
Carmageddon 2: Carpocalypse Now (1998)
Platforms: Windows · Nintendo 64 · MacintoshGenres: Genres · Action · Racing / Driving · 1st-person · Behind view · Automobile · Vehicular combat · Regional differences
Carmageddon II is essentially more of the same. Whether this is a good or bad thing pretty much depends on how you liked the first. In case you need to be told, this game sends the politically-correct-o-meter flying towards absolute zero, perhaps only...
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Age Rating
M
Cast & Crew · 89 people
- Kihan Pak· Producer
- Trish Wright· VP of Development
- Alan Pavlish· Executive Producer
- Erin Courtney· Public Relations Manager
- greg peterson· Marketing Managers
- Greg Bauman· Marketing Managers
- Michael L. Quintos· Manual Design and Layout
- Julie Anne Garcia· Traffic Manager
- Douglas Finch· QA Project Supervisors
- Jeremy Ray· QA Project Supervisors
- Amy Lyn Presnell· QA Senior Tester
- Robert Giampa· QA Testers
- Galacio Ramirez· QA Testers
- Richard Avalos· QA Testers
- Daniel Levin· QA Testers
- Herschel Greenberg· QA Testers
- Michael Scharnikow· QA Testers
- Jay Nielsen· QA Testers
- Scot Humphreys· QA Testers
- Joshua Walters· Compatibility Technicians
- Derek Gibbs· Compatibility Technicians
- Jack Parker· Compatibility Technicians
- Eduardo Robles· Compatibility Technicians
- Robert Berzins· Web Team
- Garett Barnes· Web Team
- Ingrid Moon· Web Team
- Chad Schroeder· Web Team
- Patrick Buckland· Original Game Design and Concept, Lead Programmer, Sound Acquisition and Processing
- Neil Barnden· Original Game Design and Concept, Lead Artist, Sound Acquisition and Processing
- Matthew Edmunds· Programmers
- Kevin Martin· Programmers, Car Physics
- Richard Batty· Programmers
- David Hosier· Programmers
- Bruce Mardle· Programmers
- Paul Johnson· Additional Programming by
- Lez Andrew· Additional Programming by
- Ian Moody· Additional Programming by, Tools Programming
- Russell Clarke· Additional Programming by
- James Sharman· Additional Programming by
- Paul Marchant· 3D Modelling, 3D Animations
- Russell Hughes· 2D Art and Texturing
- Darren Porter· 2D Art and Texturing
- Alan Rowe· 2D Art and Texturing
- Terry Lane· Additional Artwork by
- Shaun Smith· Additional Artwork by
- Trevor Howis· Additional Artwork by
- Stephen Rushbrook· Additional Artwork by
- Cameron Kerr· Additional Artwork by
- Conrad W. Rudy· Additional Artwork by
- Ashley Hampton· 3D Animations, Sound Acquisition and Processing
- Mat Sullivan· Sound Acquisition and Processing, Development Manager
- Tim Smart· Internal Testing, Web Support
- Ben Webster· Business Manager
- Rod Smallwood· Iron Maiden are managed by Sanctuary Music Management Limited
- Merck Mercuriadis· Iron Maiden are managed by Sanctuary Music Management Limited
- Andrew Taylor· Iron Maiden are managed by Sanctuary Music Management Limited
- Nick Fryer· Sentience are
- Martin Dawson· Sentience are
- Tom Neville· Sentience are
- Darren Barnett· Producer
- Ben Gunstone· QA Manager
- Marc Titheridge· QA Team Coordinator
- Matt Friday· QA Team
- mike tucker· QA Team
- Barry Webber· QA Team
- Jon Danson· QA Team
- Ricky Harper· QA Team
- Warren Weathers· QA Team
- Mark Sola Anderson· QA Team
- Anthony Benton· QA Team
- Rob Breaks· QA Team
- Dan Mellor· QA Team
- David Ratcliffe· Director of Development and Operations
- Jane Cavanagh· Chief Executive
- Georgina Worsley-Winteringham· Marketing Manager
- Sam Forrest· PR Manager
- Bill Ennis· Sales & Marketing Director
- david clark· European Sales Manager
- Jacy Barrett· European Sales Executive
- Nicole Beale· Production Manager
- Rob Murphy· Finance Director
- Jennie Taylor· Account Executive
- Julian Gibson· Sleeve Design
- Adrian Curry· Thanks to
- Andy O’Dowd· Thanks to
- David Wilson· Thanks to
- Katie Blundell· Thanks to
- Trisha Saunders· Thanks to
- Keith Hodgetts· Thanks to
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