
Cobalt
Platforms: Microsoft Windows · macOSGenres: Genres · Action · Side view · 2D scrolling · Platform · Puzzle elements · Sci-fi / futuristic
Forget everything you’ve learned about combat. Cobalt’s slo-mo mechanic lets you perform moves that other games can’t comprehend. Play through the story and discover answers to mysterious...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 125 people
- Daniel Brynolf· Game Programming, Shader Programming, Tool Programming, Art Direction, 2D Art, Game Design, Map Design
- Pontus Hammarberg· Art Direction, 2D Art, Story Direction, Dialogue
- Gabriel Verdon· Freelance Artist, Additional Art
- Fredrik Henriksson· Freelance Level Designer, Level Design Support
- Mattias Häggström Gerdt· Music, Radio Commercials, Shop Jingles
- Tommaso Cecchi· Engine Programming, OS X Porting
- Jens Bergensten· Engine Design, Game Design, Map Design
- John S. Jamtli· Freelance Artist, Early Concept Artist
- Erik Rönnblom· Freelance Artist, Concept Art and 2D Art
- Tobias Möllstam· Web Development, Research & Development, Philosopher
- Owen Jones· Text Proofing, Copy, Honesty and Optimism, Radio Cobalt, Bad Bad Influence
- Markus Toivonen· Life Support, Life Coach
- Daniel Kaplan· Business Development, Console port facilitator, Good Influence
- Henrik Pettersson· Art Feedback, Widsom
- Mattis Grahm· Encouragement, Feedback, Art Direction Assistance
- Thomas Lindgren· Business Development
- Emilia Johansson Kiviaho· Quality Assurance
- Mikail Yazbeck· Quality Assurance, First Phase Porting Producer, Level Design Support
- Rickard Sjögren· Quality Assurance
- Rasmus Liljenberg· Quality Assurance
- Viktor Dahlberg· Quality Assurance
- Otto Elggren· Quality Assurance Lead, Second Phase Porting Producer
- Peter Nilsson· Initial Stingray Port Programming
- David Wahlund· Sound Porting
- Martin Tittenberger· Stingray Port Programming, Network Programming, Port Project Workflow
- Fredrik Engkvist· Stingray Port Programming, Memory & Code Size Optimizing, Gutsy comitter
- Riccardo Lenzi· Producer
- Hakim Ronaque· Lead Testers
- Rich Levy· Lead Testers
- Jimmy Bischoff· Microsoft Test Team
- Marcus Purvis· Microsoft Test Team
- Chris Henry· Microsoft Test Team
- Martyn Sibley· Microsoft Test Team
- Jonathan Stacey· Microsoft Test Team
- Mariusz Gelnicki· Lionbridge Test Team
- James Small· Lionbridge Test Team
- Piotr Protasiuk· Lionbridge Test Team
- Kamil Uroda· Lionbridge Test Team
- Karol Stępień· Lionbridge Test Team
- Maciej Urlo· Lionbridge Test Team
- Magda Wrońska· Lionbridge Test Team
- Marcin Kozinski· Lionbridge Test Team
- Michal Warchal· Lionbridge Test Team
- Vince Loughney· Shield Test Team (CompuCom Systems Inc.)
- Alex Hunte· Shield Test Team (CompuCom Systems Inc.)
- Brian Boye· Shield Test Team (CompuCom Systems Inc.)
- Bridgette Cummins· Shield Test Team (CompuCom Systems Inc.)
- Chris Carleson· Shield Test Team (CompuCom Systems Inc.)
- Dallas Holmstead· Shield Test Team (CompuCom Systems Inc.)
- David Hendrickson· Shield Test Team (CompuCom Systems Inc.)
- Johnathan Ochs· Shield Test Team (CompuCom Systems Inc.)
- Kyle Bussoli· Shield Test Team (CompuCom Systems Inc.)
- Mimi Guarino· Shield Test Team (CompuCom Systems Inc.)
