
Crackdown
Platforms: Xbox 360 · Xbox OneGenres: Genres · Action · Racing / Driving · Behind view · RPG elements · Shooter · Direct control · Sci-fi / futuristic
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 162 people
- David Jones· Creative Director, RTW Managing Director
- Phil Wilson· Producer
- Billy Thomson· Design Lead
- Gary Penn· Designers
- Jonathan Hughes· Designers
- Bill Green· Lead Mission Designer
- Russ Flaherty· Level & Mission Designers
- Stephen Iannetta· Level & Mission Designers
- Chris Isaacs· Mission Designers
- Ed Campbell· Mission Designers
- Neil Crawford· Mission Designers
- Jeff Cairns· Art Director
- Russell Murray· Art Production, Animation Lead
- Andrew Sawers· Animators
- Neil Pollock· Animators
- Richard Clay· Animators
- Richard Fox· Environment Lead
- Barry Sheridan· Environment Artists
- Brian Smith· Environment Artists
- Christian Simcock· Environment Artists
- Jason Hall· Environment Artists
- Michael McCallion· Environment Artists
- Michael McLarty· Environment Artists
- Paul A. Simms· Environment Artists
- Phil McClenaghan· Environment Artists
- Stacey Jamieson· Environment Artists
- Stuart Campbell· Environment Artists
- Tahir Rashid· Environment Artists
- Gary Thompson· Vehicles Lead
- Martin Good· Vehicle Artist
- Steve Hodgson· Characters Lead
- Paul Simms· Character Artist
- Raymond Usher· Audio Director
- Colin Anderson· Audio Consultant
- Roland Peddie· Audio Programmer
- Ross Nicoll· Audio Designers
- Stuart Ross· Audio Designers
- Keith R. Hamilton· Technical Lead
- Alistair Baxter· System Programmers
- David Lees· System Programmers
- George Harris· System Programmers
- Hugh Malan· System Programmers
- Peter Walsh· System Programmers
- Damian Scallan· Tools Programmers
- Gordon Milligan· Tools Programmers
- Mike Enoch· Gameplay & AI Lead
- Barry Cairns· Gameplay Programmers
- William Henderson· Gameplay Programmers
- David Hynd· Gameplay Programmers
- Niall Rore· Gameplay Programmers
- Stig Petersen· Lead AI Programmer
- Bryan Robertson· AI Programmers
- Hussam Suliman· AI Programmers
- Nathan Ruck· AI Programmers
- Pranay Kamat· AI Programmers
- Stephen Holmes· AI Programmers
- Bert McDowell· Character Action Programmers
- Daniel Peter Brown· Character Action Programmers
- Iain Ross· Networking Lead
- Ant Sims· User Interface & Live Programmer
- Iain Donald· QA Manager
- Alistair White· Testers
- Chris Thomson· Testers
- Hughel Bunyan· Testers
- Sean Branney· Testers
- Chris Stamp· Supporting RTW Technology
- Luke Halliwell· Supporting RTW Technology
- Jacques Menuet· Supporting RTW Technology
- Maurizio Sciglio· Supporting RTW Technology
- Patrick Kerr· Supporting RTW Technology
- Simon Taylor· Supporting RTW Technology
- Stuart Smith· Supporting RTW Technology
- Alan North· Additional Design
- Stephen Banks· Additional Design
- Duncan Mattocks· Additional Art
- John Harrison· Additional Art
- Alan Savage· Additional Programming
- Ben Hinchliffe· Additional Programming
- Robert Shand· Additional Programming
- Daniel Leyden· Additional Programming
- Jay Rathod· Additional Programming
- Mattias Gustavsson· Additional Programming
- Duncan Bowring· RTW IT Support
- Kenny Clark· RTW IT Support
- Rory MacGregor· RTW IT Support
- Elaine Mead· RTW Office
- Heather Marshall· RTW Office
- John Duthie· RTW Office
- Kirsty Scott· RTW Office
- Marlene Laubscher· RTW Office
- Morag Wilkie· RTW Office
- Vicki Anderson· RTW Office
- Colin Macdonald· RTW Studio Manager
- Tony Harman· RTW Commercial Director
- Ian Hetherington· RTW Chairman
- James Cope· Release Manager
- Chris Rundell· Env Artists
- Chris Gottgetreu· Env Artists
- Thor Hayton· Visual Effects Artist
- Neil Duffield· System Programmer
- William Sykes· Gameplay Programmer
- Paul Grenfell· AI Programmer
- Andrew Thomas· Tools Programmer
- Sameer Malik· Senior Tester
- Gary Liddon· Xen Services CEO
- Gareth Noyce· Xen Services COO
- Gil Scott-Heron· Special Thanks
- Peter Wong· Production
- Peter Connelly· Production
- Chris Novak· Design
- Kiki Wolfkill· Art
- David McCoy· Art
- Curtis Neal· Art
- Kiki McMillan· User Experience
- Beth Demetrescu· User Experience
- Dana Ludwig· User Experience
- Raquel Robertson· User Experience
- Jerome Hagen· User Testing
- Andrew Kertesz· Engineering
- Russell Almond· Engineering
- Jason Major· Engineering
- Kutta Srinivasan· Engineering
- Kevin Darby· Testing
- Adrian Brown· Testing
- Mike Yriondo· Testing
- Natahri Felton· Testing
- Joe Djorgee· Testing
- Jamie Evans· Testing
- Gregory Murphy· Testing
- Alex Cutting· Testing
- Andrew Marthaller· Testing
- Bhargavi Srivathsan· Testing
- Jami Johns· Testing
- John Noonan· Testing
- Kevin Dodd· Testing
- Kishore Alavalapati· Testing
- Mark Grimm· Testing
- Steve Larson· Testing
- Tian Li· Testing
- Tiffany Walsh· Testing
- Rahsaan Shareef· Testing
- Guy Whitmore· Audio
- Kristofor Mellroth· Audio
- Ken Kato· Audio
- Jason Shirley· Audio
- Craig Evans· Marketing
- Bill Wagner· Business Development
- Tina Lin· Localization
- Donald McGowan· Legal & Geopolitical
- Sue Stickney· Legal & Geopolitical
- Elke Suber· Legal & Geopolitical
- Paige Williams· Legal & Geopolitical
- Ken Lobb· Special Thanks
- Bonnie Ross-Ziegler· Special Thanks
- Josh Atkins· Special Thanks
- Tony Cox· Special Thanks
- Frank Pape· Special Thanks
- Laura Hamilton· Special Thanks
- Matthew Whiting· Special Thanks
- JoAnne Lowery· Special Thanks
- Oisin Connelly· Special Thanks
- Michael McConnohie· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Crackdown yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Crackdown?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Crackdown.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Crackdown. Sign in to submit one.
Trailers
No trailers logged for Crackdown yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Crackdown yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on CrackdownNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Crackdown.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Crackdown.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…