Early· QA Testers
- Timothy Flanary· QA Testers
- Andrew Heintz III· QA Testers
- Egan Hirvela· QA Testers
- Daniel Ladiano· QA Testers
- Nicole Maines· QA Testers
- Andy Wimmer· QA Testers
- Kelly Oliveros· Senior Manager, Human Resources
- Christine Bigelow· Director, Talent Acquisition
- Nate W. Brown· Recruiter
- Tom Lundquist· IT Manager
- Vern Roberts· IT Support Technician, System Administrator
- Elise Mundell· Senior Operations Manager
- Sydney Phillips· Senior Studio Coordinator
- Harleigh Awner· Interns
- Bianka Kovacs· Interns
- Ernes Railey· Interns
- Wayne Yip· Interns
- Shai Barack· Special Thanks
- Alessandro Briglia· Special Thanks
- Ismael Castillo· Special Thanks
- Thomas Del Signore· Special Thanks
- Thomas Domanksa-Smith· Special Thanks
- Ramis Eero Irminger Jones· Special Thanks
- Marena Fero· Special Thanks
- Christopher Fletes· Special Thanks
- Luca Ford· Special Thanks
- Molly Freundt· Special Thanks
- Christiana Gabriel· Special Thanks
- Azery Gribskov· Special Thanks
- Eli Houzen· Special Thanks
- Benjamin Karnow· Special Thanks
- Peter Kavic· Special Thanks
- Zane Kee· Special Thanks
- Kai Kee· Special Thanks
- Ryan Krostag· Special Thanks
- Jacob Lamkin· Special Thanks
- Yann Lee· Special Thanks
- David Mahoney· Special Thanks
- Katie McAllister· Special Thanks
- Jake Monson· Special Thanks
- Jordan Morris· Special Thanks
- Benjamin Tovar· Special Thanks
- Maxwell Nadelberg· Special Thanks
- Daniel Oh· Special Thanks
- Erin Salvo· Special Thanks
- Felipe Sanin· Special Thanks
- Tom Schenck· Special Thanks
- Alex Spangler· Special Thanks
- Kathleen Stilson· Special Thanks
- Mary Stout· Special Thanks
- Kristiane Studdert· Special Thanks
- Jeff Thurman· Special Thanks
- Elizabeth Ulrichs· Special Thanks
- Leonel Zuniga· Special Thanks
- Taylor Kurosaki· Special Thanks
- Chris Patstone· Special Thanks
- Yohann Mostéfaou· Special Thanks
- Joe Fisher· Special Thanks
- Stéphane Gravel· Special Thanks, Beenox Special Thanks
- Jessy Jane Bacon· UI Designer
- Olivier Belletête· Senior Programmer
- Antony Boudreau· Senior FX Artist
- Francis Claveau· Level Designer
- Mathieu Dallaire· Character Artist
- Pierre-Dante Delboulle· Senior Character Artist
- Mathieu Denis· Audio Designer
- Richard Dubreuil· Lead Designer
- Magali Garceau· Character Artist
- Samuel Gauthier· Lighting Artist
- Étienne Giguère· Lighting Director, VFX Director
- Jonathan Gosselin· Senior Lead Audio Designer
- Faouzi Hamida· Senior Lead Character Artist
- Francis Lagrange· Associate Producer
- Frédéric Mailhot· Development Tester
- Marie-Hélène Morin-Fafard· Concept Artist
- William Parent-Labonté· Technical Designer
- Louis-Emmanuel Pothier· Senior 3D Artist
- Maxime Proulx· Development Tester
- Joffrey Baribeau· Level Designers
- Mathieu Richard· Level Designers
- Nicolas Tremblay· Expert Audio Designer
- Erwan Vicente-Pisant· Character Artist
- Thomas Wilson· Creative Director, Co-Studio Head
- Pascal Brulotte· Beenox Special Thanks
- Maxime Carrier· Beenox Special Thanks
- Philippe Corbeil· Beenox Special Thanks
- Alexandre Lessard· Beenox Special Thanks
- Maxime Paradis· Beenox Special Thanks
- Nour Polloni· Beenox Special Thanks
- Adam Rosenhek· Beenox Special Thanks
- Kevin Royer· Beenox Special Thanks
- Philippe St-Arnaud· Beenox Special Thanks
- Maxime Turcotte· Beenox Special Thanks
- Alex Barbeau-Weissman· Beenox Special Thanks
- John Laurence· Studio Head
- Danjel Rydén· Studio Technical Director
- Jan Marek· Executive Producer
- Sabrina Xia· Producer
- Lissa Qiu· Lead Programmer
- Aaron Yang· Senior Programmers