- Sam Stafford· Shield Test Team (CompuCom Systems Inc.)
- Taylor Love· Shield Test Team (CompuCom Systems Inc.)
- jeremy hall· Studios Production Services
- Ray Derryberry· IT Security
- Nilesh Thakkar· Studios Release Management
- Josh Mulanax· Studios Release Management
- Kamel Dupuis-Perez· Studios Release Management
- Joe Djorgee· Studios Release Management
- Andrew Pritchard· Studios Release Management
- Jordan Forbes· Studios Release Management
- James Pekola· Studios Release Management
- Joshua Bullard· Studios Release Management
- Michael David· Studios Release Management
- Erika Martinez· Studios Release Management
- Roger Carpenter· Executive Producer
- Peter Zetterberg· Business Development
- Noah P. Musler· Business Development
- Meaghan Fitzgerald· Marketing
- Matt Percy· Marketing
- Regan O'Leary· Public Relations
- Frédérique Fourny-Jennings· Localization Producer
- Sarah Huschle· International Project Manager
- Mark Thomas· Localization Engineer
- Justin Hartsfield· Senior Localization Test Lead
- Chad Dylan Long· Senior Software Engineer
- Gary T. McLaughlin· Software Engineer
- Alfonsina Mossello· International Localization Project Manager (Keywords International Ltd.)
- Audrey Florent· Localization Project Managers (Keywords International Ltd.)
- Carlotta Bergoglio· Localization Project Managers (Keywords International Ltd.)
- Philippe Colin· Translators (Keywords International Ltd.)
- Benjamin Phéline· Translators (Keywords International Ltd.)
- Francesca Pezzoli· Translators (Keywords International Ltd.)
- Luca Canu· Translators (Keywords International Ltd.)
- Magdalena Löhr· Translators (Keywords International Ltd.)
- Markus Peters· Translators (Keywords International Ltd.)
- Aurora Ramírez Martínez-Esparza· Translators (Keywords International Ltd.)
- Cristina Pérez Cerezo· Translators (Keywords International Ltd.)
- Marika Mauri· Testing Project Manager (Keywords International Ltd.)
- Fredrik Kvivesen· Test Lead (Keywords International Ltd.)
- Isabelle Follon Gambra· Testers (Keywords International Ltd.)
- Fabio Ravasio· Testers (Keywords International Ltd.)
- Andreas Lüdicke· Testers (Keywords International Ltd.)
- Alonso Fernandez Peňa· Testers (Keywords International Ltd.)
- Cherie D. Lutz· Special Thanks
- David Boker· Special Thanks
- Henry C. Sterchi· Special Thanks
- Jared Huffman· Special Thanks
- Josh Bliggenstorfer· Special Thanks
- Matthew V. Booty· Special Thanks
- Phil Spencer· Special Thanks
- Travis Howland· Special Thanks
- Mike Pall· Special Thanks to
- Markus Persson· Thanks to
- Derek Yu· Thanks to
- Jarrad Woods· Thanks to
- Daisuke Amaya· Thanks to
- Stephen Lavelle· Thanks to
- Daniel Remar· Thanks to
- Erik Svedäng· Thanks to
- Daniel Rosenfeld· Thanks to
- Jonatan Söderström· Thanks to
- Christoffer Hedborg· Thanks to
- Tommy Refenes· Thanks to
- Danny Baranowsky· Thanks to
- Edmund McMillen· Thanks to
- Nicklas Nygren· Thanks to
- terry cavanagh· Thanks to
- Jason Rohrer· Thanks to
- Martin Jonasson· Thanks to
- Petri Purho· Thanks to
- Alec Holowka· Thanks to
- Josh Whelchel· Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Cobalt yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Cobalt?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Cobalt.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Cobalt. Sign in to submit one.
Trailers
No trailers logged for Cobalt yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Cobalt yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on CobaltNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Cobalt.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Cobalt.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…