
Cel Damage
Platforms: Nintendo GameCube · PlayStation 3 · PlayStation 4Genres: Genres · Action · Racing / Driving · Behind view · Automobile · Track racing
A vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 39 people
- David Wu· Director of technology
- Richard Hilmer· Development Lead
- Daniel Posner· Programming Lead
- Gary Snyder· Art Director
- Kevin Barrett· Project Director, Lead Designer
- Joseph Ganetakos· Lead Artist
- Sonya Roberts· 3D Artist
- Heidi Klinck· 3D Artist
- David Feltham· 3D Artist, Animator
- Ted Kim· Concept Artist
- Vince Chui· Texture Artists
- Woojin Choi· Texture Artists
- Tova Posner· Operations Manager
- Lorraine Mah· Scheduling & Coordination
- Steven Sauvé· Sound Effects
- Lane Raichert· Cut Scene Script
- Matthew McKnight· Producer
- Jeff Hasson· Associate Producer
- Atsuko Matsumoto· Int'l Development Director
- Steve Perkins· Product Managers
- Anthony Caiazzo· Product Managers
- Anne Marie Stein· Public Relations
- Jeane Wong· Public Relations
- Jerris Mungai· Public Relations
- Michael Yasko· Mastering
- Michael Deir· Mastering
- Yakim Hayuk· Mastering
- Chris Espiritu· Mastering
- Ede Clarke· Documentation
- Jennifer Christenson· Website Producer
- Geoff Koops· Website Art Director
- Kurt Hsu· Testing Manager
- Timothy Attuquayefio· Testing Supervisor
- Deni Skeens· Lead Tester
- David Miller· Assistant Lead Tester
- Jason Hasenbuhler· Game Programmer
- Guillaume Provost· 3D Graphics, Tools Programmer
- Chris Forrester· Assistant Developer
- John Harley· QA Lead
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Cel Damage yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Cel Damage?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Cel Damage.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Cel Damage. Sign in to submit one.
Trailers
No trailers logged for Cel Damage yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Cel Damage yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Cel DamageNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Cel Damage.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Cel Damage.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…