- David Ying· Senior Programmers
- Gong Cheng· Senior Programmers
- Yuan Shen· Senior Programmers
- Jinhua Yao· Senior Programmers
- Sail Cao· Senior Programmers
- Simon Zhang· Programmers
- Rongwei Lai· Programmers
- Tyler An· Programmers
- Yichao Ma· Programmers
- Larry Luo· Junior Programmers
- Pericles Barros· Junior Programmers
- Tommy Pang· Junior Programmers
- Virgil Wu· Junior Programmers
- Raymond Ling· Studio Game Designer
- Ying Cui· Senior Producer
- Shen Liang· Level Designer
- Lewis Cui· Senior System Designer
- Mark Ma· Senior QA Leader
- Harry Han· Sub-Lead QA Tester
- Flora Fu· QA Testers
- Gavin Zong· QA Testers
- Haijun Ru· QA Testers
- Jin Liu· QA Testers
- Louis Li· QA Testers
- Yoite Ni· QA Testers
- Mariko Perez· Senior Producer
- Tib Jantaro· Producers
- Stephanie Fawaz· Producers
- Karen Paik· Principal Programmer
- Adam Rudow· Programmer
- Noah Bukhari· Associate Programmer
- Nathan Green· Lead Engineer
- Angela Wu· Engineering Team
- Bryan Brooks· Engineering Team
- Isaac Dugaw· Engineering Team
- John Opila· Engineering Team
- Joshua Newell· Engineering Team
- Kelly Michael Fox· Engineering Team
- Matt VanCompernolle· Engineering Team
- Urias Rooney· Engineering Team
- Laurence Nash· Producer
- Nicholas Hull· Quality Assurance
- Andrew Kipling· Executive Leadership
- Russell D. Nelson· Executive Leadership
- Michael Athey· Executive Leadership
- Lauren Gragg· Executive Leadership
- Brandon Johnson· Executive Leadership
- Devon Cady-Lee· Concept Artists
- Justin Chan· Concept Artists
- Florian Coudray· Concept Artists
- John Loren· Concept Artists
- James Loy Martin· Concept Artists
- Jeffrey Dean Murchie· Concept Artists
- Didier Nguyen· Concept Artists
- Khoa Viet· Concept Artists
- Brett Bean· Character Concept Artists
- Rob Duenas· Character Concept Artists
- Nicholas Kole· Character Concept Artists
- Vinod Rams· Character Concept Artists
- Nicola Saviori· Character Concept Artists
- Oleg Yurkov· Character Concept Artists
- Patrick Corwin· Technical Art, Rigging
- Ronan Mahon· Technical Art, Rigging
- Johannes Figlhuber· Lead Concept Artist
- Simon Kopp· Lead Concept Artist
- Jean-Brice Dugait· Senior Concept Artist
- Max Degen· Senior Concept Artist
- Brun Croes· Senior Concept Artist
- Jakob Eirich· Senior Concept Artist
- Ilka Hesche· Concept Artist
- Thomas Michaud· Concept Artist
- Géraud Soulié· Concept Artist
- Benjamin Sauder· Lead 3D Level Artists
- Manuel Virks· Lead 3D Level Artists
- Anthony Garcellano· 3D Level Artists
- Benjamin Sauer· 3D Level Artists
- Frédéric Fouque· 3D Level Artists
- Gabriel Hanna· 3D Level Artists
- Jan Wyss· 3D Level Artists
- Jonas Kunert· 3D Level Artists, 3D Character Artists
- Rodrigo Mizuno· 3D Level Artists
- Kevin Skok· 3D Level Interns
- Svenja Rösner· 3D Level Interns
- Tim Moreels· Lead 3D Character Artist
- Agelos Apostolopoulos· 3D Character Artists
- Florentine Postema· 3D Character Artists
- Johan Mai· 3D Character Artists
- Yuri Konoplov· 3D Character Artists
- Alexandra Graap· 3D Character Artists
- Joao Sapiro Josue· 3D Character Artists
- Boris Patschull· Managing Director
- Steffen Unger· Managing Director
- Julian Dasgupta· Project Manager
- Preston Schulz· Lead VFX Artist
- Troy Lawrence· Project Manager
- Thomas Atchley· VFX Team
- Tyson Hill· VFX Team
- Douglas Holder· VFX Team
- Kevin Huynh· VFX Team
- Nick McElmury· VFX Team
- Gage Burcham· VFX Team
- Bryan Engram· Chief Creative
- Shanna Bassinger· VP of Production
- Greg Lyons· Executive Producer
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