
Corridor Z (2015)
Platforms: iPhone · Android · iPad · PS Vita · PlayStation 4 · tvOS · Linux · Windows · Macintosh · Nintendo SwitchGenres: Genres · Action · 3rd-person (Other) · Horror
Be quick or be undead! Ordinary high school, zombie outbreak and the bunch of survivors in a run for life. Check out the most genre refreshing runner in years and experience the unique gameplay...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 21 people
- Grzegorz Kurek· Original game concept by, Creative Lead, Art and Animation, Concept Artists, Designers, Sound Design
- Adam Chyliński· Studio Director, Designers
- Dominik Wit· Programming
- Piotr Bednarczyk· Concept Artists
- Artur Gosk· Writing, Voice-over Direction
- Jamie Buck· Voice-over Talents
- Kyle Chapple· Voice-over Talents
- Scott Fortney· Voice-over Talents
- Shannon Gingell· Voice-over Talents
- Becky Whitcroft· Voice-over Talents
- Brad Ziffer· Voice-over Talents
- Karol Frączkowski· Internal Testers
- Darío Salazar· External Testers
- Fabian Bouwmeester· External Testers
- JL Bebit· External Testers
- Rahul Mazumdar· External Testers
- Ryan Leinberger· External Testers
- Shahin Hosseini· External Testers
- Steve N. Carla· External Testers
- Vicky Wekoila· External Testers
- Willie Liew· External Testers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Corridor Z (2015) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Corridor Z (2015)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Corridor Z (2015).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Corridor Z (2015). Sign in to submit one.
Trailers
No trailers logged for Corridor Z (2015) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Corridor Z (2015) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Corridor Z (2015)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Corridor Z (2015).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Corridor Z (2015).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…