
Carve (2004)
Platform: XboxGenres: Genres · Racing / Driving · 1st-person · Behind view
Carve is a watercraft racing game, taking the player through many different environments and rough waters. The ultimate goal is to cross the finish line before the competition, but success depends on your ability to pull of stunts and take gambles as...
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Age Rating
E
Cast & Crew · 81 people
- James Pacquing· Associate Producer
- Gary J. Foreman· Chief Technology Officer
- Jeff Rosa· Director of Quality Assurance
- Terry Donovan· Production Team
- Susan Cummings· Production Team
- Jamie King· Production Team
- David Nottingham· Production Team
- Jenefer Gross· Production Team
- Greg Ryan· Production Team
- Tim Sweeney· Production Team
- I. Dave Kim· Production Team
- Michael Cala· Production Team
- Tony King· Production Team
- Dan Lish· Production Team
- Jennifer Kolbe· Production Team
- Daniel Einzig· Production Team
- Kristine Severson· Production Team
- Marc Nesbitt· Production Team
- Gregg Sanderson· Production Team
- Peggy Yu· Production Team
- Mark Lloyd· QA Manager
- Lee Johnson· Lead Product Analyst
- Craig Reeve· Product Analyst Team
- Michael Emeny· Product Analyst Team
- Jonathan Stones· Product Analyst Team
- Matthew Hewitt· Product Analyst Team
- Vicky Hemming· Product Analyst Team
- Ollie Waind· Product Analyst Team
- Timothy Bates· Product Analyst Team
- Matt Lunnon· Product Analyst Team
- Philip Alexander· Product Analyst Team
- Caspar Field· Producer, Designers
- Craig Howard· Co-producer
- Simon Hargrave· Lead Programmer
- Jeremy Chatelaine· Xbox Live Programmer
- Stephen Holmes· AI & Physics Programmer
- David McEwen· Gameplay & Editor Programmer
- Jon Raymond· Engine, Tools & Effects Programmer
- Alex Clarke· Additional Programming Support
- Steven Mortimer· Technical Support
- Jay Rathod· Technical Support
- Matt Godbolt· With special thanks to
- Stuart Scott· Lead Artist
- Mark Jones· Senior Artist, Additional Design Support
- Óscar Ferrero Lopez· Environment Artists
- Neil Gregory· Environment Artists
- Jason Parkinson· Environment Artists, Video Editor
- Bryan Verboon· Environment Artists
- Douglas Hickmore· Frontend & Watercraft
- Charlie Farrelly· Additional Art Support
- Darren Harden· Additional Art Support
- Tomer Litvin· Additional Art Support
- Jaison De Cicco· Lead Animator & Character Modeller
- Tracey Rose· Animator
- Lisa Springett· Assistant Character Modeller
- Steve Grimley-Taylor· Designers
- William Carter· Level Designer
- Dominic Andoh· Additional Design Support, Lead Tester
- Iain Wright· Additional Design Support
- Justin Scharvona· Head of Audio
- Nick Arundel· Sound Designers
- Adam Fothergill· Sound Designers
- Karin Griffin· Sound Designers
- Jason Field· Sound Programming
- Richard Griffiths· Sound Programming
- Nic Cusworth· Scriptwriter
- Patricia Rodriguez· Voice Talent
- Kerry Skale· Voice Talent
- Kanuka Kuroda· Voice Talent
- Corinne Kempa· Voice Talent
- Stefan Grothgar· Voice Talent
- Paterson Joseph· Voice Talent
- Naoro Mori· Voice Talent
- Noah Margetts· Voice Talent
- Carlo Bush· Testers
- Jason Kanzen· Testers
- Jez San· Chief Executive Officer
- Joss Ellis· Chief Operating Officer
- Peter Jones· Head of Development
- Leon Walters· Executive Producer
- Simon Belton· Head of QA
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